A first level spellcaster in Rolemaster can boil a cup of water.
A first level spellcaster in HARP can cast a Fireball.
Yeah, maybe it's a relatively weak Fireball compared to a Rolemaster Fireball, but it's still pretty darn good for first level. He can also cast that Fireball a dozen times before he runs out of PP.
In that other RPG invented by Gary Gygax, a first level magic user can only cast one magic missile and then he's out of spells. And he has to commit to memorizing only that one spell at the beginning of the day, while the HARP spellcaster can have access to several more powerful spells at will. (And for the record, I hate the Vancian system.)
A bit OT, but have you not played D&D since 2nd Ed?
A 1st Lvl D20/whatever Wizard has a few castings.
I don't play 4th Ed, but I do play Pathfinder, which has many improvements over earlier editions,for the various Casters.
A 1st Level Wizard/Sorc will have 2( 3 if specialized)/4 1st Lvl spells respectively, as well as Unlimited castings of their Cantrips (Several of which are D3 damage elemental spells, but...they are unlimited. He also hits a lot easier than trying to shoot his holdout crossbow/throw a dart.) Furthermore, said Evoker or whatever, will have a School Power, while a Sorc will have a Bloodline Power, granting yet more abilities. In essence an Evoker gets an extra 5-8 or so magic Missiles per day at Lvl 1.
Likewise, he can invest 12 and a half Gold/Scroll and have another 2-5 or so from his starting allotments. Point is, he is 'on par' with a Harp Mage in somewhere between 7-11 or 12 castings of his 1st Lvl abilities (Variance depending on his prime Stat), plus Scrolls.Wizards are no longer Gimped to the '1 shot' guy. In case you just haven't looked at D&D/PF, as a hardcore ICE guy (I was from 87-2000). This is meant more of a 'Hey, they gave the Wizard a nice break' than a 'Dude,you don't know of what you speak!' sort of statement from me.
Relevant in a RM/vs Harp conversation, not exactly.
Relevant in one discussing Power Lvls of caster's in general, Yes.
I have DMed/played D&D/ since I was 11, with a break between 1987 and 3rd Ed,but from 3.0 on, I have GMed it (I am 41), and RM since I was 16 or so. Now, I haven't played RM in over a decade, since my move to San Fran met with a vastly different gamer base ('95, VTM and Gurps were all that folks seemed to play here,so I instead jumped into my Miniatures obsession, go Chronopia,Warzone,Bladestorm!), but I have been playing HARP for a few years now.
Back to the Topic, While a HARP caster might seem super powered to someone who hasn't experienced the points already gone over by folks (Limitation on the FB damage,etc...), and Yes,Healing is much easier, he does have limitations. He must develop his Spells individually (Which I love, feelwise, btw Tim/etc), as well as PP Dev.
He ends up with WAY fewer spells than a RM Mage at higher levels, since he is Deving them each seperately. This, I also think is a very cool system, and makes each Mage less 'cookie-cutter' than either RM or D20/Whatever.
You just don't know what a 5th Lvl HARP Mage has for you... will he hit you with a Fireball, or an Acid Bolt, Quicksand...or will he surprise the Heck out of you by having a Hammerstrike on his staff, and showing you that 'This frail old man kicks much Butt...'.
In RM, you know what he has access to, basically. In D&D, you are eating a FB, maybe a Lightning Bolt, as his usual big gun choice. With the HARP choice to go based on Ranks, and not Lvl, you gain a versatility that might keep the PCs guessing a bit more (Which rocks, from a GM standpoint), whereas they will have a much higher degree of knowledge/expectation for what they are facing in RM.
Are the starting spells flashier/more powerful than RM starting spells? Yes.
But, they are things that you have to keep up, making them seem almost like a living thing.
One player, when he Levels, jokes that his spells are 'hungry', and mock-talks to them as he advances them.
'Who's my favorite spell, Yes,
Quicksand, you are my favorite..Here's a Rank for you.
-Uriel
PS:Having one caster pull a buffed Quicksand, while another casts Illusions over it to disguise it is...frustrating to poor monsters, but still funny to this old GM. HARP casters rock.