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Systems & Settings => Rolemaster => Rolemaster Software => Topic started by: Merkir on February 02, 2014, 07:00:19 AM

Title: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 02, 2014, 07:00:19 AM
Rolemaster Combat Minion

For those wanting a simple & fast way to manage combat encounters, "Minion" is a free web app to help GMs process and track combat encounters and stats/health/wounds. It streamlines the entire combat process, including initiative, combat calculations, attack and critical tables. It can be used on any desktop PC or tablet with a normal web browser.

Features include:
  - your own database of PCs, NPCs and monsters (create/edit/clone)
  - initiative sequence fully automated
  - attack results calculated by the software with full table lookups
  - all wounds applied, tracked and saved by the software
  - encounter log showing the entire sequence of combat actions
  - save & restore your database of PCs/NPCs/monsters
  - create and install custom attack and critical tables
  - compatible with all current versions of rolemaster
  - Free web app includes 6 combat tables:
    Broadsword, Short Bow, Shock Bolt attack tables, and Slash, Puncture, Electricity crit tables

Demo videos:
  1. Combat and Initiative - www.youtube.com/watch?v=4M7WjRS9MDM (http://www.youtube.com/watch?v=4M7WjRS9MDM)
  2. Character Maintenance - www.youtube.com/watch?v=LQlg8_7LJI0 (http://www.youtube.com/watch?v=LQlg8_7LJI0)

Minimum device specifications:
  - HTML5 capable web browser
  - Minimum 1024x768 px screen resolution

Software Limitations / TODO:
It is recommended that you thoroughly evaluate the free web app before purchasing the full table data. Current limitations of the software (as of the date of this post) are:
  - any fumble result must be entered by the GM rather than the software looking up the result
  - and large creature critical must be entered by the GM rather than the software looking up the result
Software development is ongoing, to improve the functionality of the web app.

Development history:
http://www.ironcrown.com/ICEforums/index.php?topic=13646 (http://www.ironcrown.com/ICEforums/index.php?topic=13646)

Discussion, Bug Reports & Feature Requests:
Please use this forum for further discussion, bug reports, feature requests, and anything else related to Minion.


How to use Rolemaster Combat Minion

  Start by using the free web app here:
      www.web.com.au/rolemaster/minion (http://www.web.com.au/rolemaster/minion)

  Then purchase the Full ICE Table data here*:
      http://www.rpgnow.com/browse.php? keywords=rolemaster%20combat%20minion (http://www.rpgnow.com/browse.php? keywords=rolemaster%20combat%20minion)   (available 4-Feb-2014)

      * The author of the web app receives no commission or royalties from the purchase of ICE table data.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: mpgriggs on February 04, 2014, 02:27:31 PM
I've been looking forward to this release, and purchased the tables this evening. Could you explain how the program will function when I access it from different computers? For example, suppose I set everything up on my desktop and use it for a game at home. Then, suppose I go to a friend's house for a game and use his computer to access the Minion website. Will I still have access to the tables and such?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 04, 2014, 04:19:05 PM
I've been looking forward to this release, and purchased the tables this evening. Could you explain how the program will function when I access it from different computers? For example, suppose I set everything up on my desktop and use it for a game at home. Then, suppose I go to a friend's house for a game and use his computer to access the Minion website. Will I still have access to the tables and such?

There are two aspects to this question, a) how to transfer your own database of PCs/NPCs/Monsters onto your friend's computer, and b) the purchased ICE full table data.

For a), simply use the Backup/Restore function from the Options menu. Backup your database of characters onto a USB drive (or email it to your friend) and when you get to your friend's house, use the Restore function from his Minion to import your character data file into his version of Minion. And remember, each PC/device has its own unique database of characters. You can use the Backup/Restore function to transfer character databases between different PCs/devices.

For b), your friend will need to purchase a Minion license to be able to use the full ICE table data on his own computer/devices. It's meant to work similarly to an iPad/iPhone app, for example, which is non-transferable between devices. Also please note we log user details and IP number each time a licence key is used to install the ICE full table data.


Ideally, I highly recommend using a portable device. I use a laptop to run our campaign - completely portable and more user friendly at any games table. Tablets are also good of course, but I like the full keyboard of a laptop.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: mpgriggs on February 05, 2014, 12:30:39 AM
Thanks for the quick reply. On another note, can you explain further how I can use the app offline?

  8. Can I use this Web App offline?   During the playtesting period, you will need to be online when you load the App or refresh your browser. Once playtesting is over, the App will only need to be downloaded once. From then on, it will load from the internet if you are online, or from cache (wep app manifest) if you are offline.
 
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 05, 2014, 11:05:15 PM
Thanks for the question, and the reminder of what I put in the FAQ.

I'll enable the appcache manifest on the weekend, which will allow the app to be used entirely offline. I'll post here when complete. In the meantime note that you only need internet access on initial page/app load. Thereafter if you don't close your browser, it will work without internet. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Broedet on February 06, 2014, 02:53:19 PM
When clicking the attacker and defender as shown in the getting started they do not transfer to the "attacker / defender" field.
So... nothing happens when clicking the "Attack" button.
Is it a browser issue perhaps (I use explorer 9)?

Hope you can help...
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 06, 2014, 06:07:05 PM
I expect it's due to your old browser. You will need IE v10 or v11. I strongly recommend using Firefox instead because its javascript engine is much faster and the speed increase will be noticeable when using Minion with a lot of characters in your DB. Chrome would be a good second choice.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: markc on February 07, 2014, 08:12:09 AM
Merkir,
 That is a good tip to have on the FAQ: What Browser does CM work best in or was developed on.
MDC
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Broedet on February 07, 2014, 09:19:02 AM
I expect it's due to your old browser. You will need IE v10 or v11. I strongly recommend using Firefox instead because its javascript engine is much faster and the speed increase will be noticeable when using Minion with a lot of characters in your DB. Chrome would be a good second choice.
Upgrading to IE v11 did not work... Downloaded Chrome and it came to life at once.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 07, 2014, 06:49:43 PM
Issue confirmed, Broedet. I'm seeing various localstorage issues across the various IE versions - only on IE. Another great reason to use Firefox, Chrome, Safari, etc. I'll investigate the IE issue and resolve asap.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 08, 2014, 09:53:59 PM
Minion Update - Browser Compatibility

Minion has been tested to ensure all major functionality is working on the following web browsers:

   Firefox v26.0 and v27.0 (PC - Windows 7)
   Chrome v32.0 (PC - Windows 7)
   Opera v19.0 (PC - Windows 7)
   Safari v5.1.7 (PC - Windows 7)
   Safari on iPad (iOS v7.0.4)

However Internet Explorer (IE) versions 9-11 have now been found to be incompatible since the recent introduction of the Minion encryption modules in late Jan 2014. I have investigated at some length and it's one of those things that should work on IE, but for some inexplicable reason, doesn't. One solution may be to use browser detection to test if IE is being used and use an alternative encryption scheme. This is highly undesirable from the standpoint of time involved, when I know others are waiting for the RMSS/FRP data file to be released.

At this stage, please do not use Internet Explorer until further notice. All of the compatible browsers listed above are better browsers anyway, for a number of reasons I won't go into here. There is a commonly used phrase in the software/web development community, and while not professional, it is certainly apt... IE sucks.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Grinnen Baeritt on February 09, 2014, 04:52:30 AM
I love the demos.

As much I hate to say it, since I would have been interested in acquiring it.... it NOT being compatible with I.E. even the evaluation copy, is a MAJOR turn-off. Sorry, it (I.E.) seems to work with all my other stuff, and to change just for one thing is an step too far.

Any reason why this can't be developed as a stand alone program rather than requiring a web-browser?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 09, 2014, 07:47:39 AM
There will be a fix to allow Minion to run on IE. It's just a matter of when.

Further to your post, if you'd be willing to download and install a stand-alone program for Minion, why would you not want to download and install a better web browser to use Minion? It's exactly the same effort required. The added bonus is you get a good web browser without the security (and other) issues of IE.

And no, Minion will not become a standalone program. Currently it operates on any platform - iOS, Android, Windows, Mac. To do likewise as a stand-alone program would require writing it in at least three different languages - C#, Java and Visual Studio.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: shorn on February 09, 2014, 11:56:16 AM
Merkir,

Don't let your developer unlike of IE drag you into a pi**** contest with someone. What browser is best is subjective and many of the issues such as security with IE are gone with the latest version. Remember, your view as a developer trying to work around browser issues does not matter to any other user who is not a developer. As a part time developer myself i feel your pain. In the end though, from a user perspective, the problem is not with their web browser, its with your program. 

Grinne Baeritt:

At the moment there is an issue with IE. I am sure that Merkir looking into it and should have it resolved in a future up date. Until then i would recommend you download chrome or firefox and use it for the minion. I understand you like IE and I'm not saying move all your web browsing activity to another browser, simply use another browser for the minion till Merkir can figure out the IE problem.

Also remember he is doing this project without pay, in his free time, and has only shared it with us out of an act of community and love for the game.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on February 09, 2014, 12:06:53 PM
Heh, IE is the last web browser I use.  The ONLY reason I still use it currently is because one of my processes for work requires it (freaks out on anything other than IE).

Out of curiosity, what's it matter that is uses a browser?  It can still be used when not online.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Grinnen Baeritt on February 10, 2014, 04:45:19 AM
Merkir,

Don't let your developer unlike of IE drag you into a pi**** contest with someone.

Also remember he is doing this project without pay, in his free time, and has only shared it with us out of an act of community and love for the game.


It wasn't intended to cause him to do so...and I'm sorry if that appeared to be the intention. :(

and I am also very aware of the effort involved to bring this sort of thing to a state where it can work, both well and satisfy the needs of the majority of people. My thanks for doing so.

However, it is frustrating when ANY product doesn't work "straight out the box"... and the user has to adjust for it to do so. Am I being Lazy? Perhaps... if so, it's my problem. I'm glad to hear that a fix is in the pipeline.

Oh, and no, I wasn't aware that it could be used off-line. I'm a bit of a techno-phobe and ignorant of such matters.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 10, 2014, 06:36:51 AM
Minion Update - New Version Release & Browser Compatibility

Minion v1.1.1 has just been released, with IE-specific code added to fix the Internet Explorer problem. This version has been tested to ensure all major functionality is working on the following web browsers:

   Firefox v26.0 and v27.0 (PC - Windows 7)
   Chrome v32.0 (PC - Windows 7)
   Opera v19.0 (PC - Windows 7)
   Safari v5.1.7 (PC - Windows 7)
   Safari on iPad (iOS v7.0.4)
   Internet Explorer v10.0 and v11.0 (PC - Windows 7)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Turbs on February 15, 2014, 09:38:57 PM
It's meant to work similarly to an iPad/iPhone app, for example, which is non-transferable between devices. Also please note we log user details and IP number each time a licence key is used to install the ICE full table data.



what happens if my IP address changes.
my ISP provides a dynamic IP address which resets everytime my modem reconnects to thier servers be it either from line drop outs or if i simply powercycle the modem.

I also happen to use multiple browsers (Chrome and Firefox) for various different reasons.
what happens if I install on chrome, then next month (after a few dynamic IP address changes) I decide to install it with the same lisence key on Firefox?

or for that matter I decide to unistall it and a few months later decide to reinstall it?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Shottglazz on February 15, 2014, 10:43:02 PM

I also happen to use multiple browsers (Chrome and Firefox) for various different reasons.
what happens if I install on chrome, then next month (after a few dynamic IP address changes) I decide to install it with the same lisence key on Firefox?

or for that matter I decide to unistall it and a few months later decide to reinstall it?

This part interests me as well. I am unlikely to uninstall it once I pay for the tables, but what happens if I buy a new laptop?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 16, 2014, 09:31:03 PM
Minion Update - Licenses

I have had many questions (mostly PMs) regarding licensing. Accordingly, I have updated the FAQs for the next release of the web app (to be released soon). In the meantime I have pasted the content below. Since it's so important, I made it FAQ #2, straight after the FAQ on where to purchase.

2. If I purchase a full table data License, can I use it on all my PCs/devices?
Yes. For example if you own a PC, a laptop and an iPad, you may use the same License on all of them. If you purchase a new device later, you may also use the same License. However you are strictly prohibited from giving your License information to another person, and we log all Licensed data downloads (User, IP, Device type, License Info) to ensure that License keys are being used for personal use only.

IMPORTANT: Please note each browser on each device will have its own unique DB of Minion characters. Normally you will only want to use Minion on one device - where your campaign characters are stored.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 17, 2014, 09:42:27 PM
Minion Update - RMSS/FRP full table licenses

On the weekend, during smoke testing, I discovered a few anomalies in the digitised RMSS/FRP crit data. I've been liaising with the data people and ICE to get this issue resolved asap. Sorry for the further delay - we're all working on this until the release.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: RandalThor on February 18, 2014, 08:25:33 PM
OK, maybe you can help me. I bought it off of DriveThruRPG.com but I have not gotten an email with either the License number or license key. Over a week ago I sent them a message about it, but haven't heard back from them as of yet, which is why I am asking you here now. How do I get the key & number?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 19, 2014, 05:31:17 AM
OK, maybe you can help me. I bought it off of DriveThruRPG.com but I have not gotten an email with either the License number or license key. Over a week ago I sent them a message about it, but haven't heard back from them as of yet, which is why I am asking you here now. How do I get the key & number?

You should get a single email from DriveThruRPG which is the normal "Thank you for your order" email DriveThruRPG always sends. At the very bottom of that same email is your Minion License Key, in red bold font. If you received no email at all from the store, then that of course is an issue. Make sure it's not in your spam folder, and you will need to keep emailing them until they respond. The fact that they haven't responded is of course a concern in itself. I'm not in any way affiliated with the online stores so I can't speak for them. I will also PM you to discuss further action. Rest assured you will get your License Key, as I have all the details of each License Key issued.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: mijimoe on February 20, 2014, 09:03:58 AM
Good afternoon:

I have downloaded and purchased the full version of the RM Combat Minion program and there are a few things that I would like to point out/ask for clarification on:

a. Is there a way to integrate "critical-only" attacks into the program, which present a pop-up window or augmented screen which includes the critical damages included when specific creatures in Rolemaster CM do damage to a PC. As an example, most elementals will do an additional "B" critical in their own sphere when they successfully land a critical-based hit on a PC. Right now, I do not see this as an option in the program.

b. Some creatures do multiple attacks of the same kind per hit OR if they are an animal, they continue with their primary, then secondary, then tertiary attacks in order. I am not sure if there is a way to automate this process, as I have not found this capability in the software today, other than just initiating the extra attacks. For example, an elemental does 3x bash attacks, meaning they attack 3 times in a given round with that same attack.

c. I would recommend that, for an additional fee, owners of the software be given the capacity to download a fully populated Rolemaster "Creatures and Monsters" database, so as to avoid adding in each creature, which takes hours. While it is nice to be able to craft creatures uniquely, I am finding it is taking a fair amount of time to build a complete listing of all "stock" out-of-the-book creatures.

d. Can an additional field be added for weapons that have a poison applied, with corresponding fields in the character template that allow the GM to enter in an individual's resistance levels to poison, willpower attacks, etc? It would be nice to see this damage applied, along with a field for the individuals roll to resist. If they fail, as an example, and it is a "killing" poison, then the character should reflect this fact immediately afterwards.

e. For creatures that innately initiate attacks based on their element (i.e. water elemental), it would be nice to have a zero-PowerPoint checkbox, etc. so that the GM/user of the software is aware that this creature cannot expend PP's to exhaustion. What I mean by this is that some creatures are composed of magic, and therefore do not "cast" per se, but do the damage as appropriate to that element, etc.

f. When adding in a new creature and then cloning it, I have noticed that the window does not shift in size in relation to the new creatures all the time, forcing the user to select a different "Key" and then jumping back in once again. Basically, the pop-up window will remain the same size, even though you might have 10+ creatures, etc.

g. When cloning a creature from an existing one, there is no clear way to remove additional quantities of attacks (i.e. initial creature has 3 attacks and new one only needs two), and so you are stuck with having to make it a zero bonus attack, or the like.

h. Shield bash, as a viable attack, should be added into the program, and will essentially use something akin to the "Mace" table, etc. This is especially important in dual-wielding attacks, etc.

i. For multiple PC attacks (such as dual-wielding characters), there is no way to integrate this in without having to roll twice, which many GM's prefer to use "one" roll for the two attacks, as they use the dual-wielding skill, etc. It would be nice to see "2" windows appear, which show the two attacks at the same time, with their prospective criticals outlined, and then added up for total damage accrued.

j. In some groups (especially those who use a MERP/RM hybrid setup) creatures that are a size larger do double concussion damage on the initial hits. As an example, a medium-sized human, who is hit by a large-sized troll, takes a 15C, let’s say. This would be augmented to be a 30C in actuality, due to the size difference. This expands to 2x, 4x, 8x damage (i.e. Hobbit vs Dragon, etc.). It would be nice to see this as an option, perhaps with a checkbox, etc.

k. Integration of magic weapons, holy weapons, slaying weapons, etc. and their prospective damages, which come out of Arms Law. A checkbox (or on initial creation) of a character, which indicates that they have a weapon of a given type and goes off of that table directly. There is nothing in the system for this that I can find today.

l. Expanded magical critical tables - we are missing such things as void bolt, mana bolt, plasma bolt, etc. which are tables that exist in the RM system. It would be nice to have them added in.

m. In the "misc" drop down box for penalties applied to a given attack, it would be nice to see the "stock" penalties from the RMFRP book (i.e. complete darkness, etc.), without having to look this up or manually enter it in every time,

These are my observations/questions for now. I may be missing a few things and since I have had the program for a short time only, any filling in of the gaps in my knowledge base would be appreciated.

Feel free to reach out to me at your leisure.

Sincerely,

mijimoe
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 22, 2014, 11:21:51 PM


Good afternoon:

I have downloaded and purchased the full version of the RM Combat Minion program and there are a few things that I would like to point out/ask for clarification on:

Thanks for the comprehensive post. I've endeavoured to answer everything below. Cheers.

Quote
a. Is there a way to integrate "critical-only" attacks into the program, which present a pop-up window or augmented screen which includes the critical damages included when specific creatures in Rolemaster CM do damage to a PC. As an example, most elementals will do an additional "B" critical in their own sphere when they successfully land a critical-based hit on a PC. Right now, I do not see this as an option in the program.

There's no separate way to do this. Currently, just initiate a new attack, make sure you apply a critical (eg. type in 300 to make sure you get top of table), then type in the exact Critical you want to apply, eg. '0Bhe' will apply a B Heat crit. Note that the 0 (zero) is necessary. Also note the crit codes are all provided in a popup from a link on the attack panel.

Quote
b. Some creatures do multiple attacks of the same kind per hit OR if they are an animal, they continue with their primary, then secondary, then tertiary attacks in order. I am not sure if there is a way to automate this process, as I have not found this capability in the software today, other than just initiating the extra attacks. For example, an elemental does 3x bash attacks, meaning they attack 3 times in a given round with that same attack.

They're separate attacks in the rulebooks so just do separate attacks in Minion. If they automatically apply additional crits, also do these as separate attacks as in a. above.

Quote
c. I would recommend that, for an additional fee, owners of the software be given the capacity to download a fully populated Rolemaster "Creatures and Monsters" database, so as to avoid adding in each creature, which takes hours. While it is nice to be able to craft creatures uniquely, I am finding it is taking a fair amount of time to build a complete listing of all "stock" out-of-the-book creatures.

Yes, this has already been discussed and would be great! Also expanding on this, a database of standard NPCs at various levels, races, professions would be great, too.

Quote
d. Can an additional field be added for weapons that have a poison applied, with corresponding fields in the character template that allow the GM to enter in an individual's resistance levels to poison, willpower attacks, etc? It would be nice to see this damage applied, along with a field for the individuals roll to resist. If they fail, as an example, and it is a "killing" poison, then the character should reflect this fact immediately afterwards.

It's been a judgement call as to how much of a character's skills/abilities/resistances etc. to enter into Minion. I've kept it as simple as possible to make data entry and combat simulation as quick and effortless as possible, knowing that it's a trade off between simplicity/complexity/time and comprehensiveness.  While technically it would be possible to add resistance roll fields, the reality is that "attacks" that rely on defenders resisting are so many and varied, ie. their effects are so varied, that trying to cater for them in minion would probably overall detract from what Minion is trying to do.

What you are asking with regard to an additional field added for poison weapons makes it an even more obscure inclusion and adding multiple new data entry fields for more and more obscure situations I think is the wrong way to go. The last thing we want is for Minion to become a complete Character Sheet.

Having said that, I think extra fields for RR's might be ok, as long as the RR table was also included (it isn't at present) so that Minion could be used to at least roll RRs and look them up.  The attack/effect that causes the RR I think still needs to be applied manually by the GM in each case, for the reasons I give above.

It would be interesting to know how many people would like RR rolls included in Minion REMEMBERING that this will involve the addition of many more data entry fields when creating PCs/NPCs. How many RR types are there now? 4? 5? 6? They would work similarly to the current Perception/MM/Attunement data fields.

Quote

e. For creatures that innately initiate attacks based on their element (i.e. water elemental), it would be nice to have a zero-PowerPoint checkbox, etc. so that the GM/user of the software is aware that this creature cannot expend PP's to exhaustion. What I mean by this is that some creatures are composed of magic, and therefore do not "cast" per se, but do the damage as appropriate to that element, etc.

f. When adding in a new creature and then cloning it, I have noticed that the window does not shift in size in relation to the new creatures all the time, forcing the user to select a different "Key" and then jumping back in once again. Basically, the pop-up window will remain the same size, even though you might have 10+ creatures, etc.

I'm not sure what you're looking at here. Let me know what pop-up window, etc.

Quote
g. When cloning a creature from an existing one, there is no clear way to remove additional quantities of attacks (i.e. initial creature has 3 attacks and new one only needs two), and so you are stuck with having to make it a zero bonus attack, or the like.

True. There is the option of a "None" attack at the bottom of the list, but I agree it needs the  ability to clear this field. Definitely on the TODO list now.

Quote
h. Shield bash, as a viable attack, should be added into the program, and will essentially use something akin to the "Mace" table, etc. This is especially important in dual-wielding attacks, etc.

In RM Classic, a shield bash is either a small or medium Bash attack, so it's catered for in Minion. Other versions of RM I'm not sure about, but I thought were similar. Others may be able to comment on this.

Quote
i. For multiple PC attacks (such as dual-wielding characters), there is no way to integrate this in without having to roll twice, which many GM's prefer to use "one" roll for the two attacks, as they use the dual-wielding skill, etc. It would be nice to see "2" windows appear, which show the two attacks at the same time, with their prospective criticals outlined, and then added up for total damage accrued.

I'm not aware of any rules where one attack roll is used for two separate attacks, even dual wielding, but assuming you're right this is still easily done just doing two consecutive attacks. If the same attack roll must be used for the second attack, just type it in. That's the great thing about the software - flexibility.  I don't see any great advantage in trying to get two simultaneous pop-up panels operating together and trying to combine the results into one wounds form. The time it would take to write software to do this is not worth it, and on a tablet it would be difficult for the two pop-up panels to display correctly.

To be honest, IMO it would actually be wrong to try to simultaneously apply and combine multiple attacks, since ultimately they are separate attacks anyway, even if for simplicity you intend to resolve them at the same time. In short, resolve them as the two separate attacks they are.

Quote
j. In some groups (especially those who use a MERP/RM hybrid setup) creatures that are a size larger do double concussion damage on the initial hits. As an example, a medium-sized human, who is hit by a large-sized troll, takes a 15C, let’s say. This would be augmented to be a 30C in actuality, due to the size difference. This expands to 2x, 4x, 8x damage (i.e. Hobbit vs Dragon, etc.). It would be nice to see this as an option, perhaps with a checkbox, etc.

I agree. This will require an extra select box in the character creation form to choose the Size of the PC/NPC/Creature. This will probably have to be done for RMU anyway to cater for the new normalisation rules. And then I agree with your suggestion that an extra options checkbox to set how concussion hits are applied would be good.

Quote
k. Integration of magic weapons, holy weapons, slaying weapons, etc. and their prospective damages, which come out of Arms Law. A checkbox (or on initial creation) of a character, which indicates that they have a weapon of a given type and goes off of that table directly. There is nothing in the system for this that I can find today.

When the RMSS/FRP data files are released, you will be able to change the crit type to one of the holy/mithril/slaying/etc. types instead of the normal crit type. It would be good to streamline this functionality and more thought may be required. Again we have to remember that this is probably only catering for a small minority of attacks, so we have to ensure it doesn't compromise the overall simplicity/flow of the rest of the software.

Keeping the software fast and efficient for 95% of attacks is the main goal. Adding to the software for more obscure attacks should be done, but carefully so as not to effect those 95%.

Quote
l. Expanded magical critical tables - we are missing such things as void bolt, mana bolt, plasma bolt, etc. which are tables that exist in the RM system. It would be nice to have them added in.

Only the RM2/Classic table shave been released so far. The RMSS/FRP tables (soon to be released) include these tables.

Quote
m. In the "misc" drop down box for penalties applied to a given attack, it would be nice to see the "stock" penalties from the RMFRP book (i.e. complete darkness, etc.), without having to look this up or manually enter it in every time,

I looked at doing this, then found so many different penalties, variations, and differences between RM versions that in the interests of getting the software released, I thought it best to leave it up to the GM to apply penalties as they see fit.

Quote
These are my observations/questions for now. I may be missing a few things and since I have had the program for a short time only, any filling in of the gaps in my knowledge base would be appreciated.

Feel free to reach out to me at your leisure.

Sincerely,

mijimoe

Again, thanks for the comprehensive list of questions.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: jdale on February 22, 2014, 11:50:03 PM
Having said that, I think extra fields for RR's might be ok, as long as the RR table was also included (it isn't at present) so that Minion could be used to at least roll RRs and look them up.  The attack/effect that causes the RR I think still needs to be applied manually by the GM in each case, for the reasons I give above.

It would be interesting to know how many people would like RR rolls included in Minion REMEMBERING that this will involve the addition of many more data entry fields when creating PCs/NPCs. How many RR types are there now? 4? 5? 6? They would work similarly to the current Perception/MM/Attunement data fields.

If someone doesn't want to use them, they can just enter zeroes. But it's a table lookup during combat, I think it is useful.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on February 24, 2014, 04:20:33 PM
I'd say include RRs and exhaustion points, this eliminates the need for multiple references and additional book-keeping, IMO.
Title: Re: Rolemaster Combat Minion Version 1.2 released 25Mar14
Post by: mijimoe on March 25, 2014, 03:01:09 PM

Good afternoon:

Just wondering what the update(s) were in the latest iteration of the software (Version 1.2) that was released today and if there was a website and/or location where there is a synopsis of the various changes made to the program.

Thanks!

Mijimoe
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tbigness on March 25, 2014, 03:22:08 PM
I'd say include RRs and exhaustion points, this eliminates the need for multiple references and additional book-keeping, IMO.

I agree with the RR's but I have never used the exhaustion points due to game playability with the groups I have. It made players not like the cumbersome system with all the added math and inability to do most things because it would put them in grave danger to walk and chew gum after a 1 minute jog. I personally don't like the exhaustion rules as it is and find it GM cumbersome to keep track of with all the other things to keep track of. Just saying...
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 25, 2014, 04:15:20 PM
ANNOUNCEMENT:

Minion RMSS/FRP Table Data has just been released. Please go to:

www.rpgnow.com/browse.php?keywords=rolemaster+combat+minion (http://www.rpgnow.com/browse.php?keywords=rolemaster+combat+minion)
Title: Re: Rolemaster Combat Minion - Donwloaded and installed RMSS Table
Post by: mijimoe on March 25, 2014, 04:33:53 PM
Good afternoon:

I just purchased and downloaded the new tables for the RMSS/FRP system just released and when it was installed, I noticed that with all the characters I had in place that all of their weapon attacks were altered to state ALTxx, and so on. If you initiate combat with NPC's and PC's that were created before (with the Classic table in place), all of the character weapons are "scrubbed". I did a restore from the last saved text file and this does not correct the problem.

Is there a way to rectify this, or is the program unable to run both classic and RMSS/FRP tables simultaneously? Please let me know when you have a moment.

Thanks!

Mijimoe
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 25, 2014, 05:51:11 PM
Thanks for pointing that out, and I should have made mention of it earlier.

You must use either the RM2/Classic tables, or the RMSS/FRP tables. You cannot use both. When you install one set, it purges the old set first.

Secondly, since the tables all have different identifiers between RM2/Classic and RMSS/FRP, once weapons are assigned using the identifiers of one set, they will not appear when switching over to the other set. Instead the (now missing) table identifier will be shown instead. Indeed, some weapons only exist in one set and not the other.

To fix, you will need to edit the PC/NPCs and choose the weapon again, this time from the new table data. Note also that the sample PCs and Goblin NPCs that come with the free web app use the RM2/Classic weapon identifiers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: mijimoe on March 25, 2014, 08:01:17 PM
Good evening Merkir:

So I have discovered a bug in the system, and I am not sure if it is due to the 1.2 release or if it is the new RMSS/FRP table. After reading your last post, I discovered that the new table goes through the install process, but it does not function with the information that it says is installed. The tables look like a slightly modified hybrid of the Classic tables, but are missing a lot of the information. Additionally, the stock default characters show their weapons as "ALTxx" instead of a given weapon name (ie: Broadsword, etc.).

As I watched the install of the new table, here is what it said should be installed:

Bare Fist, Battle Axe, Bola, Broadsword, Club, Composite Bow, Dagger, Falchion, Flail, Hand Axe, Heavy Crossbow, Javelin, Lance, Light Crossbow, LongBow, Mace, Main Gauche, Morning Star, Pole Arm, Quarterstaff, Rapier, Scimitar, Short Bow, Short Sword, Sling, Spear, Two Handed Sword, War Hammer, War Mattock, Whip, Shock Bolt, Water Bolt, Ice Bolt, Fire Bolt, Lightning Bolt, Cold Ball, Fire Ball, Beak Pincher (Small), Beak Pincher (Medium), Beak Pincher (Large), Beak Pincher (Huge), Bite (Small), Bite (Medium), Bite (Large), Bite (Huge), Brawling (Small), Brawling (Medium), Brawling (Large), Brawling (Huge), Claw Talon (Small), Claw Talon (Medium), Claw Talon (Large), Claw Talon (Huge), Fall Crush (10' Small), Fall Crush (50' Medium), Fall Crush (100' Large), Fall Crush (>100' Huge), Grapple Grasp Envelope Swallow (Small), Grapple Grasp Envelope Swallow (Medium), Grapple Grasp Envelope Swallow (Large), Grapple Grasp Envelope Swallow (Huge), Horn Tusk (Small), Horn Tusk (Medium), Horn Tusk (Large), Horn Tusk (Huge), MA Strikes (Small), MA Strikes (Medium), MA Strikes (Large), MA Strikes (Huge), MA Throws (Small), MA Throws (Medium), MA Throws (Large), MA Throws (Huge), Ram Butt Bash Knockdown (Small), Ram Butt Bash Knockdown (Medium), Ram Butt Bash Knockdown (Large), Ram Butt Bash Knockdown (Huge), Stinger (Small), Stinger (Medium), Stinger (Large), Stinger (Huge), Tiny (1st attack), Tiny (after 1st crit), Tiny (after 2nd crit), Tiny (after 3rd crit), Trample Stomp (Small), Trample Stomp (Medium), Trample Stomp (Large), Trample Stomp (Huge), Brawling, Cold, Krush, Disruption, Electricity, Grapple, Heat, Holy Arms (Lge Creature), Holy Arms (Super Lge Creature), Holy Spell, Holy Weapon, Impact, Locking Holds, MA Strikes, MA Throws, Magic Weapon (Lge Creature), Mithril (Super Lge Creature), Mana, Mithril (Lge Creature), Nerve Strikes, Normal Spell (Lge Creature), Normal Spell (Super Lge Creature), Normal Weapon (Lge Creature), Normal Weapon (Super Lge Creature), Puncture, Slash, Slaying Spell (Lge Creature), Slaying Spell (Super Lge Creature), Slaying Weapon (Lge Creature), Slaying Weapon (Super Lge Creature), Subdual, Tiny, Unbalance, Void, One-Handed arms, Two-Handed arms, Polearms and spears, Mounted Arms, Thrown arms, Missile weapons, Arcane Elemental, Arcane Other, Attack Elemental, Attack Force, Non-Attack Informational, Non-Attack Other

When I look at the drop-down box of all the categories, you are missing about ¼ to ½ of what is listed above. The machine that I tested this on is a WinXP SP3 laptop and I tried this in both Google Chrome and Firefox, and the issue was the same. I will try on a Windows 7 machine a bit later, but if you can get back to me and let me know why the data above is not being seen in its complete form in the ver 1.2 program, that would be great.

Thanks!

Mijimoe
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 25, 2014, 08:54:33 PM
The report showing the list of tables installed doesn't just list Weapon/Attack tables.  It lists ALL of the tables installed, including Critical Tables, Fumbles and Spell Failures. Needless to say, if you're only comparing the list to what is found in the drop-down weapon/attack selects, then you'll only find the weapon/attack tables there. And please see my previous post regarding the sample PCs/Goblins using the RM2/Classic data set.

Quote
The tables look like a slightly modified hybrid of the Classic tables, but are missing a lot of the information.

Could you give an example or two? I've looked at a few random critical table results and they appear to all be RMSS/FRP data so far. I also changed the crit type to criticals that only exist in RMSS/FRP such as Void (crit code "vo") and all appears to work on my app. Any examples you could give would be great.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Xusha of Dhelos on March 26, 2014, 04:11:52 AM
Hi There,

Minion looks like a very useful tool.

I have one suggestion: I appreciate the trade off between simplicity and comprehensiveness but I still think there's one very useful feature missing, and that is tracking the hit loss penalty. I personally use it, i.e. -10 for each 25% of hits lost. I find it unreasonable that someone could have lost 75% of hit points and somehow remain unaffected. And surely calculating and presenting this this would be an easy piece of automation to include.

From what I can see, right now I'll still have to calculate and keep track of this on the side and then manually enter. This in turn diminishes the useful of Minion's hit point tracking.

Couple of questions:

Q1. Say I, the GM, buy the licence, I'm running a game over the internet using skype, and I'd like the players to be able to see whats going on in minion, not interact, just be able to witness, monitor it for themselves. Is this possible as it stands? If the answer is different depending on whether I'm running Minion on PC or an apple table please elaborate (assuming it runs on an apple table of course!).

Q2. At home I have a desktop and a tablet.  Primarily I use the desktop, including for minion, but sometimes I'd like to use the tablet just for minion. In either case I'll be at home. Are we talking two licences here? One for the desktop and one for the tablet?

Thank you very much in advance for your time.

 
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 26, 2014, 06:50:28 AM
I have one suggestion: I appreciate the trade off between simplicity and comprehensiveness but I still think there's one very useful feature missing, and that is tracking the hit loss penalty. I personally use it, i.e. -10 for each 25% of hits lost. I find it unreasonable that someone could have lost 75% of hit points and somehow remain unaffected. And surely calculating and presenting this this would be an easy piece of automation to include.

I totally agree. Now that the RMSS/FRP table data has been released, I can concentrate on the TODO list - something I haven't been able to do until now - and % Penalty due to lost hits is near the top of the list of priorities. It's something I want myself for my own campaign.

Quote
Q1. Say I, the GM, buy the licence, I'm running a game over the internet using skype, and I'd like the players to be able to see what's going on in minion, not interact, just be able to witness, monitor it for themselves. Is this possible as it stands? If the answer is different depending on whether I'm running Minion on PC or an apple table please elaborate (assuming it runs on an apple table of course!).

Interesting question. Minion was certainly written as a GM-only helper with no real thought put into players viewing or interacting with it, however everything on the LHS of the screen which includes the PCs stats/health, initiative, etc. would be quite appropriate for the players to see. I know google hangouts has a very good multi-person video chat system which includes multi-person screen sharing. ICE staff and developers including myself have been using it very successfully over the last few months on various on-line/software development projects. One quick-and-nasty possible answer to your question is to use this functionality and share the PCs side of the screen by dragging the window to the right to hide the NPCs side whenever you want players to view their stats/wounds. They could also see Initiative and the Encounter log. This works in google hangouts but I don't think skype can do multi-person screen sharing - you would need to check.

You are probably thinking more along the lines of a separate Players Minion App, which somehow connects with the GM's Minion App to show only those parts relevant to the players. While this is technically possible, I think the chances of this being actioned is pretty slim, considering the other higher priority tasks that would come before that, and of course it would depend on demand as well.

Quote
Q2. At home I have a desktop and a tablet.  Primarily I use the desktop, including for minion, but sometimes I'd like to use the tablet just for minion. In either case I'll be at home. Are we talking two licences here? One for the desktop and one for the tablet?

Only one license is required. Please also see FAQ #2 within the app.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Xusha of Dhelos on March 26, 2014, 07:55:26 AM
Merkir, thank you very much for your speedy reply.

Yes I was thinking of a "player viewing only" version but I will investigate google hangouts as an alternative. I suspect it will be workable.
 
For what its worth I fully intend on going ahead and make my purchase, not least of all because of your ongoing development and support of this excellent tool.

I had a few more suggestion which occurred to me after my first post.

A player/npc uses some points of OB for parry. Later it's time for him to attack. I review the log but there's no indication of how much he allocated to parry. This means I have to have manual make a note. If the log included this one extra piece of value this issue is gone.

For example: Instead of

12:23 Yatumbo vs Goblin #2: Broadsword(40) vs AT8(10): 71➜101➜12BS
           Crit Roll 74 ➜ Wounds Applied (18,0,-40,0,0,3,1,0,0)

like this

12:23 Yatumbo vs Goblin #2: Broadsword OB 40 (OB 80 - 20 activity, -20 reserved parry) vs AT8 DB10 (DB20 + 10 Parry -10 Activity, -10 Misc): 71➜101➜12BS
           Crit Roll 74 ➜ Wounds Applied (18,0,-40,0,0,3,1,0,0)

Now, to those who say, hey that's too much info, I would argue, well, its a log, that's surely what its meant to do! besides, to satisfy both points of view you could have an option under settings with a few check boxes to define how much granularity is wanted. If you enabled this extra data some colour coding on the log wouldn't go amiss either I'd suggest.

I'd take this additional feature and be happy, because now I really don't have to make manual side notes - especially when you implement the hit the auto calculation of the hit loss penalty. But even better, when it came to the attack of someone who had already used some OB for parry, if the loss of OB due to parry was already filled in as a minus figure on its own in line entry this would very handy indeed. The same goes to penalty due to an already specified reduction in activity.

on another point, if I'm understanding the default activity penalties correctly, its working on the basis that every 1% of activity less than 100% is generating a -1 reduction in OB. Correct if Im wrong but surely its calculated differently as follows. Available OB is reduced as percentage equal to percentage of activity used for other actions. I.e, if I only have 75% activity for attack parry, therefore available OB is only 75% of what it normal is. If Im correct here, again it would be extremely helpful if the functionality allowed me to simply enter the activity already used up as a percentage (which it currently does allow for ) but then it calculated the the appropriate pen, e.g. for an ob of say 75,  -25% activity, generates a pen in the case of -19, or alternatively reduced available OB to 56.

If you follow this through at the top of an attack box it should start with OB, then available activity, i.e. 100%, 75% etc, then an Available OB,  and then you can get on with other mods.


 

Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: jdale on March 26, 2014, 09:04:35 AM
on another point, if I'm understanding the default activity penalties correctly, its working on the basis that every 1% of activity less than 100% is generating a -1 reduction in OB. Correct if Im wrong but surely its calculated differently as follows. Available OB is reduced as percentage equal to percentage of activity used for other actions. I.e, if I only have 75% activity for attack parry, therefore available OB is only 75% of what it normal is. If Im correct here, again it would be extremely helpful if the functionality allowed me to simply enter the activity already used up as a percentage (which it currently does allow for ) but then it calculated the the appropriate pen, e.g. for an ob of say 75,  -25% activity, generates a pen in the case of -19, or alternatively reduced available OB to 56.

It's actually just a flat penalty, not a percentage. E.g. if you use 75% activity for an attack action, it's at -25, not -25%. If you are looking at RMSS, page 94, section 23.3.7, see also the example.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Xusha of Dhelos on March 26, 2014, 09:41:24 AM
on another point, if I'm understanding the default activity penalties correctly, its working on the basis that every 1% of activity less than 100% is generating a -1 reduction in OB. Correct if Im wrong but surely its calculated differently as follows. Available OB is reduced as percentage equal to percentage of activity used for other actions. I.e, if I only have 75% activity for attack parry, therefore available OB is only 75% of what it normal is. If Im correct here, again it would be extremely helpful if the functionality allowed me to simply enter the activity already used up as a percentage (which it currently does allow for ) but then it calculated the the appropriate pen, e.g. for an ob of say 75,  -25% activity, generates a pen in the case of -19, or alternatively reduced available OB to 56.

It's actually just a flat penalty, not a percentage. E.g. if you use 75% activity for an attack action, it's at -25, not -25%. If you are looking at RMSS, page 94, section 23.3.7, see also the example.

I beg your pardon. I'm returning to the game after some time. I'm also using RMC, but nonetheless I've gone back and checked and you are correct. My efforts to maneuver the rest of my wish list on to Merkir to do list stand.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: mijimoe on March 26, 2014, 09:48:23 AM
Good morning Merkir:

The things that I am curious about are as follows:

a.   When I initiate an attack with a PC towards an NPC and use a selected weapon (example: broadsword), there is no way to designate that the weapon is either magic, mithril, holy or slaying, when attacking the opponent. While the tables may be in place for the results of a given attack, how does one designate a weapon today as one of the above listed augmented types (ie: mithril dagger, holy battle axe, magic  flail, and so on…)?

b.   In the dropdown boxes, I was specifically looking for the Arcane Companion directed spells to be listed for the following associated spell attacks:
1.   Mana Bolt
2.   Mana Ball
3.   Void Bolt
4.   Void Ball
The way I have always handled these attacks was to make them a directed spell and thus something that needs to be selected as an attack type, and then subsequently referenced in the resulting Attack Table and Critical Table. Without having an option to select one of the spell attack types above with an associated bonus (just like any other directed spell), how does one use this?

c.   The Martial Arts Companion book provides some additional weapons types, which are as follows:
1.   Chihiriki
2.   Kama
3.   Katana
4.   Metal Whip
5.   Nunchaku
6.   Tetsubo
7.   Three-Section Staff
8.   Wakizashi
Are these above listed MA Companion weapon types going to be added into the program in a later release?

If you could get back to me on this, that would be great.

Thanks!

Mijimoe
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on March 26, 2014, 11:54:28 AM
It is possible to export the tables from one version and insert them into the other?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 26, 2014, 12:15:16 PM
Please enlighten me.
I see the critical tables for every RMSS/FRP book seem to have been included.
Are there any plans to add the attack tables from elemental companion, arcane companion, and the armory?
Can't live without them....
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 26, 2014, 05:58:10 PM
There have been numerous posts regarding which tables have been included in the RMSS/FRP Minion Tables product.

The short answer is - the tables from the core rulebooks, but it appears extras have slipped in.

Note that the intention for both the RM2/RMC tables product and the RMSS/FRP tables product was to include core rulebook tables only. It has now become apparent that the table data I was given included some extra tables from companions (Void Criticals for example?). All I can say is that these have become an unexpected bonus in the RMSS/FRP tables product. Note that I'm no expert in RMSS/FRP as I play RM Classic.

Now regarding future upgrades/products which might include tables from companion books or other supplements, that is entirely up to ICE as to how they wish to commercialise their intellectual property. I will be guided by ICE as to which tables get put into each product.

The possibilities include:
1. Adding tables to the two "core tables" products,
2. Creating new "expansion tables" products based upon companions/supplements, which may be installed as additions to the "core table" products,
3. Other ideas?

I'm sure ICE would like to receive everyone's feedback on this topic... a good time to post, perhaps? :)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 26, 2014, 06:36:51 PM
a.   When I initiate an attack with a PC towards an NPC and use a selected weapon (example: broadsword), there is no way to designate that the weapon is either magic, mithril, holy or slaying, when attacking the opponent. While the tables may be in place for the results of a given attack, how does one designate a weapon today as one of the above listed augmented types (ie: mithril dagger, holy battle axe, magic  flail, and so on…)?

This question was raised by someone a few weeks (months?) ago but I can't find it now. This is an area that needs extra software development to work properly. The good news is that the RMSS/FRP tables product includes these special weapon crit tables vs Large and Super Large creatures, and it should be a matter of replacing the normal crit code with the special (mithril, holy, slaying, magic vs Lge or S.Lge) crit code and the app returns the crit result as normal. I need to test this further, confirm, and then I can expand the "Show Crit Codes" popup included in the app to display all of these special crit codes, which can then be used by the GM.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on March 26, 2014, 06:41:54 PM
Huh. I never considered that I would not be getting ALL the RMSS/RMFRP tables (attack and critical).  If they are merely something that would be added on free in an update, I'm cool with that.  But if I have to pay more (i.e. beyond the $20 for the base program) I'm not quite as excited about it at that point, mostly because I can't use it to actually replace all my RMSS/RMFRP hardcopy materials.

Just one mans opinion, but I think $20 is reasonable for a COMPLETE RMSS/RMFRP license.

I also now think a listing of what is included in each program now need to be added to the information about them on RPGNow (etc) - because this: "This license unlocks the entire set of weapon & critical tables for the RMSS/FRP Rolemaster rules for Rolemaster Combat Minon." doesn't seem so accurate anymore.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 26, 2014, 07:29:51 PM
A player/npc uses some points of OB for parry. Later it's time for him to attack. I review the log but there's no indication of how much he allocated to parry. This means I have to have manual make a note. If the log included this one extra piece of value this issue is gone.

For example: Instead of

12:23 Yatumbo vs Goblin #2: Broadsword(40) vs AT8(10): 71➜101➜12BS
           Crit Roll 74 ➜ Wounds Applied (18,0,-40,0,0,3,1,0,0)

like this

12:23 Yatumbo vs Goblin #2: Broadsword OB 40 (OB 80 - 20 activity, -20 reserved parry) vs AT8 DB10 (DB20 + 10 Parry -10 Activity, -10 Misc): 71➜101➜12BS
           Crit Roll 74 ➜ Wounds Applied (18,0,-40,0,0,3,1,0,0)

This would be a great addition. It's on the TODO list, and it would be implemented as you suggest, as an extra option in the Options panel which allows the GM to select the verbosity level they desire, probably defaulting to the current level.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 26, 2014, 07:55:33 PM
I also now think a listing of what is included in each program now need to be added to the information about them on RPGNow (etc) - because this: "This license unlocks the entire set of weapon & critical tables for the RMSS/FRP Rolemaster rules for Rolemaster Combat Minon." doesn't seem so accurate anymore.

Cory is entirely correct, of course, and I just looked back at an email I sent ICE back on 2nd Dec and sure enough that was the suggested wording I gave them for the RPGNow product page for RM2/Classic! Amazing what the omission of a simple word like "core" does.

So either ICE will need to add the word "core" to the product page, or perhaps ICE will tell us that they are entirely happy to have ALL tables added to these two products from all of the RM companions / supplements? (hint, hint)

From a technical point of view, it would be very simple to add extra tables to the existing RM2/Classic and RMSS/FRP data files. Then everyone who has already purchased their Licences can simply use them again to download the expanded table sets. It's just a matter of someone sending me the extra tables in the correct format, and I believe the Armory tables have in fact already been put into the correct format.

Again, it comes down to ICE making the decision. It's their IP.

I'm only one vote too, but I vote for ALL tables to be included in the existing two products. It might even be commercially advantageous for ICE to do so because anybody who uses Minion and sees "Katana" or "Void Bolt" as attack options, but doesn't have the Armory or Arcane Companion, may be tempted to buy it. A typical up-sell situation.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: jdale on March 26, 2014, 08:22:06 PM
I don't know who on the conversion team had which tables, but I do have Excel files for Mana Ball, Mana Bolt, Void Ball, Void Bolt, Katana, Chigiriki, Kama, Metal Whip, Nunchaku, Tetsubo, Three Section Staff, and Wakizashi. (Some of them maybe need a quick check-over though.) Is that the complete list of missing attack tables for RMSS or are there more? If it's just those, and the conversion team just needs those files, we can make this happen.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: gandalf970 on March 26, 2014, 09:21:55 PM
Is there any way to make stuff optional with a check box.  I don't use the percentage of hit points lost as a negative, so i would like that optional.  That was always the essence of Rolemaster, the options.  Hopefully that will find it's way into this product.  Also how do you switch between RM2 and RMSS.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 26, 2014, 10:46:56 PM
Is there any way to make stuff optional with a check box.  I don't use the percentage of hit points lost as a negative, so i would like that optional.  That was always the essence of Rolemaster, the options.  Hopefully that will find it's way into this product.  Also how do you switch between RM2 and RMSS.

Yes. This will be an option, with the default setting being whatever the core rules say. In general anything like this that can easily be made optional will be found in the Settings menu. Besides, we need far more options. There's only one at present - what dice to use when rolling Initiative.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 27, 2014, 07:20:42 AM
I don't know who on the conversion team had which tables, but I do have Excel files for Mana Ball, Mana Bolt, Void Ball, Void Bolt, Katana, Chigiriki, Kama, Metal Whip, Nunchaku, Tetsubo, Three Section Staff, and Wakizashi. (Some of them maybe need a quick check-over though.) Is that the complete list of missing attack tables for RMSS or are there more? If it's just those, and the conversion team just needs those files, we can make this happen.

Those. Although I can't find MA Companion for sale anywhere, although I have the printed version. Those weapons and the additional crits for MAs would be awesome. But mainly I mean those from the Armory, see table of contents below:

Blades
2.31 Bastard Axe ......................... 4
2.32 Bastard Sword ..................... 5
2.33 Cutlass ................................. 6
2.34 Foil ....................................... 7
2.35 Great Sword ......................... 8
2.36 Knife .................................... 9
2.37 Long Scimitar .................... 10
2.38 Long Sword ....................... 11
Japanese Blades
2.51 Katana ................................ 12
2.52 Kyotetsu-shoge .................. 13
2.53 Nagamaki ........................... 14
2.54 Naginata............................. 15
2.55 Ninjato ............................... 16
2.56 No-Dachi ........................... 17
2.57 Shuriken............................. 18
2.58 Wakizashi .......................... 19
Oriental Weapons
2.91 Comet Hammer ................. 20
2.92 Jitte .................................... 21
2.93 Nunchaku........................... 22
2.94 Rope Dart .......................... 23
2.95 Sai ...................................... 24
2.96 Steel Whip ......................... 25
2.97 Three Section Staff ............ 26
2.98 Tiger Claw ......................... 27
2.99 Tiger Hook ........................ 28
2.100 War Fan ............................. 29
Pole Arms
2.111 Bardiche............................. 30
2.112 Beaked Axe ....................... 31
2.113 Bec de Corbin .................... 32
2.114 Fauchard ............................ 33
2.115 Glaive ................................ 34
2.116 Guisarme ........................... 35
2.117 Harpoon ............................. 36
2.118 Heavy Spear ...................... 37
2.119 Lucerne Hammer ............... 38
2.120 Man Catcher ...................... 39
2.121 Military Fork ..................... 40
2.122 Partisan .............................. 41
2.123 Pike .................................... 42
2.124 Pole Axe ............................ 43
2.125 Ranseur .............................. 44
2.126 Trident ............................... 45
Unusual Weapons
2.131 Aklys ................................. 46
2.132 Blowpipe ........................... 47
2.133 Boomerang ........................ 48
2.134 Cat o’ Nine Tails ............... 49
2.135 Dart .................................... 50
2.136 Gladiator’s Net .................. 51
2.137 Hand Crossbow ................. 52
2.138 Nodwick ............................ 53
2.139 Lasso .................................. 54
2.140 Mullet ................................ 55
2.141 Staff Sling .......................... 56
2.142 Atlatl/Woomera ................. 57

(I realize there are several weapons with (sometimes very) different attack tables if both MA companion and The Armory is used)
...AND:

I'm not pointing out these shortcomings as an error, if I have to pay 20$ (a third time), I will. But they most definitely need to be available, and as an addition to (not replacement of) rmss/frp tables.

....and I could go on about more tables, but these are the most important ones, and are pretty much part of the FRP canon.

A final question: What version of arms law was used in the "RMSS/FRP" attack tables?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 27, 2014, 07:28:17 AM
By the way, I think the Armory tables are already converted to json, even as of Nov-13, which was, I think, the time I offered to do the job but was reassured the job had already been done....?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: LonePaladin on March 27, 2014, 01:47:44 PM
Is there a way for us to manually create the tables we need? I'd brought up the question of using Minion for Spacemaster: Privateers, and you said it should work. The help screens in Minion imply that I can create my own weapon and crit tables and add them via an Options menu.


Except there is no Options menu.


I don't recall the exact wording, but I believe you said there were no plans on making an official SM:P add-on for Minion. I'm willing to make my own data files, if necessary.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: NicholasHMCaldwell on March 27, 2014, 04:28:17 PM
I have no objection to the Armory tables being added to the RMSS data set. I don't have an objection to the Arcane Companion tables being added, but we don't have any sensible build files to give the dataset team. With regard to Martial Arts Companion, we don't sell it because we've not been able to track down Steve to make a deal to buy back the book.  Again, no build files, but the tables can be added - hopefully we will find Steve at some point and he can get the benefit from renewed interest in his book.

Best wishes,
Nicholas
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 27, 2014, 07:40:44 PM
I have a lot to say, most of which will have to wait until I have more time (tonight, Aussie time). Just a few initial comments though...

Firstly and most importantly, great news from Nicholas that all of the tables can be included. I'm sure I speak for everyone when I say a big thank you to Nicholas, GCP and ICE!

Secondly, Moostik listed 54 extra weapons tables from the Armory. Wow that's a lot. I'm sure I'm in a minority when I say I need those extra weapons like I need a hole in the head. I don't get excited by extra weapons, I'm more a roleplayer so pretty useless in my campaign. All I see is a lot of extra spam being included in the Minion weapon list. I know, I'm a minority so don't bother telling me so :P.  The important thing is that I'm very happy to add these weapons, and we just have to be careful that they are added in such a way that those people that only want core tables are not slowed down/disadvantaged. The select boxes are going to get crazy, but with careful use of extra weapon groups all should be ok. And potential here for extra option(s) within the Settings menu to turn weapon groups on or off, perhaps. 

I will have a lot more to say on this topic, and answer other questions tonight.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: shorn on March 27, 2014, 07:44:15 PM
I have no objection to the Armory tables being added to the RMSS data set. I don't have an objection to the Arcane Companion tables being added, but we don't have any sensible build files to give the dataset team. With regard to Martial Arts Companion, we don't sell it because we've not been able to track down Steve to make a deal to buy back the book.  Again, no build files, but the tables can be added - hopefully we will find Steve at some point and he can get the benefit from renewed interest in his book.

Best wishes,
Nicholas

Speaking as a member of said dataset team...we have created a tool that would allow us to easily get those tables into the minion format. If the tables were in  a specific excel format it would take maybe a few hours to generate the minion files for all of RMSS. Putting them into that excel format might take a little bit longer if we did not have digital copies of the files already. Still a quick scan, PDF, OCR would do the trick nicely.

Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on March 28, 2014, 12:21:33 AM
With regard to Martial Arts Companion, we don't sell it because we've not been able to track down Steve to make a deal to buy back the book.  Again, no build files, but the tables can be added - hopefully we will find Steve at some point and he can get the benefit from renewed interest in his book.
I've tried to track Steve down off and on for years with no luck... and I'm pretty darn good at tracking things down on the internet.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Xusha of Dhelos on March 28, 2014, 02:04:11 AM
Sorry for the slightly off topic, but I've just seen the Armory. I MUST HAVE THIS!

p.s. Merkir, I think you can be a roleplayer and still want the extra tables!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Xusha of Dhelos on March 28, 2014, 02:43:41 AM
Just wanted to add my tupence on armory, complexity et all in relation to minion.

Adding the armory dataset, In my case I know it would be great for two of my players. One a shuriken wielding monk, the other a long sword wielding thief. In the days before minion, I'd ask each player to take ownership of their own weapon tables. As in have them read off results from their own tables. Post minion, it'd be great to see these additional datasets included in minion. Far from adding to complexity, it would in fact reduce the existing complexity of having to remember and input weapon modifiers used when looking up the results of these non-core weapons on the alternative tables currently used in the absence of these new armory tables.

And I appreciate you're being very careful to not over complicate the software. But surely having a few more checkboxes under options is consistent with the rolemaster philosophy of  choice and flexibility whilst hardly over complicating matters. Besides, I really doubt people who favour simplicity over everything are the profile of your typical rolemaster player. 

In other words, and speaking strictly from my own experience of fans of rolemaster, I think, not only we can take it, I suspect in general we like it. And at the end of the day it still all comes down to one roll, which for me means all the variety of options that gets us there is not complexity, but depth, choice and flexibility. I think this is as true for the game as it is for Minion.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 28, 2014, 05:11:49 AM
Well, I'm running a campaign where several of those tables are already in use. Notably the excellent Bastard Sword table, the Blowgun, the Gladiator's net, the Hand Crossbow, and the Glaive. I love the book and so does my players.

Now, with emphasis on roleplaying and detail, I must say this book was a relief when it came out because
1) we never liked using existing tables and keeping track of a bunch of modifiers to them when using weapons from the "other weapons" listing, and
2) modifying existing weapons didn't seem to accurately reflect the difference between these and the weapons the tables were meant for, and
3) for the first time in history, there was an actual difference between the whole barrage of vastly different weapons known as pole arms.

In essence, this goes for minion as well, it would bother me a lot more having to type in different modifiers for differ groups of armor types, rather then just selecting the right table. Also, I just have to select the table once for each character, and they could easily be further grouped. Even just one additional group for pole arms would solve half the issue.

Lastly, I did build my campaign with emphasis on cultural differences, and the different cultures actually do use different weapons.

All of the above being for the sake of conversation only, no offence or hard feelings intended. And thank you Merkir, Nicholas, and ICE, for being so generous.
But even with these tables added, I'm hoping to see a way to add our own tables sometime. I'm using my own custom tables for dwarven weapons from RMSS:R&C:UR  :D
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 28, 2014, 07:27:05 AM
So the next task will be to upgrade the table data files to include The Armory and Arcane Companion tables, and perhaps others. I will need help again to do this.

I've had a good look at the non-core tables provided by the dataset team. The good news is that I have the Mana and Void Bolt/Ball tables, but I only have a few of the Armory tables. Someone will need to provide the entire Armory table set. For that I will leave it up to the dataset team and/or other volunteers.

Secondly, we need to decide how they will appear in the drop down combo-box selects within Minion. Everyone can see the current combo-box selects by opening minion (www.web.com.au/rolemaster/minion (http://www.web.com.au/rolemaster/minion)), editing a character, and looking at the current weapon choices. For your convenience I've pasted below.

(http://www.web.com.au/tmp/minion_attack_select.jpg)

My idea would be to add five new weapon groups at the bottom of this list (actually above "No Attack") with the following labels, which identify them as Armory tables, and with the same categories as used in the Armory itself:

Armory - Blades
Armory - Japanese
Armory - Oriental
Armory - Pole Arms
Armory - Unusual

The Mana and Void Bolts/Balls I would put in the existing Directed Spell group.

If anyone has a better idea regarding how core and none-core tables should be grouped, please leave feedback.

Also, I see no reason why the Armory tables shouldn't be added to the RM2/Classic data file as well. If anyone has a reason why they shouldn't, please let me know.

Finally, and purely for my own edification, can someone tell me whether the Armory weapon tables are "balanced" compared to the core weapon tables. The context of this question is that I had a bad experience with a starting player using the Kynac (fantasy weapon), not realising at the time how unbalanced it was.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 28, 2014, 09:30:57 AM
Kynac is a fantasy weapon with innate magical properties from Shadow World, much like the Irgaak.

The Armory provides balanced tables for real-world (well, mostly) weapons.
I've been playtesting them for years, none of my players prefer these to AL weapons for any reason related to power.
The Mullet and the Nodwick are, obviously, jokes, although there are situations where they may come in handy.

Now, this have been asked before, but the AL tables were taken from?
a)RMSS AL 1995?
b)RMFRP AL 1999?
c)RMFRP AL 2003?

The reason I ask is; any version preceding 2003 ed. is virtually the same.
2003 edition is streamlined with The Armory and both uses a slightly modified critical system; with this you choose the critical type rather than randomly generating it, before attacking. The attack is modified by attack type. For instance, Broadsword is a slashing weapon, but you can thrust with it, applying a -10 OB modifier. The armory tables are therefore missing the second letter in the entries (for instance, 21BS would be 21B). Also, the 2003ed version of the tables "skip over" two numbers per entry making them easier to read- for that reason, they are slightly less "granulated" then previous editions.

To be perfectly clear, this does not mean Minion needs any further customization in order to use the Armory tables (although it could certainly be done), but this makes the tables slightly less consistent with the tables in RMC because they don't offer randomized (or more precisely, varying) critical types.

Now, please tell me, have you received any of the attack tables from the Armory in json format, and if so, what tables? I might just sit down over the weekend and produce at last some of them. If you'd like, that is.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 28, 2014, 09:31:28 AM
Armory - Blades
Armory - Japanese
Armory - Oriental
Armory - Pole Arms
Armory - Unusual

This is fine, IMO
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 28, 2014, 09:32:12 AM
I think there are a couple of elemental attack tables in Fire&Ice.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: jdale on March 28, 2014, 02:22:52 PM
Hmm, that's right actually. Aether ball and bolt, air bolt, boulder, cold bolt, force bolt, nether ball and bolt, steam bolt attack tables, and aether and nether critical tables.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: shorn on March 28, 2014, 02:26:32 PM
So the next task will be to upgrade the table data files to include The Armory and Arcane Companion tables, and perhaps others. I will need help again to do this.

I've had a good look at the non-core tables provided by the dataset team. The good news is that I have the Mana and Void Bolt/Ball tables, but I only have a few of the Armory tables. Someone will need to provide the entire Armory table set. For that I will leave it up to the dataset team and/or other volunteers....

I have put out an email to the rest of the team. There are a few tables to do though so if anyone has the tables in excel or wants to volunteer to help put the requested weapon tables/crits into excel for processing just PM me.



Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Xusha of Dhelos on March 28, 2014, 04:10:09 PM
This is exciting. To see the development process underway and feedback influence it.

Merkir,

My answer to one of your questions. Yes please do include the armory tables in Classic!


Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: shorn on March 28, 2014, 06:23:24 PM
...

Now, this have been asked before, but the AL tables were taken from?
a)RMSS AL 1995?
b)RMFRP AL 1999?
c)RMFRP AL 2003?

The reason I ask is; any version preceding 2003 ed. is virtually the same.
2003 edition is streamlined with The Armory and both uses a slightly modified critical system; with this you choose the critical type rather than randomly generating it, before attacking. The attack is modified by attack type. For instance, Broadsword is a slashing weapon, but you can thrust with it, applying a -10 OB modifier. The armory tables are therefore missing the second letter in the entries (for instance, 21BS would be 21B). Also, the 2003ed version of the tables "skip over" two numbers per entry making them easier to read- for that reason, they are slightly less "granulated" then previous editions.

...

It would be nice to know what version to use so the dataset team is all on the same page so to speak.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 28, 2014, 06:45:57 PM
There's only one version of The Armory. However, what I meant to ask was what version of Arms Law were used when making the RMSS/FRP files.

I'm curious about how the slightly different crit type mechanics were handled in RCM if Arms Law 2003 ed was used. Also, if the 1999ed was used, I'm curious about what exact differences there are between the datasets (RMC vs RMFRP sets), because I bought both of them and want to know which one to use as a basis for my own expansion once the tools are released for the the option to add custom tables.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 28, 2014, 07:09:05 PM
Never mind, I just got that question answered. Arms Law 1999 is the source of the RMSS/FRP tables already present in Minion. A note should be added that will express that primary criticals only are directly supported by Minion for Armory weapons. Anyone familiar with The Armory will know what to do when using these in Minion.

Adding these to RMC will pose no problems except the one mentioned above. It is kind of useful to know that one extra rule, otherwise the fact that e.g. Bastard Axe always deals Slash crits will seem inconsistent with other axes, and so on.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 30, 2014, 08:34:16 AM
Now, please tell me, have you received any of the attack tables from the Armory in json format, and if so, what tables? I might just sit down over the weekend and produce at last some of them. If you'd like, that is.

It appears the four weapons I've been given in JSON format that I thought had come from the Armory, namely Katana, Long Sword, Three Section Staff and Wakizashi are not in fact from the Armory. The tables in JSON format and those in the Armory have different attack results.

So it's best if someone can give me all of the Armory weapon tables in JSON / minion format.  Anybody who is intending to work on this, please post on this forum so that we don't have duplication of work. Thanks in advance.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 30, 2014, 10:25:25 AM
We have the correct tables in excel format, I'm collaborating with shorn as I write this, in confirming and reconfirming all the data in said tables. Shorn received the file from someone. I had converted a few myself, but we are now using the file shorn received.

I trust shorn will convert them to json once the data quality is checked.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 30, 2014, 11:13:13 AM
Three-section staff, Katana and Wakisashi were all present in the Martial Arts companion. The data differed from The Armory tables. A few weapons were only ever published in MAC. I have only seen Longsword released in The Armory, I think, but I have seen it as a fan-made table years ago.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Dakadin on March 30, 2014, 02:35:52 PM
I provided shorn with the file.  It just needs the macro modified to handle the latest Combat Minion format.  If someone can send me a sample weapon in the latest format, I will make the modifications.  It shouldn't take me long.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 30, 2014, 11:48:05 PM
Rolemaster Combat Minion - NEW RELEASE

v1.2.1 (31 Mar 2014)
 - added attacker % penalty due to hits loss with option to disable
 - added version history
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Xusha of Dhelos on March 31, 2014, 02:26:18 AM
Awesome. thank you!

And a couple of boxes on my character sheet just got obsoleted!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 31, 2014, 05:17:53 AM
This is most welcome, thank you again Merkir.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Xusha of Dhelos on March 31, 2014, 06:37:31 AM
Being playing around with Minion.

I entered a nebulous guard and named him 'Security Guard 1'.  I then cloned him. It automatically named the clone 'Security Guard 2'. very clever.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 01, 2014, 01:09:09 AM
I trawled through the 23 pages of posts on the two main Minion threads to come up with what I believe to be the definitive ToDo list. The following is in approximate order of priority, with the understanding that it is highly unlikely that all of these will be actioned. Some of those listed will have very little demand, but I've included them anyway at the bottom of the list.


Minion ToDo List (in approximate order of priority)

Add The Armory and Arcane Companion tables
Large creature criticals including Holy, Mithril, Slaying etc.
Ability to add user-supplied tables
Fumbles & spell failures
Need the ability to clear a weapon when editing characters
Base attack spells table / lookup
PP usage tracking, also possibly ammo, rations & other expendables
Button to clear all PC wounds (and NPC wounds?)
Changes to the Encounter Log:
        Allow GM to add placeholders / actions / additional text to the Encounter Log
        Add a new option to select encounter log verbosity (Eg. higher level would include parry amounts, etc.)
Resistance Rolls - new RR fields from chars, and dice rolls popup
"Miscellaneous" d100 & d100-OE dice rolls for the GM
Game world Calendar / Clock, possibly with future world event alarms
Experience tracking, or, a wounds log to be used by GM for a similar purpose
Show active spells and duration remaining
Fatigue / Exhaustion points
A separately purchased "Creatures & Monsters" NPC database license
Encumbrance
Weapon damage for non-breaking fumbles
User defined table modifiers (eg. to "stretch" a 150 max table to 200 or 250)
A version of Minion for Players
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Vurkanan on April 01, 2014, 12:09:01 PM
I took the liberty of making the todo list into a poll
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: jdale on April 01, 2014, 01:30:49 PM
The Martial Arts Companion tables would also be useful. Although there is some overlap with the Armory, it's worth having both, because they are different. The Armory tables are more consistent with the 2003 edition of Arms Law, and the MAC tables are more consistent with the earlier versions of Arms Law (which I believe is what is in the program now).
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on April 01, 2014, 01:53:44 PM
Is there any interest in Arms Law 2003 at all? Don't know how many people use it....

MAC would be nice. However, it seems less likely ICE will find the author, and since the the book can't be re-released for that reason, I'm guessing the tables are out of bounds?

I would be able to supply the attack tables from Fire and Ice: The Elemental Companion in excel format. Could these be released with Armory and Arcane Companion tables? Nicholas? ICE?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: jdale on April 01, 2014, 02:30:26 PM
Nicholas already gave the OK on the MAC files (page 3 of this thread) and I believe those tables have even already been converted.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: NicholasHMCaldwell on April 01, 2014, 02:40:52 PM
Yes to Fire & Ice tables, yes to Arcane Companion tables, yes to Armory, and yes to MAC tables. (The book proper cannot be rereleased but I don't recall Steve going insane making the attack tables. If I rummage deep enough in my ancient archives, I could find his original submitted draft that he sent to me for proofreading, but I don't have the time for the necessary searches.)

Best wishes,
Nicholas
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: markc on April 01, 2014, 03:48:06 PM
It all sounds like it is coming together swimmingly.  ;D
MDC
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on April 02, 2014, 12:07:09 AM
I can't pick just three, but I did on the actual poll...
There are my Top 5.

1. Add The Armory and Arcane Companion tables (Chan, Ess, Ment and Martial Arts companions too - basically any attack or crit table that they can legally still distribute).

2. Show active spells and duration remaining.

3. Large creature criticals including Holy (and the normal ones in the Chan Comp), Mithril, Slaying etc.

4. Ability to add user-supplied tables

5. Button to clear all PC wounds (and NPC wounds?)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 02, 2014, 03:19:46 AM
Some of the items on the ToDo list could be implemented in a variety of ways, eg:

2. Show active spells and duration

I can think of about 3 different ways this could be done. I was thinking that this and many other items could do with further feedback/suggestions from YOU, the users of this app. Any feedback you have regarding your vision for the user interface (UI) for the various new functions would be great for me. Otherwise I'll just do it as I see fit. ;)

By all means put in your requests/suggestions now! Many could do with discussion back and forth.

So let's get the ball rolling... How do you think the "Show active spells and duration" should work in practice? What UI should I put in place to do it?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Jinor on April 02, 2014, 07:06:55 AM
I personally use the 2003 Arms Law. I have an interest in it.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on April 02, 2014, 07:30:00 AM
I personally use the 2003 Arms Law. I have an interest in it.

IMHO, there could be an option to choose (in the options menu) what version of AL to use.
The way it is now Arms Law RMC is virtually the same as Arms Law RMSS/FRP in Minion.

This is because the first edition for RMFRP (1999) is an exact copy of the RMSS version (1995), that in turn uses the table data from RM2, virtually the same as Arms Law 1980. In 2003, all the tables changed. The results were virtually the same, so they are compatible - however, the new tables were modeled after The Armory, each entry spanning 3% rather than 1%, so the differ slightly. In addition, no weapons had defined critical type per entry, just severity. Like elemental attacks, each weapon had a predefined type, with the option to use the weapon in a different way to give alternate crit results - with a set modifier per critical type. These modifiers were set for each weapon, and there could be any number of alternate attack forms from 0-3. (e.g. random slash type weapon, use with krush crits with a -20 OB)

The thing is, it would be a major task. The tables in AL2003 would have to be converted as well as the critical tables, these were changed as well (the are the same in AL2003 and Armory) - practical results are the same, but descriptions of the crits are updated.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: OLF, i.e. Olf Le Fol on April 02, 2014, 08:47:25 AM
Is there a way to alter how initiative is calculated? The RCM uses (probably) the RMSS way to handle initiative but there were at least six other ways in RM2 (the original AL's, RoCoI's, RoCoIII's "simplified initiative", RoCoIV's "RoCoI's revisited", RoCoVII's IV system and RoCoVII's relative initiative system)...
Also, could it be possible in a new or paying version to allow additional skills to be rolled each combat phase? You would merely give a skill name and bonus and, each round, a roll is made for that skill. That would allow the management of combat maneuvers (feinting, closing, tumbling attack, melee scuffle, etc.)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on April 02, 2014, 12:36:03 PM
It's in there Olf Le Fol... it's in the options (I think).  We vary between 1d10 and 2d10 just within our circle, so it was nice to be able to alter that.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: OLF, i.e. Olf Le Fol on April 02, 2014, 06:27:36 PM
Doh! I never even noticed there was a setting button on the upper right! Though it seems the initiative bonus caps at 100 (?) Oh, well, you can use the Misc. box for any score over 100 so it's not that much a trouble anyway.
Thanks Cory.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 02, 2014, 06:45:39 PM
Doh! I never even noticed there was a setting button on the upper right! Though it seems the initiative bonus caps at 100 (?) Oh, well, you can use the Misc. box for any score over 100 so it's not that much a trouble anyway.
Thanks Cory.

Yes, the data entry form has sanity checks for most fields which limit the integers to min & max values. I will change the Initiative maximum from 100 to 1000 to make it the same as the Perception, M&M and Atunement maxima. You will see the change at the next software release.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on April 02, 2014, 11:53:12 PM
2. Show active spells and duration
I can think of about 3 different ways this could be done. I was thinking that this and many other items could do with further feedback/suggestions from YOU, the users of this app. Any feedback you have regarding your vision for the user interface (UI) for the various new functions would be great for me. Otherwise I'll just do it as I see fit. ;)
Hmmm. Well, this is coming from someone who does not know the programming side well, but I assume the spell durations wouldn't be that much more difficult to put in than bleeding aside from the fact that it will expire.

Just throwing stuff at the wall here...

Programming every spell potentially usable into Minion would be horrid (and probably not a great idea from an IP standpoint) so is there a way to:
- Input the spell name/tag at the time cast.
- Have it show up next to the target of the spell (which could include yourself)
- Have a drop down that would indicate and therefore automatically adjust (or have a new column that gives base DB and adjusted DB for example)...
     - Additional DB
     - Additional OB
     - Additional Hits
       And so on...

Maybe have an option to potentially give a spell it's own initiative slot so that you remember to do things like... roll that A holy crit the foe is possibly taking cause you've cast a spell on it that does an 'A' Holy Crit every round it's in melee with you (technically I could see doing this in a make-shift way right now by naming a combatant "Holy crit" giving it X hit points and having it take one bleed per round until it expires).

Basically, have a way to input a spell, hopefully have it's effect reflect in the other proper fields (DB, OB, etc), remind you you need to pay attention to it if it requires active rolling (the holy crit example) and obviously have a countdown of rounds until it expires (keep in mind you might want an option to indicate how long the round is in the users game, similar to how initiative can be modified).

That start some ideas flowing?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 03, 2014, 03:19:52 AM
Cory, great initial feedback and my immediate response is, "what have I got myself into?!"  :)

Let's take things one at a time...

Just throwing stuff at the wall here...

Glad you said that, because some of it will stick, some won't.

Quote
Programming every spell potentially usable into Minion would be horrid (and probably not a great idea from an IP standpoint) so is there a way to:
- Input the spell name/tag at the time cast.

Yes, that's the way I see it. Perhaps in the future a comma delimited field could be added to each character which lists their commonly used spells. The GM could then select from a list or type in a spell name. Version 1 will be type in only.

Quote
- Have it show up next to the target of the spell (which could include yourself)

I wasn't going to include a target in the first instance, but I may rethink this. It may not be too difficult. Once in the spell 'dialogue', targets could be chosen from the PC and NPC grids on the main screen just like attackers/defenders are chosen. (Note that many spells with duration will have no target - illusion, globe, sphere, cloud, fog, wall, barrier, etc.)

I envisage a brand new panel on the main screen labelled "Spells in Effect" or "Current Spells", probably above the NPC grid. The panel would list all current spells with caster, spell name, duration and target(s):

Juliense -> Bless III (concentration) -> Juliense, Elharni, Snarkel      cancel spell
Dark Mage -> Fly II (30/30 rnds) -> Dark Archer Adept      cancel spell

Quote
- Have a drop down that would indicate and therefore automatically adjust (or have a new column that gives base DB and adjusted DB for example)...
     - Additional DB
     - Additional OB
     - Additional Hits
       And so on...

Heh, complexity just increased tenfold. This would no doubt be ideal, but I think this type of complexity would need to be left until a later iteration of the software.

Quote
Maybe have an option to potentially give a spell it's own initiative slot so that you remember to do things like... roll that A holy crit the foe is possibly taking cause you've cast a spell on it that does an 'A' Holy Crit every round it's in melee with you (technically I could see doing this in a make-shift way right now by naming a combatant "Holy crit" giving it X hit points and having it take one bleed per round until it expires).

A spell with an initiative slot I didn't think of. Again a good idea but probably needs to be left until a future iteration.

As to how the UI changes for all of this, still up in the air, but perhaps extra buttons next to the "Attack" button, the main being "Base Spell" and I think a "Prep" button could be added which counts down prep rounds too.


This is just one idea of how it could work... everyone please feel free to jump in with alternative/better ideas. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on April 03, 2014, 04:46:46 AM
Just ideas...... (that's what this stage is for, right?)

possibly, make an empty database of spell effects with values to affect other boxes once targets are chosen

e.g. db, ob, hits current, snp, dwn

The user could type in a spell the group uses in the db as follows

Shield, +25;0;0;0;0
Sleep V, 0;0;0;0;10   (or whatever # rnds of magical speel the descriptin says)
Inspirations, 0;+10;0;0;0
Light I, 0;0;0;0;0
Healing I 0;0;1-10;0;0

...plus some other variables
level, duration, per level ?, targets?
Inspirations, 5;1;true;true
Healing I, 1;0;false;true
Woodwall 6;6;true;false

maybe make these into checkboxes in a spell sheet. Make any spellcasting action able to select a spell from the user-edited database (OR a general spell where you'd type in just level and duration) and automatically adjust OB and other fields for the duration of the effect. Subtracts PP automatically. Sets duration automatically based on values in the spell sheet.

We don't need or want the entire catalogue of spells predefined in Minion. But if we could type in a few ourselves....
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 03, 2014, 06:04:00 AM
Moostik, that's a serious good idea and a great addition to what's already been said. Since most GMs have the PDFs, they could also paste in the full text of the spell which could be viewed as a rollover tool-tip. Note that there should be no problem in regards to IP since the GM is creating the DB record herself for personal use.

So it's just a matter of us coming up with the appropriate UI/syntax to be used by the GM when they enter what the spell does. What you've provided so far looks like a great place to start. And it would be in addition to what Cory and I have already discussed above.

... so who else has some great ideas... we're on a roll...
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: gandalf970 on April 03, 2014, 07:40:18 PM
When there are injuries (negative modifiers) if there was a way to list "where" and "what type of injury".  An example would be "broken leg -75".  This is one of the things we need to keep track of for injury removal rolls.  Also I don't think when a critical says "+5" to your next swing that is in there.  I have been telling my players to add it to the roll, but it would be nice.

Weapon and Armor damage rules would be nice to have included as this could be tracked pretty easy by the program I would believe.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on April 03, 2014, 07:41:37 PM
I envisage a brand new panel on the main screen labelled "Spells in Effect" or "Current Spells", probably above the NPC grid. The panel would list all current spells with caster, spell name, duration and target(s):
Juliense -> Bless III (concentration) -> Juliense, Elharni, Snarkel      cancel spell
Dark Mage -> Fly II (30/30 rnds) -> Dark Archer Adept      cancel spell

I think that would be about as good, but ideally have something to remind you if one of the spells has an active effect (i.e. something that needs attention and doesn't just add to an existing number - like if you need to roll a Fire crit each round for people standing near Joe the PC rather than a spell that just gives Joe the PC a DB boost).
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on April 04, 2014, 03:10:36 AM
When there are injuries (negative modifiers) if there was a way to list "where" and "what type of injury".  An example would be "broken leg -75".  This is one of the things we need to keep track of for injury removal rolls.  Also I don't think when a critical says "+5" to your next swing that is in there.  I have been telling my players to add it to the roll, but it would be nice.

Weapon and Armor damage rules would be nice to have included as this could be tracked pretty easy by the program I would believe.

I was thinking about this the other day, my first thought was to simply have the option to include Critical descriptions(text) in the log.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: damage on April 04, 2014, 02:01:09 PM
First off, thank you for creating an awesome product! I bought the RMFRP tables when thay came out, and we used Minion in our last session...I and my group are totally sold on it. It was the smoothest, fastest combat we've ever run. We've been testing RMU Arms Law, but I'll be switching back to RMFRP for now.

I do have my wishlist of changes, of course, and I couldn't pick just 3...:)

* Keeping track of points put into parry

If a character puts 20 points of OB into parry, Minion should keep track of this as a DB bonus until the end of the round.

* User defined table modifiers (eg. to "stretch" a 150 max table to 200 or 250)

We've always played the RM2 optional rule for table wrapping...so that if you roll a 270 attack, for example, you get a 150 and a 120. Love to see this as an option. 

* Add The Armory and Arcane Companion tables

This would be great. Any plans to add Shadow World weapons like Kynac and Yarkbalka?

* Large creature criticals including Holy, Mithril, Slaying etc.

Yes please.

* Button to clear all PC wounds (and NPC wounds?)

This would be very useful.

* Resistance Rolls - new RR fields from chars, and dice rolls popup

Another table lookup done away with.

* Show active spells and duration remaining

Yes, but the key thing that would be useful is spell effects, like Bless, Shield, etc., and I suspect this would be complex.
 
Thanks again!

 - David.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 04, 2014, 06:22:03 PM
When there are injuries (negative modifiers) if there was a way to list "where" and "what type of injury".  An example would be "broken leg -75".  This is one of the things we need to keep track of for injury removal rolls.  Also I don't think when a critical says "+5" to your next swing that is in there.  I have been telling my players to add it to the roll, but it would be nice.

Weapon and Armor damage rules would be nice to have included as this could be tracked pretty easy by the program I would believe.

I was thinking about this the other day, my first thought was to simply have the option to include Critical descriptions(text) in the log.

Yes, that's right. There will be a new option that lets you choose the verbosity level of the Encounter Log. The upper level(s) will include the full critical narrative. The highest level should include all combat info.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 04, 2014, 06:49:52 PM
First off, thank you for creating an awesome product! I bought the RMFRP tables when thay came out, and we used Minion in our last session...I and my group are totally sold on it. It was the smoothest, fastest combat we've ever run. We've been testing RMU Arms Law, but I'll be switching back to RMFRP for now.

I do have my wishlist of changes, of course, and I couldn't pick just 3...:)

damage, welcome to the ICE forums and great first post. Answers below.

Quote
* Keeping track of points put into parry

If a character puts 20 points of OB into parry, Minion should keep track of this as a DB bonus until the end of the round.

Note that regarding Defensive parry, since it's entered at the time the Defender is attacked, it should actually be "remembered" as a subtraction from the Defender's % Activity for the remainder of the round.

At the moment, the GM/players need to remember the % Activity used for each activity during the round, including parry. My group doesn't have a problem with this and it rarely becomes an important part. Generally the players/GM remember the limited number of chars during each round where % Activity is important (parry for example).

But I agree it would be a nice addition. I think it would need to be optional, because the last thing we want is to force the GM to enter % Activity for every action made by every combatant. It sounds like a personal preference type thing. Of course any % Activity system could include select boxes with standard Actions and their % Activity listed for ease of use.

Quote
* User defined table modifiers (eg. to "stretch" a 150 max table to 200 or 250)

We've always played the RM2 optional rule for table wrapping...so that if you roll a 270 attack, for example, you get a 150 and a 120. Love to see this as an option. 

This is easy to do right now. Just perform a second attack straight away, with 120 as the result.

Quote
* Add The Armory and Arcane Companion tables

This would be great. Any plans to add Shadow World weapons like Kynac and Yarkbalka?

No. But they could be added as user-supplied tables when that function is enabled. Note that I'm expecting people may wish to post their unique weapons on this forum for others to use (or critique?), in minion format. There could be a whole thread devoted to unusual/unique weapons in Minion format.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tbigness on April 05, 2014, 09:15:39 AM
The Kynac, Long Kynac, and Yarkbalka were weapons in the Character Law books of each generation bot from Shadow World... just to let you know
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 07, 2014, 05:50:45 PM
Minion Update

We're getting close to the release of the extra attack tables. Progress report is that all tables from The Armory, Arcane Companion and Martial Arts Companion have been converted into Minion format and tested. I'm just waiting on the status of Fire and Ice tables data before releasing the new data file. The initial release will be for RMSS/FRP and it will be before this weekend (with or without F&I). The new data file for RM2/Classic will be released the following week.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 07, 2014, 10:47:15 PM
I'd like feedback please. The "Comet Hammer" table from The Armory lists the results for AT5 as follows. You can see there are a few "-A" results which look suspiciously like typos. At least I don't remember seeing any other tables which have crits but no concussion hits. Can anyone comment on this?

AT5
25E
24E
23E
22E
21E
20D
20D
18D
17D
16D
15C
13C
12C
11C
10C
9B
8B
7B
6B
5B
4A
-A
-A
-A
-A
-A
-
-
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: markc on April 07, 2014, 11:23:38 PM
IMHO that is an error.
MDC
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: damage on April 08, 2014, 01:21:26 AM
Looks like a typo to me.

 - David.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 08, 2014, 02:34:46 AM
...and ...assuming it is an error, does anybody have errata? a corrected version anyone?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: adanost on April 08, 2014, 03:00:33 AM
If this is a typo it comes all the way from the printed The Armory, and as far as i know there was no published errata to the Armory.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on April 08, 2014, 03:41:12 AM
Strange. But I checked the armory book and pdf table again now, and the data is correct (the typo, if it is a typo, is printed in the final pdf version and the book).
Comparing the table with similar weapons, the -A's should be treated as 4A's all the way down, except the last one, that should be just 4.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 08, 2014, 03:49:57 AM
So I'll use 4As and a 4, unless anybody tells me otherwise.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 11, 2014, 10:46:53 AM
Rolemaster Combat Minion - NEW RELEASE

v1.3 (11 Apr 2014) Companion Tables Release for RMSS/FRP
   - added tables to the RMSS/FRP licensed tables data file from the following companion products:
         Arcane Companion
         Fire & Ice Elemental Companion
         Martial Arts Companion
         The Armory

   - numerous other improvements

INSTRUCTIONS
These are for RMSS/FRP License holders only. To install the new tables, simply re-use your original License # and License Key. Go to the options menu at the top-right of the Minion app and choose "Install Licensed Tables".

The RM2/Classic tables data file will be upgraded in approximately one week, in the next software release.

A reminder that licenses for the ICE Rolemaster tables data for Minion can be purchased here:
www.rpgnow.com/browse.php?keywords=rolemaster+combat+minion (http://www.rpgnow.com/browse.php?keywords=rolemaster+combat+minion)

Many thanks to Moostik and Shorn who put all of the companion data into Minion format.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on April 11, 2014, 05:57:37 PM
Awesome. This is great. Thank you Merkir.
Thanks to Dakadin as well for supplying us with the Armory tables.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: gandalf970 on April 11, 2014, 10:50:27 PM
Thanks for the great update, but I have a question.  I noticed that there is no Nerve Strikes or Locking Holds attacks.  The critical tables were in the Martial Arts companion, but I cannot find the Attacks.  I probably just missed them.

I know it is a Martial Arts strike with Nerve critical and a Martial Arts sweep with Locking Holds critical so that may be the issue.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on April 11, 2014, 11:06:35 PM
I have not bought it yet, so I have not looked, but are the Channeling Companion "Holy Spell" and "Holy Weapon" normal sized crit charts in there?  If not, I still have the raw files we originally submitted them with.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 12, 2014, 12:08:14 AM
Thanks for the great update, but I have a question.  I noticed that there is no Nerve Strikes or Locking Holds attacks.  The critical tables were in the Martial Arts companion, but I cannot find the Attacks.  I probably just missed them.

I know it is a Martial Arts strike with Nerve critical and a Martial Arts sweep with Locking Holds critical so that may be the issue.

Yes, they are skills, without separate attack tables. You will need to read the MA companion to see how they work.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 12, 2014, 12:43:03 AM
I have not bought it yet, so I have not looked, but are the Channeling Companion "Holy Spell" and "Holy Weapon" normal sized crit charts in there?  If not, I still have the raw files we originally submitted them with.

Yes. To use them (assuming you've purchased the tables ;)), when you get your normal weapon result, like "7BS", just replace the "S" with "hw" (the code for Holy Weapon crit), to make it "7Bhw". It then gives you the result from the Holy Weapons table instead. Similarly for Holy Spells the crit code is "hs". This is working right now.

All of the regular crit codes are listed in a pop-up from the attack panel. The large/super large crit tables are actually in the data file but not listed in the pop-up yet. The reason for this is they are still on the ToDo list to get them working in the software. The only reason they don't work right now is that they are the open-ended crit tables. I assume it should be an easy upgrade when I get around to it.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on April 12, 2014, 09:08:06 AM
similarly, replace st and sw with nv and lk respectively, on those strikes and sweeps attack results, to reflect nerve strikes and locking holds as described in the book.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tulgurth on April 12, 2014, 02:54:35 PM
OK ICE I see how it goes...I disappear for a few weeks due to work and when I return I find the voting for additional items for Minion, but my luck tells me, "Sorry Voting has been closed".   JEEEESH !!~!!!!   LOL


Although I know the important things for me will eventually make it into Minion, Fumbles and Spell Failures.  Although I would like to see to an alternative combat round to reflect that of CEATS II for RMSS.  Spell results lookup would be nice too.  There are my top 3 that I would like to see.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on April 12, 2014, 06:25:58 PM
Although I would like to see to an alternative combat round to reflect that of CEATS II for RMSS.
You might be able to use the program as is for CEATS right now.

Merkir?  Am I right in thinking you basically just treat the second an action is going to finish as the initiative and whenever that players action comes up plug in a new initiative...? (So instead of doing everyone's initiative at once you do them as the players actions come up).
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on April 12, 2014, 08:58:10 PM
to use ceats myself

I track the counts in our mapping program maptools.... we even have a marco that will tell you how long an action will take you.

with the minion. we have just agreed that all effects will update at the 10 count.... if an effect was acrued in tha latter half of a 10 count I add one round then at the 10 count i hit the next round button and all effects are counted down one.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 13, 2014, 11:31:48 PM
From what I've read of CEATS, a single initiative roll is used for the entire encounter. There are optional rules to allow initiative to be re-rolled for all combatants every round (10 seconds). So if that is indeed the case, there's really nothing that needs to be changed or added to Minion. The Minion initiative system is timing agnostic. It simply orders combatants in initiative order which can then be used in any round sequence or timing system. And if ever an individual's initiative does need to change (by itself), that can also be done. This also resets the initiative sequence to the first actor, but the way CEATS works, that is quite ok. The GM using CEATS will be keeping a separate action timing record anyway and won't use the minion initiative sequence, only the initiative totals, to work out action timing in the usual CEATS way.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on April 14, 2014, 12:08:39 AM
Unless it's a variation of our own modifications to what was originally CEATS...

I believe initiative only matters if two actions end on the same second.  So, the way I would use Combat Minion, I would make their 'initiative' (so far as CM is concerned) be what second their action is occurring (which would continually get higher).  The only monkey wrench in that might be which direction you're making the 'better' initiative (lower or higher number).  Basically the higher the number the later they are taking their action as far as CEATS would go.  Players would then only use their actual rolled initiative as a tie breaker...

But it's been a long time since we used a primarily CEATS based round.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on April 14, 2014, 10:41:46 AM
I noticed hw is not listed in the Critical Code Abbreviations.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: munchy on April 14, 2014, 01:28:16 PM
Hi,
I bought the minion and really enjoy using it. I remember that at some point in some thread there was talk about it being downloadable and being usable without a connection to the internet. I am having a session coming up where I might not be able to access the net but would still very much like to use the tool. Is that somehow possible, to run it completely offline?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 14, 2014, 06:53:11 PM
I noticed hw is not listed in the Critical Code Abbreviations.

You might have to refresh the page. It's been there since last release.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on April 14, 2014, 11:45:29 PM
initiative in ceats only marginally effects how fast you can complete actions.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 15, 2014, 07:57:30 AM
Hi,
I bought the minion and really enjoy using it. I remember that at some point in some thread there was talk about it being downloadable and being usable without a connection to the internet. I am having a session coming up where I might not be able to access the net but would still very much like to use the tool. Is that somehow possible, to run it completely offline?

I have just added the required changes to the development project, to make it run as a true web app, including offline use. For the technically inclined, this involved adding a new web manifest cache file and enabling the server to supply it as "text/cache-manifest" mime type.

This will be available at the next software release, expected within the next few days.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on April 15, 2014, 10:50:01 AM
I noticed hw is not listed in the Critical Code Abbreviations.

You might have to refresh the page. It's been there since last release.

Aha! I reentered the license and got the extra tables, but didn't refresh the app itself. guess i figured the app would refresh in the process.

On the options side, there could be an option to show damage taken (after the /) instead of hits left. That way players will be better able to keep track of their penalties for better timing of healing etc. At least if they're not doing any pencilwork during combat.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 15, 2014, 11:22:27 PM
Aha! I reentered the license and got the extra tables, but didn't refresh the app itself. guess i figured the app would refresh in the process.

The next release of the software will automatically update itself to the newest available version (if you're online of course). So the next release is the last one you will need to refresh manually. :)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 16, 2014, 10:46:29 PM
Would it be possible for a moderator to delete the poll at the beginning of the thread? I've copied and pasted the poll results for posterity. Thanks in advance.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 18, 2014, 12:58:21 AM
Rolemaster Combat Minion - NEW RELEASE

v1.3.1 (18 Apr 2014) Web App Version for OFFLINE use
   - enabled Minion as a web app for offline use
   - added manifest cache (for above)
   - added auto-update: auto-detect and auto-download of new software releases

DESCRIPTION
This version allows OFFLINE use of Minion. It also adds software auto-update so that you will no longer need to refresh your browser to be able to use the latest version. Please follow the instructions below.

INSTRUCTIONS
Open the Minion web app (browse to www.web.com.au/rolemaster/minion (http://www.web.com.au/rolemaster/minion)) and Refresh the page. Then close your browser and repeat. This will ensure the manifest cache is properly loaded on all browsers. This is the final time any type of browser refresh will be required. This will not affect your licensed tables or database of minion characters in any way.

TEST OFFLINE USE
If you intend to use the web app offline, please test first as follows:
   1. Go offline - disconnect your network cable, turn off wi-fi, etc.
   2. Confirm you are offline - browse to google.com (http://google.com) and ensure the page DOESN'T load.
   3. Confirm the Minion Web App still works - browse to www.web.com.au/rolemaster/minion (http://www.web.com.au/rolemaster/minion) and test all functionality.

If you experience any issues during offline use, please post here.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Thom @ ICE on April 20, 2014, 09:16:52 AM
Would it be possible for a moderator to delete the poll at the beginning of the thread? I've copied and pasted the poll results for posterity. Thanks in advance.

Done.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 21, 2014, 03:58:48 AM
Rolemaster Combat Minion - NEW RELEASE

v1.4 (21 Apr 2014) Companion Tables Release for RM2/Classic
   - added tables to the RM2/Classic licensed tables data file from the following companion products:
         Arcane Companion
         Fire & Ice Elemental Companion
         Martial Arts Companion
         The Armory

   - Crit Codes list consolidated to show all crit, fumble and spell failures
   - fixed typos in RMSS/FRP licensed tables data file

INSTRUCTIONS
To install the new tables, simply re-use your original License # and License Key. Go to the options menu at the top-right of the Minion app and choose "Install Licensed Tables".

A reminder that licenses for the ICE Rolemaster tables data for Minion can be purchased here:
www.rpgnow.com/browse.php?keywords=rolemaster+combat+minion (http://www.rpgnow.com/browse.php?keywords=rolemaster+combat+minion)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 22, 2014, 07:52:54 AM
Rolemaster Combat Minion - NEW RELEASE

v1.4.1 (22 Apr 2014)
   - large and super large creature crits enabled
   - special crits enabled including mithril, magic, slaying, holy weapons and spells

DESCRIPTION
This version allows all of the special crit tables to be used including crits against Large & Super Large creature - mithril, magic, slaying, holy weapons and spells. These require purchase of the full rolemaster table set from rpgnow.com (http://www.rpgnow.com/browse.php?keywords=rolemaster%20combat%20minion).

A reminder, the free web app can be found at  www.web.com.au/rolemaster/minion (http://www.web.com.au/rolemaster/minion).
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Yapadekoi on April 22, 2014, 04:22:25 PM
Is there already a way to create our own attack table ?
Otherwise its a very good app it works pretty smoothly.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 22, 2014, 08:02:59 PM
Is there already a way to create our own attack table ?
Otherwise its a very good app it works pretty smoothly.

With regard to the development roadmap, I'll be working (hobbying is a better word) roughly in order of the recent poll, but factoring in my estimation of difficulty/time factor, easiest upgrades getting more precedence. Here's the upcoming roadmap as I see it, subject to change of course:

1. Fumbles & spell failures
2. Button to clear all PC wounds (and NPC wounds)
3. Ability to add user-supplied tables
4. Base attack spells table / lookup
5. Show active spells and duration remaining
etc.

Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Erik Sharma on April 27, 2014, 12:33:45 PM
Is it possible to add a save function for the Encounter Logs. Sometimes I do want to save an old encounter log before I start a new encounter so I can go back and check things on that one.

It is not a big problem at the moment since I just copy and paste the information into a Word document before I start a new encounter but it would simplify things.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 28, 2014, 07:36:09 PM
Is it possible to add a save function for the Encounter Logs. Sometimes I do want to save an old encounter log before I start a new encounter so I can go back and check things on that one.

It is not a big problem at the moment since I just copy and paste the information into a Word document before I start a new encounter but it would simplify things.

Yes, quite doable, although a much lower priority than some of the other tasks since as you quite correctly point out, you can just cut and paste the encounter log wherever you like at present.

Fumbles will be implemented next, and after that is done I consider the core Minion functionality complete. Extras added after that will just be cream.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on April 28, 2014, 08:05:46 PM
Extras added after that will just be cream.

And after that, the sprinkles.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Lancafogo on April 30, 2014, 09:30:37 AM
Apologies if I`ve missed my question previously covered......


I`m considering running this prog to see how it goes. It says it works across multi platforms...does that include ipads? If so, how do you download the necessary?


Also, I generally run Standard System and was wondering if there were any real differences to what this software provided. It could be that the majority of the tables are the same and it`ll work fine but I thought I`d ask.


Thanks.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: markc on April 30, 2014, 10:35:22 AM
Lancafogo,
 Welcome to the ICE Forums. I do not know the answers to yoru questions but I am sure the people that do or the dev will help you out.
MDC
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on April 30, 2014, 01:31:00 PM
Lancafogo, the licenced tables come in two packages; one for RM2/RMC and one for RMSS/FRP. The latter includes all the attack/critical tables from your system, and a few more. There is no difference between the Arms Law tables of RMFRP and RMSS. Although there are alternative tables for RMFRP, those are not the ones included. Arcane Companion tables and Martial Arts Companion tables from RMSS are included. In addition there are tables only ever relased for RMFRP, these are compatible with RMSS too.

Any device with a web browser can run Minion, as it runs in a browser window using Java. Just browse to the Minion page using the link in this thread. Once the page is loaded, the program is installed. You can tst it using the included, free tables (there are a couple), and I suggest you do, using your preferred device. If you like it, go for the RMSS/FRP packace and you'll have all you need. The app has worked surprisingly well for my group, speeding up combat significantly, despite the fact we already had a homebrew macro-infected spreadsheet to do a similar job. We're playing a hybrid RMSS/FRP system, and at this point we are very happy with the app.

Good luck!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Lancafogo on April 30, 2014, 03:16:10 PM
Thanks for the help. Sounds good. I'll give it a test on the ipad as I'm not sure it supports java. I guess we'll see!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tulgurth on May 01, 2014, 12:29:58 AM
Lanca,

The person to ask about the different platforms would be Merkir.  If you have patience, you will probably get a response out of him.  I would love to answer that question, but I did not right the program and it is above my pay grade as I am not a programmer, LOL.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on May 01, 2014, 08:25:28 AM
I`m considering running this prog to see how it goes. It says it works across multi platforms...does that include ipads? If so, how do you download the necessary?

Also, I generally run Standard System and was wondering if there were any real differences to what this software provided. It could be that the majority of the tables are the same and it`ll work fine but I thought I`d ask.

It's been tested on the iPad. The app uses javascript, which is standard on all major web browsers. Just open the safari web browser on your iPad and go to:

www.web.com.au/rolemaster/minion (http://www.web.com.au/rolemaster/minion)

The free app comes with 6 RM Classic tables. Then, if you purchase the licensed table data you get all 200+ tables, for either of the two main systems, RM2/Classic or RMSS/FRP.

All details can be found in the original post here:

www.ironcrown.com/ICEforums/index.php?topic=14077.0 (http://www.ironcrown.com/ICEforums/index.php?topic=14077.0)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Xusha of Dhelos on May 18, 2014, 05:44:58 AM
I've been using minion for our last few sessions.

Really really useful. We're all playing online via skype so I can't even imagine how we would of pulled this off without minion.

3 quick points

1. When manually entering special crits, slaying etc, I notice the entry box is case sensitive. The severity must be all caps and the crit code must be lower case. Not a problem, but maybe worth mentioning on the notes as it took me a while to figure out what the problem was when I was manually entering codes, not adhering to this and getting error messages.

2. I'm convinced it would really add to the experience to allow my players to see my combat minion screen. One the one hand, there is a Russian roulette quality to rolling on attack tables and especially crits that is somewhat lost with you having to convey results to them rather than them being able to see for themselves. Also I miss the assistance of players with respecting to tracking whats going on, assisting me when I may have overlooked something, yes the software is tracking, but there still so much going on, stun, no parries, pens etc, and as it stands, since we are using minion, like it or not they are now hands off, and very passive, and its all down to me with nothing I can farm out/get a bit of help on in the heat of combat that can sometime involve lots of participants. I hope this makes sense? - not sure how well I expressed myself on this point but I hope other GMS take my meaning. Just wanted to raise this in case there was any chance of enabling players to have view only access to my live instance of RM combat minion.

I appreciate there is some kind of google hangouts work around that was previously mentioned. I have yet to try this, but if it means them viewing my screen, I'm not sure this is the solution giving all those things on my screen as a gm I don't wanted them seeing, i.e floorplans, gm notes etc.

3. Finally, any idea when the fumble tables are going to be updated? Just curious.



Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on May 18, 2014, 09:59:35 PM
I've been using minion for our last few sessions.

Really really useful. We're all playing online via skype so I can't even imagine how we would of pulled this off without minion.

Thanks for the feedback.

Quote
1. When manually entering special crits, slaying etc, I notice the entry box is case sensitive. The severity must be all caps and the crit code must be lower case. Not a problem, but maybe worth mentioning on the notes as it took me a while to figure out what the problem was when I was manually entering codes, not adhering to this and getting error messages.

Good point. I'll add a line saying it's case sensitive.

Quote
2. I'm convinced it would really add to the experience to allow my players to see my combat minion screen. One the one hand, there is a Russian roulette quality to rolling on attack tables and especially crits that is somewhat lost with you having to convey results to them rather than them being able to see for themselves. Also I miss the assistance of players with respecting to tracking whats going on, assisting me when I may have overlooked something, yes the software is tracking, but there still so much going on, stun, no parries, pens etc, and as it stands, since we are using minion, like it or not they are now hands off, and very passive, and its all down to me with nothing I can farm out/get a bit of help on in the heat of combat that can sometime involve lots of participants. I hope this makes sense? - not sure how well I expressed myself on this point but I hope other GMS take my meaning. Just wanted to raise this in case there was any chance of enabling players to have view only access to my live instance of RM combat minion.

I appreciate there is some kind of google hangouts work around that was previously mentioned. I have yet to try this, but if it means them viewing my screen, I'm not sure this is the solution giving all those things on my screen as a gm I don't wanted them seeing, i.e floorplans, gm notes etc.

Actually you can just share the Minion window on google hangouts... from the hangouts docs: "Google+ Hangouts with Extras now provides a means of sharing your screen. You can share the entire screen or just one window."

Quote
3. Finally, any idea when the fumble tables are going to be updated? Just curious.

RL has taken over my gaming life recently. But I fully intend to continue the upgrades soon, and was half way through the fumbles component a few weeks ago.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tulgurth on May 19, 2014, 11:39:31 PM
Quit slacking Merkir.  LOL
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on May 19, 2014, 11:47:10 PM
Ok, another week just got added ;)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on May 20, 2014, 08:28:10 AM
Minion Update - Correction to RM Classic Licensed Data

A correction to the RM Classic Licensed Tables data set has been posted. Anybody who has purchased a RM Classic License, please re-enter your licence details into the app to re-install the corrected table data. Use the "Install Licensed Tables" option from the menu. This does not apply to the RMSS/FRP licensed tables, which are correct.

Details: While playing our regular RM Classic session on Sunday, we found a mistake in the Claw / Talon table data. It was using the Fall / Crush data instead, which happened to be the table next to it in the rulebook. The data has now been corrected.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Xusha of Dhelos on May 25, 2014, 01:30:43 PM
Thanks for the response Merkir.

We are playing tomorrow evening. I'll be trying the google hangouts/minion screen sharing.

I'll come back and post how that went.


BTW

...RL has taken over my gaming life recently...

This sounds unhealthy ;)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on May 25, 2014, 06:16:08 PM
We are playing tomorrow evening. I'll be trying the google hangouts/minion screen sharing.

I'll come back and post how that went.

I'll be very interested in this feedback.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: mfvdd on May 26, 2014, 10:14:03 PM
Sounds cool!
The only problem I have is that it is "web-based", I don't want to online when playing. I would like an app that can be used ONline OR OFFline.
 
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on May 27, 2014, 12:21:03 AM
Sounds cool!
The only problem I have is that it is "web-based", I don't want to online when playing. I would like an app that can be used ONline OR OFFline.

mfvdd, it's a web app. You download it once, then you never have to connect to the internet again. Ever. Use it offline as much as you like.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tbigness on May 28, 2014, 10:20:52 PM
I just downloaded the license and put creature data in the NPC/Creature list. when I went back in to enter more the I had to reinstall the license and the data was gone. How do I save the data and bookmark to my current license?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on May 28, 2014, 10:45:45 PM
I just downloaded the license and put creature data in the NPC/Creature list. when I went back in to enter more the I had to reinstall the license and the data was gone. How do I save the data and bookmark to my current license?

The way you describe it, it sounds like when you went back in you were on a different browser, or a different PC/device. Is that correct? Note that each browser on each device will have it's own separate database of minion characters, and licensed data. Note that you can certainly backup and export from each browser, too, so please use that function so that the data you enter is not at risk. Hopefully it's just a matter for you to go back to the browser/PC/device you were using originally and export the data you've already typed in. Please let me know if this was the issue.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tbigness on May 29, 2014, 08:56:19 AM
No it was the same browser, I put data in on creatures and had to shut it off. When I came back and went to get back into Minion, it was like starting over with just the freeware. I had to input my license again and all was lost, even after bookmarking it before I closed it. All 3 hours of creature data input down the drain... LOL
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: dagorhir on May 29, 2014, 09:45:34 AM
Perhaps it is a setup on the browser that flushes whatever data was saved on the client side.

Merkir: How does it save the data? Does it use cookies?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tbigness on May 29, 2014, 11:40:43 AM
Well I tried again with a change in the browser not to clear history and cookies after close and it seems to be holding for now. I will experiment with it more.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on May 29, 2014, 07:21:09 PM
Well I tried again with a change in the browser not to clear history and cookies after close and it seems to be holding for now. I will experiment with it more.

Yes, that will be it. You must have changed your browser settings at some point to clear all data on exit. Like all web apps, Minion uses browser local storage to store the database. If you clear cookies, most browsers will also clear the local storage even though it's a different storage type. Unfortunately, there's no way for a web app to detect what settings you've set up on your browser (that would be a big security issue), so everyone will just have to remember to not clear your browser cookies on browser exit.

And IMPORTANT - back up your minion database of characters. It takes about 10 seconds, and you'll have a nice neat little text file with all of your characters which you can import into any Minion on any browser/device. Go to the Backup/Restore option in the settings.

For the technically minded, here's a nice intro to HTML5 browser local storage and its use within web apps:
http://diveintohtml5.info/storage.html (http://diveintohtml5.info/storage.html)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tbigness on May 29, 2014, 07:47:51 PM
Yup that is what happened. I have a question though... is there a way to back up the creature information that is being put in? I would hate to have all that data disappear again after all the time putting it in the system. Or is this also saved with character information.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on May 29, 2014, 07:51:18 PM
The whole lot is saved together in one file - PCs and NPCs/Monsters/Creatures.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: dagorhir on May 29, 2014, 07:52:47 PM
For the technically minded, here's a nice intro to HTML5 browser local storage and its use within web apps:
http://diveintohtml5.info/storage.html (http://diveintohtml5.info/storage.html)

Thanks, this was quite interesting.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tbigness on May 29, 2014, 08:25:06 PM
Great that is what I was hoping for. I had 50 creatures with notes on move crit tables/size advantages/disadvantages and more that was lost the first time around. I will save and update my saves each time now.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on May 29, 2014, 08:35:42 PM
Also I highly recommend that after you add just one or two PCs and NPCs, you test the restore function. So do a backup, save the file, then restore it back into minion. In fact why not restore on a different browser which starts with an empty database - just to become confident with the backup/restore process before entering too many characters/creatures.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: nivho on June 12, 2014, 03:47:11 PM
I have a couple quick questions.

1 - Holding actions: if I player has a high initiative but wants to "hold" their action for opportunity, how do I take that into account.

2 - Haste (and similar): how do I account for split initiative with things like haste where the spell or potion gives 2 actions - one at +50% init and one at -50% init

and finally...

3 - I realize that I have to build a database of my encounters but was wondering if there is a "generic database" of monsters or random encounters.

Thanks for taking the time to read!

---Vinnie
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on June 13, 2014, 12:56:25 AM
1 - Holding actions: if I player has a high initiative but wants to "hold" their action for opportunity, how do I take that into account.

Note that any PC or NPC can take an action at any time. It's completely independent of the initiative sequence because the software doesn't enforce that (nor should it). If you're really pedantic, you can also go back into Initiative mid-round and change the initiative results to whatever you want and re-save. Then come back out and flick through to the current actor again and go from there.

Quote
2 - Haste (and similar): how do I account for split initiative with things like haste where the spell or potion gives 2 actions - one at +50% init and one at -50% init

At the start of the round I would add to the Initiative total for this char to account for their first action, then make a note of where their 2nd action would fall within the rest of the actor sequence. This is difficult to answer from the fact that the different versions of RM do initiative and sequencing differently. The current Minion initiative system is meant more as a place-holder system which you can vary as you see fit by changing init modifiers.

Quote
and finally...

3 - I realize that I have to build a database of my encounters but was wondering if there is a "generic database" of monsters or random encounters.

Not yet, but it's already been mentioned in this and other threads that it would be a great addition. We just need someone to go ahead and create a nice Minion DB of generic monsters/encounters. Right now I could easily provide my minion 100+ NPCs DB but I think it would be too campaign-specific. If anyone has a more general DB of Monsters/NPCs, they could simply use the backup function and post the file here for anyone else to use (via the restore function).

Thanks for the feedback.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Khorah on June 18, 2014, 11:20:48 AM
Hey Merkir (or anyone else that could show me where it is..),
Any chance we could get a link back to how to build custom charts again or maybe even a thread on it?
I bought the license (although "I" personally am a tad miffed that you don't get something out of this but that is just me..) but my current characters weapon, the typh, is not in the list.
While I do know that I "could" just use the flail table with the bonus, I would prefer to use the actual weapon chart plus have some flexibility for other "odd" weapons that we may run across.

Thanks!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: NicholasHMCaldwell on June 18, 2014, 02:26:44 PM
I bought the license (although "I" personally am a tad miffed that you don't get something out of this but that is just me..)


Merkir insisted on not being paid despite the best efforts of John Seal and myself to persuade him to take a royalty on each sale.

Best wishes,
Nicholas
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Khorah on June 18, 2014, 02:43:18 PM
Well.. I stand corrected..
/salute Merkir

Now.. gimme my typh table  ::)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tulgurth on June 19, 2014, 08:43:09 AM
Nicholas, correct me if I am wrong.

Khorah, the last I heard, the program that converts the data tables in Minion format is on hold.  It's release is being held until ICE sees how the RCM release goes.  They did not want custom tables interfering with Minions release and sales.  Or at least that is how I understood it when it was discussed in the forums.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on June 19, 2014, 07:13:29 PM
A few posts to catch up on...


Hey Merkir (or anyone else that could show me where it is..),
Any chance we could get a link back to how to build custom charts again or maybe even a thread on it?
I bought the license (although "I" personally am a tad miffed that you don't get something out of this but that is just me..) but my current characters weapon, the typh, is not in the list.
While I do know that I "could" just use the flail table with the bonus, I would prefer to use the actual weapon chart plus have some flexibility for other "odd" weapons that we may run across.

Thanks!

Custom weapons are still on the ToDo list. Thanks for your concern regarding royalties, but there's a good reason I didn't want royalties and that is because I can't guarantee support or development timelines. I'm uncomfortable taking money for a product that I would describe as hobby software that has no formal support or upgrade schedule.

Note that up until about Feb/March I was reasonably happy with the delivery schedule and upgrades. Since then RL has intervened and things have slowed. On a personal note our last Rolemaster campaign session was 18 May and I still haven't even written up the session report and scheduled the next session... sorry to all my fellow Sydney campaign RM players if you're reading this!

I bought the license (although "I" personally am a tad miffed that you don't get something out of this but that is just me..)


Merkir insisted on not being paid despite the best efforts of John Seal and myself to persuade him to take a royalty on each sale.

Best wishes,
Nicholas

I confirm Nicholas and John have been nothing but genuine and generous in their attempts to disburse royalties. See above.

Khorah, the last I heard, the program that converts the data tables in Minion format is on hold.  It's release is being held until ICE sees how the RCM release goes.  They did not want custom tables interfering with Minions release and sales.  Or at least that is how I understood it when it was discussed in the forums.

I'll step in here. Yes there was 3rd party software which does some type of conversion and I have to agree with Nicholas/ICE that there's probably some IP issues that need to be dealt with on that front.

But specifically with Khorah's question on getting his "typh" weapon into Minion, this would ideally be done when the custom weapons functionality is available within Minion itself. Again, this is on the ToDo list.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: markc on June 19, 2014, 08:00:57 PM
Merkir again you are a true prince among us mortals and I hope that a mysterious check finds it way into your mail box. ;D
MDC
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: nivho on June 19, 2014, 10:12:39 PM


Thanks for the feedback.

Oh, thank you!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Khorah on June 23, 2014, 09:42:08 AM
Merkir again you are a true prince among us mortals and I hope that a mysterious check finds it way into your mail box. ;D
MDC

^^^ This +1

Thanks Merkir! I remembered the initial discussion about being able to add custom tables, but then couldnt find how to do it, so I was confused (not that that is too hard to do..)

We ran out session this weekend, using Minion and overall, it went pretty smoothly. I ran into a few issues. In one crit, the NPC was killed, but that wasnt flagged automatically.
The other issue that was cumbersome was initiative. We had a lot of movement and several folks hasted, and manually adjusting the initiative was cumbersome. I think I woulda been better off handling it manually. Sadly, after talking with our group, we couldnt come up with an "easy" method to adjust it.

One thing I would like to add to the "wish list" is either a 200 point initiative counter OR a counter that I can toggle so I can easily keep up where I am in a 200 point system. While the use of the 100 point system wasnt bad, I still would lose track of where I was at times.

Overall, "I" think that Minion did do a good job of speeding up combat and keepign things logged for me as GM.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on July 08, 2014, 03:08:02 AM
To me, a "save current encounter"-function would be awesome. That way I can turn the PC off and resume the fight later. We play PBP quite a lot, a fight can progress at a rate of 1 round per day or worse, but we're playing every day :)
It's not really a problem to just resume with the next round being marked as round 1- however, initiative and the combat log is lost.

In other news, Minion as it is has already made my life as GM a LOT easier. Can't thank you enough, Merkir. I'd wish you a lovely summer, but then is it really summer in Australia...? Anyway, have a nice July.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on July 20, 2014, 02:24:07 AM
can anyone tell me what the License email is titled? I can't find it in my e-mail in order to update my tables.

Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tulgurth on July 20, 2014, 03:59:35 PM
Mine is titled rpgnow.com warl.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on July 20, 2014, 06:10:06 PM
found it thanks

On another note.. how do you access the Fumble tables to roll for those?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on July 20, 2014, 07:39:45 PM
can anyone tell me what the License email is titled? I can't find it in my e-mail in order to update my tables.

The email subject line in mine is "Thank you for your RPGNow.com order" and if your email client has a search function you could search for "combat minion" or similar. The From address is RPGNow.com.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on July 20, 2014, 07:50:51 PM
found it thanks

On another note.. how do you access the Fumble tables to roll for those?

Sorry Warl, fumbles are still on the ToDo list. The table data is all there, just need to work on the interface. I've copied the current ToDo list from an earlier post below.
Cheers.

Quote
With regard to the development roadmap, I'll be working (hobbying is a better word) roughly in order of the recent poll, but factoring in my estimation of difficulty/time factor, easiest upgrades getting more precedence. Here's the upcoming roadmap as I see it, subject to change of course:

1. Fumbles & spell failures
2. Button to clear all PC wounds (and NPC wounds)
3. Ability to add user-supplied tables
4. Base attack spells table / lookup
5. Show active spells and duration remaining
etc.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on July 21, 2014, 01:00:13 AM
ahh gotcha KK awesome... I just saw the Tables in the Update details and got excited. :-)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Broedet on August 03, 2014, 04:19:25 PM
We have used the minion once and the team of old farts dedicated to paper has surrendered. It increased the combat speed immensely. Great tool. Thanks.
I have one question currently: Is it possible to activate / deactivate PC's?
We had split party encounters and the inactive characters were, well.. Inactive but still present...Easy to skip, just anoying in a long encounter.

KR
Lars
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on August 05, 2014, 11:27:34 PM
curious as to how many are using it as the die roller and how many are entering their own results.

One issue I have been having with it...

Parry: Isn't the Parry % supposed to represent how much of you OB is being applied to defense?

Yet I am finding that instead it is applying the parry % as a modifier to defense. So if I set it to 50% it is adding +50 to the defense. instead of 50% f the ob ( which in this case the ob was 32 so it should have only added +16 )
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on August 05, 2014, 11:40:44 PM
As a GM I'll use the program to roll.  But in my experience all the players (including me) want to roll their own dice.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on August 08, 2014, 09:12:18 PM
We have used the minion once and the team of old farts dedicated to paper has surrendered. It increased the combat speed immensely. Great tool. Thanks.
I have one question currently: Is it possible to activate / deactivate PC's?
We had split party encounters and the inactive characters were, well.. Inactive but still present...Easy to skip, just anoying in a long encounter.

KR
Lars

Thanks for the feedback.

To "activate / deactivate" PCs, what I do is edit the PC (or NPC) and in the "PC or NPC" select box, change it. That way you can switch characters between the left (PC) and right (NPC) panels very quickly. I do it all the time in our campaign. I also use the keyword field wisely to easily find NPCs that might need to be be added to the PC party later.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on August 08, 2014, 09:37:53 PM
curious as to how many are using it as the die roller and how many are entering their own results.

In our group, it's the player's choice and they've decided to make all rolls themselves except for initiative where minion is just easier/quicker. As GM I let minion make all my rolls, including perception etc.

Quote
One issue I have been having with it...

Parry: Isn't the Parry % supposed to represent how much of you OB is being applied to defense?

Yet I am finding that instead it is applying the parry % as a modifier to defense. So if I set it to 50% it is adding +50 to the defense. instead of 50% f the ob ( which in this case the ob was 32 so it should have only added +16 )

I agree, the options/choices might be a little misleading. The percentages are absolute, not a percentage of your OB. Currently the options are written like this:

No Parry
10% Parry (-10)
20% Parry (-20)
30% Parry (-30)
etc.

I probably should change them (remove any reference to %) to something like:

No Parry
Parry (-10 OB)
Parry (-20 OB)
Parry (-30 OB)
etc.

Does anyone have a better idea for how they should be displayed?

Note 1: The select box is only there as a convenience and could be removed entirely. For example if you want to parry with, say, 23 OB, currently you need to type in -23. You can't use the select box.
Note 2: The software could possibly be changed to make it a true percentage of your current OB. The complexity starts increasing considering that other modifiers may change the raw OB before any parry % is applied. In the meantime I think a change to the select box wording will suffice.

Feedback anyone?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on August 09, 2014, 10:52:53 AM
I do see the issue... especially since, as a defender, weapon is not selected... so you would have to add that to the defender fields.

Perhaps it would work better instead to, rather than have it be a selection drop down, It was instead a Enter box where you enter the value you will be using.
Would also be nice if such entered values were saved to the character like they are for bleeding and stun and wound penalties.
is that a possibility?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: HawksNut on August 15, 2014, 08:39:02 PM
Parry,

I would prefer just an enter box and no percentage or set amount.

Can you consider adding PC/NPC size? This way the software could make the damage adjustments automatically.

We all love the software!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on August 19, 2014, 09:41:25 PM
I do see the issue... especially since, as a defender, weapon is not selected... so you would have to add that to the defender fields.

Perhaps it would work better instead to, rather than have it be a selection drop down, It was instead a Enter box where you enter the value you will be using.

It's already there. You can either enter it by typing the number into the box, or for convenience, you can use the select box (next to it) to choose one of the commonly used numbers, ie. increments of 10.

Quote
Would also be nice if such entered values were saved to the character like they are for bleeding and stun and wound penalties.
is that a possibility?

It's already saved on the attack form, separately for each character. I like your idea though to also add it to the PC/NPC grids. As always, space on the screen is at a premium especially for tablets, so adding another two columns will push things out further, but it seems like a nice addition. Also it would help the GM remember how much parry to apply when switching from attack to defense for each parrying character.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on August 19, 2014, 09:47:59 PM
Can you consider adding PC/NPC size? This way the software could make the damage adjustments automatically.

Currently the software is only meant for RM2/RMC/RMSS/RMFRP. I assume you want this for the new RMU rules? Are the RMU size/damage adjustments what you're referring to?  Note that I won't be considering any changes to the software for RMU until the new rules are confirmed.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: munchy on August 20, 2014, 06:49:35 AM
Would it be possible to add a field to the roll die option in which I can overwrite/override the automatic rolled dice?  And   as we are at it,  could you add more skill fields,  e.g. RRs?

All in all, brilliant app! 
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: OLF, i.e. Olf Le Fol on October 09, 2014, 02:19:11 PM
And   as we are at it,  could you add more skill fields,  e.g. RRs?
Well, I asked for it when I tried the application back at the start but, IMO, the neat thing would be to have two or three unnamed (static control + edit control)  at the end of the skill list, that you could then name (i.e., filling in the static controls), and for which rolls are rolled as well. That allows people to add additional rolls for whatever skill, RRs, etc. they need in addition to the already present skills.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: HawksNut on October 27, 2014, 06:32:48 PM
Can you consider adding PC/NPC size? This way the software could make the damage adjustments automatically.

Currently the software is only meant for RM2/RMC/RMSS/RMFRP. I assume you want this for the new RMU rules? Are the RMU size/damage adjustments what you're referring to?  Note that I won't be considering any changes to the software for RMU until the new rules are confirmed.

You are correct. I understand.
I love the app and bought both RMSS & RMC tables.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: mijimoe on November 27, 2014, 11:59:42 AM
Good afternoon:

Its been a while since last I was on here, but I wanted to see if the Rolemaster Combat Minion program ever was able to have a fully populated NPC/Creature List for download, out of the Creatures and Monsters book. Additionally, I was curious if anyone had endeavored to put together a MERP creature compendium for use with the program by chance.

To date, I have a few hundred entries in the program added, directly from the Creatures and Monsters book, but it takes an enormous time to add each "stock" creature manually.

Any feedback and responses would be appreciated.

Thanks!

Mijimoe
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: markc on November 27, 2014, 01:06:54 PM
  I do not know of any official or unofficial C&M data set but one could be or could not be in the works. As for a MERP data set I do not think that would ever be possible do to the past licencing problems.
MDC
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on November 27, 2014, 09:35:41 PM
Its been a while since last I was on here, but I wanted to see if the Rolemaster Combat Minion program ever was able to have a fully populated NPC/Creature List for download, out of the Creatures and Monsters book. Additionally, I was curious if anyone had endeavored to put together a MERP creature compendium for use with the program by chance.

To date, I have a few hundred entries in the program added, directly from the Creatures and Monsters book, but it takes an enormous time to add each "stock" creature manually.

Any feedback and responses would be appreciated.

Thanks!

Mijimoe

I agree. I do what you do - look up a creature/monster in C&T and type it into the form. It would be much better to be able to choose a creature/monster from a select box and have the form populate automatically. This would require some software changes (of course), but most of all someone would need to enter the creatures/monsters into Minion once, then use the Backup function to save the resulting creature/monster file. I could then incorporate it into Minion.

For the technically minded, here's an example of what a Goblin might look like after the Minion Backup function saves it to a text file:

[1,"Goblin","G1",0,2,5,8,10,20,0,0,40,34,0,5,0,0,0,0,0,0,0,0,0,"3 flasks oil, 2 torches, 8sp",45,"AL-2.3",0,"",0,"",0,"",0,"",0,""]

So all I need is one of these for each creature, and hypothetically it can be done.

Also note that without any software changes at all, the above goblin snippet can be inserted into your own database by using the Backup/Restore function. First backup your own minion database into a file. Edit it to add the above goblin snippet to the end of the creature list (changing the initial '1' number to one plus the number of your final creature) and Restore it into your Minion. ALWAYS keep an original of your backup in case you typo/syntax error.

Cheers
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: markc on November 27, 2014, 11:09:51 PM
Yes very important programing advice/computer, always keep more than one backup. ;D
MDC
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: jdale on November 28, 2014, 10:08:44 AM
For RMSS and RMC, getting the data for creatures into the program is going to be unavoidably tedious.

But for RMU, I believe they are being created in Excel, so there is a machine-readable format to start with....
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on November 30, 2014, 10:34:14 PM
Any digital format would be ok.

Has anybody got RM2/Classic and/or RMSS/FRP creatures in digital format?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Holdner on December 04, 2014, 04:24:08 PM
I don't see in that software anything about snap or deliberate action phase... why is this?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on December 28, 2014, 01:57:05 PM
is it at all possible to add a way to just roll a critical by itself? some way to get a result off the table?

Or a way to check a box for a character that gets a extra critical result of From X table -x severity's lower?

I end up having to look up out of the book for 2 of my players. one who has hammer hands and the other who has had rune Blades added to his weapon for extra crits of various types.

It would, at the very least be nice to be able to look up a crit result on the minion sans an attack roll?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on January 01, 2015, 12:25:29 AM
I don't see in that software anything about snap or deliberate action phase... why is this?

Phases are determined outside the software using whatever rules set (or house rules) you currently use. If you need initiative within each phase, minion will handle that for you.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on January 01, 2015, 12:33:43 AM
is it at all possible to add a way to just roll a critical by itself? some way to get a result off the table?

Or a way to check a box for a character that gets a extra critical result of From X table -x severity's lower?

I end up having to look up out of the book for 2 of my players. one who has hammer hands and the other who has had rune Blades added to his weapon for extra crits of various types.

It would, at the very least be nice to be able to look up a crit result on the minion sans an attack roll?

I do this all the time. Just click twice on the character who needs the crit, making them both attacker and defender. It doesn't matter what weapon is being used because you'll override the normal result. Just type in the crit you want into the text field, eg. type "0Ael" to give the character an extra A Electrical crit.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 01, 2015, 03:24:40 AM
I just received a private mail from someone asking a question about minion. I clicked the "quote" button and that mail disappeared. I can't see it or reply. It no longer appears in the list of my PMs. Can a moderator help?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: markc on February 01, 2015, 03:46:24 AM
 I think you should contact Thom directly as he is the person who has all of the website management admin duties, IIRC.


MDC
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: damage on February 09, 2015, 12:39:30 AM
While I love Combat Minion, the feature I most want is the ability to add custom tables. Players in my Shadow World game have Saren, Kynacs and Yarkbalka, which means I'm still running with a few paper tables in combat. And unfortunately, Shadow World weapons aren't in the tables by default.

Any ETA for this, perchance?

Regards,

 - David.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 09, 2015, 07:57:15 PM
Thanks for your question. It was always my intention to continue development in that direction, however it comes down to how many people would actually use such a function.

With regard to the three weapons you listed:

Yarkbalka: This one is simple. As listed on p23 of RMC AL, use the 2H Sword table with a modifier of -10 for all ATs. Ie. just use the 2H Sword table in Minion and reduce the OB entered for that sword by 10.
Kynac: Long Kynac is simply Rapier table +15 OB to all ATs. Normal Kynac is Rapier table -5 or +0 depending on AT.
Saren: From Shadow World Master Atlas, use Falchion table with +5 to +20 mods depending on AT.
(I note Kynac and Yarkbalka are in the Master Atlas as well)

Bottom line is, for the majority of situations you can use Minion as is for those fantasy weapons, and in only a few cases depending on defender AT you may have to add a modifier on the fly. Eg. Kynac against AT 13+, enter a -5 mod when attacking
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 09, 2015, 08:04:58 PM

Back to damage's original question, I would like Minion users to reply here if they are reasonably sure they would create and import their own weapon tables if that functionality was made available?

Please note that Minion licensed tables already include all tables from:
 - All RMC/RMSS/FRP core weapon tables
 - The Armory (Blades, Japanese, Oriental, Pole Arms and Unusual weapons)
 - Martial Arts Companion
 - Elemental Companion
 - Arcane Companion
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on February 09, 2015, 09:50:42 PM

Back to damage's original question, I would like Minion users to reply here if they are reasonably sure they would create and import their own weapon tables if that functionality was made available?


Yes, Yes I would.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: damage on February 11, 2015, 02:58:05 AM
Definitely!

 - David.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 02, 2015, 05:51:18 AM
Yes, I would. Both custom weapons and those from books not included. This would be a major boost to my campaigns.

Sorry for the delayed answer though, been a while since I checked in....
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Moostik on March 02, 2015, 05:55:06 AM
Any digital format would be ok.

Has anybody got RM2/Classic and/or RMSS/FRP creatures in digital format?

I know I had them all, at least RMSS.
I'll dig in my archives.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: GangstaPawa on April 23, 2015, 10:32:53 AM
Hello,

I am DoomBusterXFX & I am a big fan of Rolemaster. I am pretty new to this system but have 1 year of playing background to RM. I find this software pretty cool but it have some weakness that already been address In that post. I just want to know If a decision was taken about one thing In particular.

One thing that players & GM must do In order to have a smooth game is to split up task. There a lot of thing to manage and if there only one person (GM) to do all the job he will have hard time even if he had experience. If you read the RMFRP core rule, it one of the first advice that they gave you!!  8)

So  my question is: Is there a plan to split up the players (PC) interface from the GM NPC interface so each players can manage they attack, initiative, damage table, etc. ???

Right now with this software, GM has to do everything which Is not very cool. We try that a couple of time with pen & paper & the free version of this software to test it and it slows down the pace of the game VS task distribution to each player like mention In the Core rules book.

So before we all buy the extra tables for this software, we would like to know if this option will develop or not.

Best Regards
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 23, 2015, 09:29:51 PM
Quote
So  my question is: Is there a plan to split up the players (PC) interface from the GM NPC interface so each players can manage they attack, initiative, damage table, etc.

No. For those people that have the paid version, doing this would slow things down immensely. The whole idea is that this is GM helper software, where nobody ever has to manually look up a table. The software does all of that for you.

The free version is demo software, to show you exactly how the software works, with a few free tables only. If you are using the free version it will not greatly speed your game because as you have said yourself, someone still has to look up all the attack and crit tables manually. What you are asking may help the free/demo version, but since it stills mean entering all attack and crit results manually into the attack panel (whether by the GM or player), it defeats the main purpose of the software. You might as well go back to pen and paper.

That answers the "damage table" part of your question. Regarding initiative, I don't see how players can help with this at all. All init modifiers are already within Minion for each PC and NPC so the software does all of that for you. Players can't help with initiative.

Regarding "so each player can manage their attack", again Minion has all attacks for all PCs/NPCs and it remembers each character's last weapon/spell attack. If an attack needs to change, the GM chooses from a select box unique for each PC/NPC which lists their attack modes - about 2 seconds for the GM to change. Allowing the Player to choose their attack will simply slow down the game, since every attack would need tablet/device interaction from every player. We'd end up with the GM saying "Pete, you haven't chosen your attack yet", etc. Choosing attacks is something that should have been pre-declared at the start of the round anyway. A good GM will remember the declarations and when Minion says initiative for a given player, the GM would already have ensured the right attack is shown on the Minion attack panel.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: GangstaPawa on April 27, 2015, 07:12:27 AM
Hello,

Thanx for the answer. We will keep the pen & paper then!!

Have a great day!!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Cory Magel on April 27, 2015, 11:38:29 AM
With us the GM always asks us what all our initiatives are and used to write them on a white erase board, now he can just plug them into Combat Minion.  We all still make out own rolls though, you just need to plug them into the program as they come up.  We have a pretty 'on the ball' group that is usually pretty prepared, but having the attacks auto calc and crit looked up saves us a little time.

Still, I think this tool is much more effective for the GM tracking the 'bad guys' information than it is for individual players, assuming those players are well organized and paying attention.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 27, 2015, 07:03:28 PM
Our group lets Minion roll all initiative rolls for them which streamlines things considerably. They like to roll their attack and critical rolls though, which I type in of course. Automatic attack/crit table lookup and automatic updating of wounds is the huge speed gain if using the paid version. And also big time savings with automatic end-of-round upkeep, sequencing through initiative order, etc. I was also starting to use the NPC notes field more, to store their loot and gear for easy recall.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on July 24, 2015, 02:59:08 PM
I had an issue with my Browser and lost all the Minions Data and the install.

Is there a way to back up my Data so I don't lose it again?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on July 25, 2015, 07:35:12 AM
Yes, use the Backup/Restore function from the Settings menu to backup your PCs & NPCs/creatures. I recommend you backup after each session. Note that the weapon/crit data is not backed up, but you just need to enter your license key again to install that data.
Cheers

Title: Re: Rolemaster Combat Minion - Spacemaster????
Post by: mijimoe on September 23, 2015, 01:27:39 PM
Good afternoon:

This may have been asked before, and I know that there was some discussion some time ago, but I was curious if a Spacemaster iteration of the downloadable (full version) tables were available? I presently have both of the currently provided RMFRP and RMSS tables, but we are starting a Spacemaster campaign and it would be wonderful to use this automated system to that end.

Second Question: If a table is not currently available, it says in the Getting Started portion of the Rolemaster Combat Minion that you can "Install your own weapon / critical tables (use options menu)". I am unsure how this is done - can anyone provide an explanation in regards to this?

Thank you for your time in reviewing/commenting to this posting.

Mijimoe
Title: Re: Rolemaster Combat Minion - Spacemaster????
Post by: Merkir on September 23, 2015, 07:25:35 PM
This may have been asked before, and I know that there was some discussion some time ago, but I was curious if a Spacemaster iteration of the downloadable (full version) tables were available? I presently have both of the currently provided RMFRP and RMSS tables, but we are starting a Spacemaster campaign and it would be wonderful to use this automated system to that end.

Sorry, but no, and there are no plans to support SM tables.

Quote
Second Question: If a table is not currently available, it says in the Getting Started portion of the Rolemaster Combat Minion that you can "Install your own weapon / critical tables (use options menu)". I am unsure how this is done - can anyone provide an explanation in regards to this?

Thanks for pointing that out. Point 2 should be removed. I hadn't realised it is still there. There were plans to provide this functionality at one point but the number of people who say they would use it is too small, for the investment in time required to make it happen.

Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: twrharri on January 03, 2016, 08:55:45 PM
Hi,

First of all. I just today found this app and it sure looks superb. Great job! I bought the official RMSS tables right away and I've been simulating some combats with a promising results. We've been playing RMSS for almost 30 years making us RM veterans as well, so it looks this is going to be very refreshing addition for my gaming toolbox as a GM.

I was immediately able to spot a couple of annoying bugs, so I wonder where I could report them and does someone (the author maybe) knows when the next version will be released?

The bugs I stumbled across couple of times:
- Initiative list does not seem always to refresh when new combatants are added. The only way to make the new combatants to appear was to hit enter to reload the page using browser location url (Latest Chrome on OSX)
- Keeping record on parrying and spent OB per round per opponent and counting percentages of OB does not show correctly (50% parry just shows -50 or +50 and not 50% of OB). Not to mention there should appear an extra +5 for full parrying with a weapon.

The calculating should work like: Let's say there are 3 opponents, An Elf armed with a broadsword and a shield (OB 80) facing two orcs, one with a short bow and another with a scimitar.
On the first round the Elf decides she uses half of her OB to parry evenly for both of the attackers (making 25% of her OB per orc). Then she should have her DB+20 for parrying melee and her DB+20+shield bonus for missile - leaving her +40 OB in her own melee attack.
On the second round she decides to us the whole OB on parry, making DB+40+shield bonus for parrying missile and for melee DB+40+5(extra for using weapon as a shield). Then she still should have to make a roll with OB 0 for not fumbling. The app does not seem correctly to remember what percentage of parry was used between different combatants.

And then mandatory barrel of wishes:
- Combat round sequence should be visible and possibility to step trough (ie. Missile is before melee)
- Missile reloading time tracking would be very nice (it's tough for GM to keep track on the missile reloading rounds for number of NPC's)
- Armor / weapon breakage rules and keeping track of breakage factors
- Choosing between critical tables (ie. thrusting with a sword makes puncture crits etc)
- Healing counter (based on healing rates)

I did not read the whole thread and I bet the obvious has been asked many times, but why not open source licence so all the volunteers would be able to add the features and fix the bugs? I'm a professional programmer, so pulling the code down from github and commiting patches would be easy.

Thanks & cheers,
-Harri
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on January 04, 2016, 01:14:24 AM
First of all. I just today found this app and it sure looks superb. Great job! I bought the official RMSS tables right away and I've been simulating some combats with a promising results. We've been playing RMSS for almost 30 years making us RM veterans as well, so it looks this is going to be very refreshing addition for my gaming toolbox as a GM.

Thanks for the kind words and feedback. I'll try to address each point in turn.

Before I do that, I will just advise that this software does NOT enforce any rules. That is not its intended use. It is a play aid which helps do away with pen and paper (to a large extent) and the necessity for the hundreds of hardcopy tables. I'll allude to this in some of the answers below.

Quote
- Initiative list does not seem always to refresh when new combatants are added. The only way to make the new combatants to appear was to hit enter to reload the page using browser location url (Latest Chrome on OSX)

At the start of each encounter you should add all combatants that are likely to take part, even if some will only join part way through. Simply skip their initiative (which is not seen by players anyway) until they enter. Alternatively if you forget, simply add the new combatants after the end of a round and start a new encounter. It's only an extra click and the state of all combatants will remain as they were at the end of the previous round. Note that initiative only changes at the whim of the GM, since different play groups will enact initiative differently.

Quote
- Keeping record on parrying and spent OB per round per opponent and counting percentages of OB does not show correctly (50% parry just shows -50 or +50 and not 50% of OB).

I agree this is a little ambiguous. It is not a % of OB. It is an absolute amount. So for example if you have OB=140, you can enter a parry of 140. I agree I should remove the % to avoid ambiguity, leaving only the (absolute) value shown within the brackets. And as always with this app, you can override or choose a different value by simply typing in the amount of parry instead.

Quote
Not to mention there should appear an extra +5 for full parrying with a weapon.

I'm not aware of that rule. Is that a RMSS-specific rule?

Quote
The calculating should work like: Let's say there are 3 opponents, An Elf armed with a broadsword and a shield (OB 80) facing two orcs, one with a short bow and another with a scimitar.
On the first round the Elf decides she uses half of her OB to parry evenly for both of the attackers (making 25% of her OB per orc). Then she should have her DB+20 for parrying melee and her DB+20+shield bonus for missile - leaving her +40 OB in her own melee attack.
On the second round she decides to us the whole OB on parry, making DB+40+shield bonus for parrying missile and for melee DB+40+5(extra for using weapon as a shield). Then she still should have to make a roll with OB 0 for not fumbling. The app does not seem correctly to remember what percentage of parry was used between different combatants.

I'm glad you added this example because it shows how difficult it would be to implement this as a rule (which I would not want to do anyway). In fact you've only shown a simple example. What about PCs with 2 weapons? What about monsters with 4 (or more?) arms each wielding a weapon? What about rules where you can only parry combatants you are actively attacking? You can see that parry soon gets completely out of hand.

Add to this that many play groups house-rule the way they like to do parry (as evidence see the myriad of forum threads here on the topic) and it soon becomes an exercise in futility trying to write software to handle it.

So I defer to my original excuse (which it is) that this software does not try to enforce rules. However you were tracking parry using pen and paper you will need to continue to do, and enter the appropriate parry amounts where appropriate.

Having said that, one thing I could have added to the software is a simple record of how much OB each combatant has "expended" and/or "pre-declared" each round as a visual reminder to the GM as to how much they have left. This would still have the complexity of requiring multiple stats for multiple weapons (perhaps as many as 8 for exotic monsters???). You can probably see why I kept away from parry record-keeping and left it to how the gaming group does it manually.

Quote
And then mandatory barrel of wishes:
- Combat round sequence should be visible and possibility to step trough (ie. Missile is before melee)

This is ruleset-specific. There is no such thing in RM Classic for example. And again many play groups will have round sequences with different phases. I have provided a very generic initiative system which should be usable in any ruleset where a particular phase requires combatants to be ordered by initiative. You can scroll through the initiative sequence as many times as you want, for each phase within your round.

Quote
- Missile reloading time tracking would be very nice (it's tough for GM to keep track on the missile reloading rounds for number of NPC's)

Agree. There is no inventory within the app. It's a combat/encounter aid.

Quote
- Choosing between critical tables (ie. thrusting with a sword makes puncture crits etc)

Just change it! If the app gives 12BS, simply change it to 12BP. That's why every result in the app is shown within a text field you can edit. You can change almost every value the app provides - every bonus, penalty, attack result, crit result, etc. IMO this is absolutely necessary and why I say the app does not enforce any rules, nor should it.

Quote
I did not read the whole thread and I bet the obvious has been asked many times, but why not open source licence so all the volunteers would be able to add the features and fix the bugs? I'm a professional programmer, so pulling the code down from github and commiting patches would be easy.

That makes a number of assumptions, like the fact that someone (me) is willing to take the time to merge/commit the 3rd party patches and re-release the software. As much as I'd like to, I have been very up-front about my position. This is purely hobby software, written one weekend, for private use. Only when I saw that it was good enough for others did I release it to the RM community for free use, but with very clear disclaimers that I make no guarantees that I will be able to support the software. Having said that I always try to answer questions here, especially when raised as well as you have done.

I'd be very happy to discuss the possibility of handing over the software for others to manage. I'd need to think about that somewhat, and prefer to wait until the release of RMU to see where Combat Minion fits in.

Again, thanks for the feedback. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: twrharri on January 04, 2016, 06:12:11 PM

Hi!

Thanks for replying so quickly. I spent quite many hours of testing the app and then wrote my reply. I today realised that gave wrong information about the ruleset we're using. I meant to state we're using the grand old RM2 rules and not RMSS. Sorry about confusion.

Quote
Thanks for the kind words and feedback. I'll try to address each point in turn.

This is just great. I'm amazed how much effort again you gave to my humble post.

Quote
It's only an extra click and the state of all combatants will remain as they were at the end of the previous round. Note that initiative only changes at the whim of the GM, since different play groups will enact initiative differently.

I agree and see your point. One thing - could it be possible to pick the combatants from the "Initiative" line as well? I found it slightly frustrating to pick "Orc fighter 13" from the NPC list when of the name of combatant is already next to as "Initiative: Orc fighter 13". It would be so nice to be able to just click there to get it to "Attacker:" or "Defender:".

Quote
I agree this is a little ambiguous. It is not a % of OB. It is an absolute amount.
So for example if you have OB=140, you can enter a parry of 140. I agree I should remove the % to avoid ambiguity, leaving only the (absolute) value shown within the brackets.

This makes sense as well. It might make sense to let the % go.

Quote
Quote
Not to mention there should appear an extra +5 for full parrying with a weapon.

I'm not aware of that rule. Is that a RMSS-specific rule?


As said, I got initially the ruleset wrong. That's at least in RM2. There, in the Arms Law, table 8.2.5, "One-Handed arms" shield bonus is 5 and footnote which states: "Can only be used if weapon not used to attack with or if 100% of OB us used to parry (see section 4.3)". Under 4.3 - Parrying melee attacks the last bullet states: "If a combatant elects to parry with a weapon with his entire OB, he receives the 'shield' bonus for his weapon".

Quote
You can see that parry soon gets completely out of hand.

Indeed. I started to form the whole logic as well in my mind and got pretty much exhausted on the complexity what modelling that would bring. I take my words back about this.  ;)

Quote
Having said that, one thing I could have added to the software is a simple record of how much OB each combatant has "expended" and/or "pre-declared" each round as a visual reminder to the GM as to how much they have left.

Something like this might been easing up the whole complexity of how much OB was used by who (especially with NPC's). Thumbs up for this possible route of development.

Quote
You can scroll through the initiative sequence as many times as you want, for each phase within your round.

Yes. This is what I figured I have to do. Check.

Quote
Just change it! If the app gives 12BS, simply change it to 12BP. That's why every result in the app is shown within a text field you can edit. You can change almost every value the app provides - every bonus, penalty, attack result, crit result, etc. IMO this is absolutely necessary and why I say the app does not enforce any rules, nor should it.

Perfect! Thanks for the hint!

Quote
That makes a number of assumptions, like the fact that someone (me) is willing to take the time to merge/commit the 3rd party patches and re-release the software. As much as I'd like to, I have been very up-front about my position. This is purely hobby software, written one weekend, for private use.

You've already done magnificent job in releasing this app and providing much help you already have.

Quote
I'd be very happy to discuss the possibility of handing over the software for others to manage. I'd need to think about that somewhat, and prefer to wait until the release of RMU to see where Combat Minion fits in.

Exciting times we're living with RMU, indeed. I'll continue keeping eye on this thread for news about possible future releases and/or your other announcements.

Quote
Again, thanks for the feedback. Cheers.

You're welcome and thanks again for taking time to answer to me.

Best wishes,
-Harri
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on January 06, 2016, 06:35:24 PM
Rolemaster Combat Minion - NEW RELEASE

v1.4.2 (6 Jan 2016)
   - modified attacker parry text on combat panel to remove % ambiguity
   - made Actor clickable to select as current Attacker/Defender
   - updated FAQ
   - updated Getting Started

DESCRIPTION
This version removed the ambiguity regarding the way Attacker Parry works. It also makes the Actor clickable to select it as the Attacker (or Defender)

A reminder, the free web app can be found at  www.web.com.au/rolemaster/minion (http://www.web.com.au/rolemaster/minion).
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Aquilifer on January 15, 2016, 04:28:11 PM
I need to update my combat minion to the new version, How i can do it?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on January 15, 2016, 07:22:41 PM
The new version of the software is auto-detected and auto-downloaded/updated. A little pop-up window tells you the download/update is in progress. Since the file size is so small, that pop-up may be very quick and easily missed.

That's what should happen, but I can't guarantee it for every browser/platform. For those that didn't auto-update, please do the following:

1. Ensure you still have your Minion License Key info
2. Back up your Minion DB from the settings menu
3. Clear your browser cache (all items except passwords will work). It will wipe the old version of Minion.
4. Close/shut down the browser entirely, then reopen it to www.web.com.au/rolemaster/minion (http://www.web.com.au/rolemaster/minion)
5. From the settings menu, install licensed tables and restore your Minion DB
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Aquilifer on January 16, 2016, 05:37:47 AM

 ok updated following your instructions

 I was using google chrome Versión 47.0.2526.111 m

Thanks!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: JUNKdeLUXE on March 03, 2016, 10:17:39 PM
So.. I've played with it a little (bought the RM2 licensing).


It works great.. but I still have to keep a seperate track of how much I have parried with, did I use my shield DB etc. And when I'm defending I can't even see my total OB so I have no way of knowing how much I can parry with. In the app I could say I parried with 50 OB.. but if I only have 40 (which I can't see in the defender window).


Another thing I stumbled on is that I can't see why I have the penalties. You're bleeding, stunned for 2 rounds, and have taken 40% of your total hitpoints in damage, but if you are not 100% sure of the rules (or if they are house ruled) you can't see what wound gives what penalty.


I had high hopes for this little tool. It could be great - but unfortunately I don't think we will be using it for the time being.


It doesn't scale well on my tablet as well - very hard to change attack type (Sony Experia Z2 - so decent size).


If you could make it a very lightweight "view" of this so it would be used for crit/hit damage lookup, with ease of use, it would be of much better use to us. Then we wouldn't have to use the books to look up damage, and will continue to use paper to track everything.


Sorry for the harsh review - I really had high hopes for this.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on March 07, 2016, 07:23:51 PM
Merkir

Is there Any chance at all the you could add a Button to add and subtract Power points from spells cast without having to actually Open and edit the Full Character?

Also the post previous to mine has some great ideas between the Character sheet and the Combat window.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Malim on April 04, 2016, 09:34:36 AM
In our setting I as a player do all the weapon table work and the GM just does Crits and keeps track of the creatures... I by now can almost predict the HP and crit from any weapon on an AT :)
So that can be an idea if you wanna take a load of the GM!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 22, 2016, 08:18:20 PM
HawksNut has just brought to my attention an error in the RMSS/FRP data file in which the Spear and Javelin tables were mistakenly given the same internal identifier. I have corrected the data file. Please re-install the tables and if any of your characters are using Spear, please choose/save Spear again to fix. Apologies for any inconvenience.

Note that this only affects the RMSS/FRP data file. The RM2/Classic data file uses completely different identifiers and I have checked to ensure the Spear and Javelin are unique.

Thanks for spotting this, HawksNut. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Pazuzu on June 10, 2016, 03:47:37 PM
Is there a way to get the app to automatically track the penalties for low Power Points (PP) the same way it does for low HP?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on June 10, 2016, 10:12:21 PM
Is there a way to get the app to automatically track the penalties for low Power Points (PP) the same way it does for low HP?

If you (or anybody else) could help by pointing me to the rule on penalties for low PP, I'll take a look. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Pazuzu on June 12, 2016, 09:37:49 PM
It's under the modifiers for spell casting. RMSS core book, pg 106, table T-4.6.

It would only affect a spell casting maneuver, but it is a handy penalty to have the Combat Minion calculate automatically.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Pazuzu on June 12, 2016, 09:43:01 PM
Oh, I almost forgot to add.

Thank you very much for the Combat Minion tool as well as your monitoring of the forums for questions.

Your efforts are greatly appreciated at my table. It has helped IMMENSLY with getting players new to RM to enjoy the game instead of running in fear of math.

While I saw that you were avoiding being paid royalties due to future support qualms, if you have a go fund me site thingy or paypal, I for one would be happy to throw a ducat or two your way in gratitude for your work. Assuming the hosts of this forum do not frown on such mentions.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on June 14, 2016, 12:22:07 AM
Thanks for the kind words. I just read the RMSS rules you indicated. It is a lot more involved than RM2/Classic and I see that if a caster has used more than 25% of their PP, they must roll a spell casting static maneuver to successfully cast. I agree that it would be useful to track the PP loss modifier, which is one of four possible values, 0%, -10%, -20% or -30%. I will put it on the To Do list. Note however that Combat Minion will not really be able to apply the modifier in any meaningful way. It would be able to show a visual indicator in some way as to the magnitude of the penalty, but Minion only applies modifiers to actual combat rolls, eg. OB (offensive bonus) or DS (Directed Spell bonus), which this modifier doesn't affect.

Looking at the user interface, I'm wondering if the PP (Power Point) column, which gives the max and remaining PP, could be colour coded to indicate the 4 different levels of PP loss modifier? Eg:
white: no penalty
yellow: -10%
orange: -20%
red: -30%

Thanks for the feedback.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tbigness on June 14, 2016, 07:25:41 AM
Oh, I almost forgot to add.

Thank you very much for the Combat Minion tool as well as your monitoring of the forums for questions.

Your efforts are greatly appreciated at my table. It has helped IMMENSLY with getting players new to RM to enjoy the game instead of running in fear of math.

While I saw that you were avoiding being paid royalties due to future support qualms, if you have a go fund me site thingy or paypal, I for one would be happy to throw a ducat or two your way in gratitude for your work. Assuming the hosts of this forum do not frown on such mentions.

This was one rule that we do without. I have never used it and Magical PC's are already hampered a lot let alone more penalties to casting just because. To have something that tracks this but is optional to ignore would be OK but I would not have it as required.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on July 15, 2016, 11:06:04 PM
It also would still be Nice to have a Column for tracking endurance, as well as a Button to add subtract from the total remaining for it. To go along with the button to add subtract from power points, without having to open the full edit sheet..

Pretty Please!! :-)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Ludaranor on July 22, 2016, 07:26:48 AM
Hi, I tried to reinstall Rolemaster Combat Minion on my new computer using the licence codes I received when I bought it back in 2014 but it doesn't seems to work.  The downloadind and installation pop-up window stays like this (I let it run for about an hour):
Authorising and Downloading ...

Installing...

Do I need new codes?

Thank you!


Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on July 22, 2016, 04:54:04 PM
I bought Mine when it first released and My Same code has worked on every reinstillation and new compter (even win 10) I have updated on.

I use Chrome.

You might give the Designer more info like what browser you are using. 
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on July 22, 2016, 06:47:01 PM
Hi, I tried to reinstall Rolemaster Combat Minion on my new computer using the licence codes I received when I bought it back in 2014 but it doesn't seems to work.  The downloadind and installation pop-up window stays like this (I let it run for about an hour):
Authorising and Downloading ...

Installing...

Do I need new codes?

Thank you!

I just tested installation of the licensed tables for both RM2/Classic and RMSS/FRP and both installations worked for me. So that's good news. Note that if installation takes more than 10 seconds, something is wrong.

Ludaranor, could you please PM me with your license number and I'll investigate, firstly by using the original code supplied to you. Also as Warl mentions, any extra information regarding your software/hardware would be helpful.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Ludaranor on July 22, 2016, 09:26:54 PM
Thank you for your answers, I tried using Chrome and it worked perfectly (I suppose I shouldn't have tried on Microsoft Edge  ::) ). 

Thanks again!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on July 23, 2016, 08:27:29 AM
Yes. Unfortunately Minion doesn't work with Edge. It works with all other major browsers, including Internet Explorer. Microsoft allows you to change between Edge or Internet Explorer quite easily. Just go to Edge settings and choose "Open with Internet Explorer". Minion will then work fine.

My advice though is to use a better browser like Chrome, Firefox or Safari.

For those that are interested, the precise error message Edge returns is "Invalid argument." This is not nearly descriptive enough for me to work out what's wrong. The code works perfectly in other browsers. But anyone who's had to cope with cross-browser development would know that this is typical from Microsoft. It's why Microsoft in the past has provided a number of "compatibility modes" for IE, which the user can change to as required. Microsoft has been even lazier this time, simply allowing a quick swap over to IE when a site doesn't work properly.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Liquid Cobalt on August 01, 2016, 05:23:31 PM
I came here after watching a video about RCM on Youtube (https://www.youtube.com/watch?v=4M7WjRS9MDM). I wasn't sure what Edition of Rolemaster was supported by the application so i took out my Arms Law & Claw Law (#1100, ISBN 1-55806-090-1) and compared the two main attacks results.The first attack was the Battleaxe vs. AT 8 with a final attack of 92 resulting in a 15BS Hit. I got the same from my Book, so i was hoping it was the same Edition. But the other attack (Broadsword, vs AT 8, modified Roll 97) didn't give the same result as my Book! You get a 12BP while my Book says 12AK!? I also tried the free web-app and got the same outcome. Is this because this is made for another Edition or is there an error in the tables (Book or App)? And if it is the very last option, is there a way to edit the tables?

Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Warl on August 01, 2016, 05:35:09 PM
there are two licenses versions for RCM. So depending on which you get, one is RMC/RM2 and the other is RMFRP/RMSS
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Liquid Cobalt on August 01, 2016, 05:54:29 PM
Ok, got that. But what tables are used in the free version? As i understood it the free version uses the real tables (RMC or RMSS?) but does come with only a few selected ones. If those are RMC-tables the 12BP-Hit from the example given is wrong. I just want to be sure that, when i buy the RMC license i get the exact same tables i got in my book and seeing that video made me unsure about it.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on August 01, 2016, 11:54:03 PM
Ok, got that. But what tables are used in the free version? As i understood it the free version uses the real tables (RMC or RMSS?) but does come with only a few selected ones. If those are RMC-tables the 12BP-Hit from the example given is wrong. I just want to be sure that, when i buy the RMC license i get the exact same tables i got in my book and seeing that video made me unsure about it.

Until today I had thought that the weapon tables for RM2 and RM Classic were identical, but sure enough when I checked my actual hardcopy versions, the Broadsword table results have been shifted up by 1 (one). I then checked a few other weapon tables at random and they were identical. So apparently only the Broadsword table is different. Perhaps ICE can shed some light? And are any other tables different? (I won't laboriously try to check manually)

The free/demo version of Minion includes a few sample tables from RM Classic.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: NicholasHMCaldwell on August 02, 2016, 12:45:18 AM
The freelance team who worked on RM Classic discovered that there were variations in the attack tables across various *printings* of RM2 Arms Law.

Best wishes,
Nicholas
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Liquid Cobalt on August 02, 2016, 04:46:36 AM
Did they report how huge these variations are? I mean if there are only some small shifts (like 3 tables shifted 1-2 lines up or down) or are there many or major changes? Sorry about being a PITA but if i am to pay $20 for a license for a list of numbers (which i should technically already own by owning the books  :-\ ) i want to make sure what i am getting!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: NicholasHMCaldwell on August 02, 2016, 08:55:22 AM
Did they report how huge these variations are? I mean if there are only some small shifts (like 3 tables shifted 1-2 lines up or down) or are there many or major changes? Sorry about being a PITA but if i am to pay $20 for a license for a list of numbers (which i should technically already own by owning the books  :-\ ) i want to make sure what i am getting!

From memory, it was all minor stuff.

Best wishes,
Nicholas
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: vroomfogle on August 02, 2016, 09:08:49 AM
Yes, all very minor.   I don't recall specifics but if all the Broadsword entries were shifted one that would have been one of the large differences.  Most of it was small changes to individual results (one 'cell' for roll/AT) here and there.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Liquid Cobalt on August 06, 2016, 02:12:27 PM
Thanks for all the info. Going to get the licenses now.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Rodtaz on September 23, 2016, 11:57:18 AM
I didn't get emailed the license code. I bought in RPG Now.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on September 24, 2016, 04:11:02 AM
The lcense code should be in the receipt email sent to you by rpgnow. It's in large red font. Can you check that email and confirm back here? If you still have trouble please PM me and I'll try to sort out what is wrong. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: CDBoulton on December 15, 2016, 01:31:44 AM
Hello a question on RM combat minion. When compiling a database of characters I would like to be able to have a bunch of separate text files that equate to a bunch of separate monsters. Then be able to paste the particular monsters into the program to create an encounter.

Is this possible? I try and get various format errors.

Thanks

Chris
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on December 17, 2016, 04:06:28 AM
Hello a question on RM combat minion. When compiling a database of characters I would like to be able to have a bunch of separate text files that equate to a bunch of separate monsters. Then be able to paste the particular monsters into the program to create an encounter.

Is this possible? I try and get various format errors.

Thanks

Chris

Hi Chris,

Editing text files to do that would be very prone to error as you've already found. The text files are really only meant for backups and restores. To that end, you could enter a set of PCs and NPCs, back it up to a text file, and restore it at any time in the future. You could do that multiple times to create multiple sets of different PCs & NPCs if you wish. However editing those backup files (which is what I assume you are doing) will be difficult to maintain the correct formatting.

I think using the app in the normal way, by simply adding all of the NPCs you think will be used for your session or campaign, and then selecting the appropriate NPCs for each encounter with appropriate use of labelling/keywords, is the easier method.

Cheers
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Ynglaur on December 17, 2016, 08:13:20 PM
Any rough idea of a timeline for Arcane Companion and Fire & Ice for RMFRP/RMSS?  With RMU taking so long, I'd be tempted to buy the whole ERA package for RMFRP/RMSS in the meantime if it had those two books.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Voriig Kye on December 19, 2016, 05:13:48 AM
Any rough idea of a timeline for Arcane Companion and Fire & Ice for RMFRP/RMSS?  With RMU taking so long, I'd be tempted to buy the whole ERA package for RMFRP/RMSS in the meantime if it had those two books.

I think you are posting in the wrong thread, this is for Combat Minion.

You can vote for your favorite package for ERA in this thread (http://www.ironcrown.com/ICEforums/index.php?topic=16953).
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Ynglaur on December 19, 2016, 07:52:25 AM
Any rough idea of a timeline for Arcane Companion and Fire & Ice for RMFRP/RMSS?  With RMU taking so long, I'd be tempted to buy the whole ERA package for RMFRP/RMSS in the meantime if it had those two books.

I think you are posting in the wrong thread, this is for Combat Minion.

You can vote for your favorite package for ERA in this thread (http://www.ironcrown.com/ICEforums/index.php?topic=16953).
Oops!  You're correct.  Sorry about that.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: E-Warden on February 18, 2017, 10:01:30 PM
Is there a way to reset PC's and NPC/creature back to unwounded/fresh state without going in and manually changing/removing all states?
Thanks

Another bonus would be adding feats like Tinsile and Regeneration for PC's
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 19, 2017, 07:17:09 AM
Good question but unfortunately not. I agree it would be a good addition.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: jnelson871 on February 27, 2017, 06:48:51 PM
Did the Fumble tables ever get added to this or are they still on the todo list?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 27, 2017, 09:46:07 PM
Unfortunately no. The tables are actually installed alongside all the other tables, but I haven't written the code to provide functionality to properly access them. Apologies for this. Real life trumps hobby software in this case, and to be honest I can't guarantee any time frames at all due to higher priorities.

In looking into it and for your reference, I listed all of the installed tables from the licensed table data below. As you can see, all the fumbles and spell failure tables are there, even the Arcane Companion spell failures, but alas they have no user interface or other functionality yet.

Code: [Select]
RM2/Classic

Tables Installed:
1. RM2/Classic Core - Attack Table: Armored Fist
2. RM2/Classic Core - Attack Table: Battle Axe
3. RM2/Classic Core - Attack Table: Bola
4. RM2/Classic Core - Attack Table: Broadsword
5. RM2/Classic Core - Attack Table: Club
6. RM2/Classic Core - Attack Table: Composite Bow
7. RM2/Classic Core - Attack Table: Dagger
8. RM2/Classic Core - Attack Table: Falchion
9. RM2/Classic Core - Attack Table: Flail
10. RM2/Classic Core - Attack Table: Handaxe
11. RM2/Classic Core - Attack Table: Heavy Crossbow
12. RM2/Classic Core - Attack Table: Javelin
13. RM2/Classic Core - Attack Table: Lance
14. RM2/Classic Core - Attack Table: Light Crossbow
15. RM2/Classic Core - Attack Table: Long Bow
16. RM2/Classic Core - Attack Table: Mace
17. RM2/Classic Core - Attack Table: Main Gauche
18. RM2/Classic Core - Attack Table: Morning Star
19. RM2/Classic Core - Attack Table: Polearm
20. RM2/Classic Core - Attack Table: Quarterstaff
21. RM2/Classic Core - Attack Table: Rapier
22. RM2/Classic Core - Attack Table: Scimitar
23. RM2/Classic Core - Attack Table: Short Bow
24. RM2/Classic Core - Attack Table: Short Sword
25. RM2/Classic Core - Attack Table: Sling
26. RM2/Classic Core - Attack Table: Spear
27. RM2/Classic Core - Attack Table: Two-Handed Sword
28. RM2/Classic Core - Attack Table: War Hammer
29. RM2/Classic Core - Attack Table: War Mattock
30. RM2/Classic Core - Attack Table: Whip
31. RM2/Classic Core - Attack Table: Shock Bolt
32. RM2/Classic Core - Attack Table: Water Bolt
33. RM2/Classic Core - Attack Table: Ice Bolt
34. RM2/Classic Core - Attack Table: Fire Bolt
35. RM2/Classic Core - Attack Table: Lightning Bolt
36. RM2/Classic Core - Attack Table: Cold Ball
37. RM2/Classic Core - Attack Table: Fire Ball
38. RM2/Classic Core - Attack Table: Beak Pincher (Small)
39. RM2/Classic Core - Attack Table: Beak Pincher (Medium)
40. RM2/Classic Core - Attack Table: Beak Pincher (Large)
41. RM2/Classic Core - Attack Table: Beak Pincher (Huge)
42. RM2/Classic Core - Attack Table: Bite (Small)
43. RM2/Classic Core - Attack Table: Bite (Medium)
44. RM2/Classic Core - Attack Table: Bite (Large)
45. RM2/Classic Core - Attack Table: Bite (Huge)
46. RM2/Classic Core - Attack Table: Brawling (Small)
47. RM2/Classic Core - Attack Table: Brawling (Medium)
48. RM2/Classic Core - Attack Table: Brawling (Large)
49. RM2/Classic Core - Attack Table: Brawling (Huge)
50. RM2/Classic Core - Attack Table: Claw Talon (Small)
51. RM2/Classic Core - Attack Table: Claw Talon (Medium)
52. RM2/Classic Core - Attack Table: Claw Talon (Large)
53. RM2/Classic Core - Attack Table: Claw Talon (Huge)
54. RM2/Classic Core - Attack Table: Fall Crush (10' Small)
55. RM2/Classic Core - Attack Table: Fall Crush (50' Medium)
56. RM2/Classic Core - Attack Table: Fall Crush (100' Large)
57. RM2/Classic Core - Attack Table: Fall Crush (>100' Huge)
58. RM2/Classic Core - Attack Table: Grapple Grasp Envelope Swallow (Small)
59. RM2/Classic Core - Attack Table: Grapple Grasp Envelope Swallow (Medium)
60. RM2/Classic Core - Attack Table: Grapple Grasp Envelope Swallow (Large)
61. RM2/Classic Core - Attack Table: Grapple Grasp Envelope Swallow (Huge)
62. RM2/Classic Core - Attack Table: Horn Tusk (Small)
63. RM2/Classic Core - Attack Table: Horn Tusk (Medium)
64. RM2/Classic Core - Attack Table: Horn Tusk (Large)
65. RM2/Classic Core - Attack Table: Horn Tusk (Huge)
66. RM2/Classic Core - Attack Table: MA Strikes (Small)
67. RM2/Classic Core - Attack Table: MA Strikes (Medium)
68. RM2/Classic Core - Attack Table: MA Strikes (Large)
69. RM2/Classic Core - Attack Table: MA Strikes (Huge)
70. RM2/Classic Core - Attack Table: MA Sweeps (Small)
71. RM2/Classic Core - Attack Table: MA Sweeps (Medium)
72. RM2/Classic Core - Attack Table: MA Sweeps (Large)
73. RM2/Classic Core - Attack Table: MA Sweeps (Huge)
74. RM2/Classic Core - Attack Table: Ram Butt Bash Knockdown (Small)
75. RM2/Classic Core - Attack Table: Ram Butt Bash Knockdown (Medium)
76. RM2/Classic Core - Attack Table: Ram Butt Bash Knockdown (Large)
77. RM2/Classic Core - Attack Table: Ram Butt Bash Knockdown (Huge)
78. RM2/Classic Core - Attack Table: Stinger (Small)
79. RM2/Classic Core - Attack Table: Stinger (Medium)
80. RM2/Classic Core - Attack Table: Stinger (Large)
81. RM2/Classic Core - Attack Table: Stinger (Huge)
82. RM2/Classic Core - Attack Table: Tiny (1st attack)
83. RM2/Classic Core - Attack Table: Tiny (after 1st crit)
84. RM2/Classic Core - Attack Table: Tiny (after 2nd crit)
85. RM2/Classic Core - Attack Table: Tiny (after 3rd crit)
86. RM2/Classic Core - Attack Table: Trample Stomp (Small)
87. RM2/Classic Core - Attack Table: Trample Stomp (Medium)
88. RM2/Classic Core - Attack Table: Trample Stomp (Large)
89. RM2/Classic Core - Attack Table: Trample Stomp (Huge)
90. RM2/Classic Core - Critical Table: Grappling
91. RM2/Classic Core - Critical Table: Krush
92. RM2/Classic Core - Critical Table: Martial Arts Strikes
93. RM2/Classic Core - Critical Table: Martial Arts Sweeps
94. RM2/Classic Core - Critical Table: Puncture
95. RM2/Classic Core - Critical Table: Slash
96. RM2/Classic Core - Critical Table: Tiny
97. RM2/Classic Core - Critical Table: Unbalancing
98. RM2/Classic Core - Critical Table: Normal Weapon (Lge Creature)
99. RM2/Classic Core - Critical Table: Magic Weapon (Lge Creature)
100. RM2/Classic Core - Critical Table: Mithril Weapon (Lge Creature)
101. RM2/Classic Core - Critical Table: Holy Arms (Lge Creature)
102. RM2/Classic Core - Critical Table: Slaying Weapon (Lge Creature)
103. RM2/Classic Core - Critical Table: Normal Weapon (Super Lge Creature)
104. RM2/Classic Core - Critical Table: Magic Weapon (Super Lge Creature)
105. RM2/Classic Core - Critical Table: Mithril Weapon (Super Lge Creature)
106. RM2/Classic Core - Critical Table: Holy Arms (Super Lge Creature)
107. RM2/Classic Core - Critical Table: Slaying Weapon (Super Lge Creature)
108. RM2/Classic Core - Critical Table: Cold
109. RM2/Classic Core - Critical Table: Electricity
110. RM2/Classic Core - Critical Table: Heat
111. RM2/Classic Core - Critical Table: Impact
112. RM2/Classic Core - Critical Table: Normal Spell (Lge Creature)
113. RM2/Classic Core - Critical Table: Slaying Spell (Lge Creature)
114. RM2/Classic Core - Critical Table: Normal Spell (Super Lge Creature)
115. RM2/Classic Core - Critical Table: Slaying Spell (Super Lge Creature)
116. RM2/Classic Core - Fumble Table: One-Handed Arms
117. RM2/Classic Core - Fumble Table: Two-Handed Arms
118. RM2/Classic Core - Fumble Table: Bows
119. RM2/Classic Core - Fumble Table: Mounted Arms
120. RM2/Classic Core - Fumble Table: Spear and Pole Arms
121. RM2/Classic Core - Fumble Table: Thrown Arms
122. RM2/Classic Core - Fumble Table: MA Strikes
123. RM2/Classic Core - Fumble Table: MA Sweeps
124. RM2/Classic Core - Fumble Table: Natural Attack (non-weapon)
125. RM2/Classic Core - Fumble Table: Animal (non-weapon)
126. RM2/Classic Core - Spell Failure Table: Attack Spells
127. RM2/Classic Core - Spell Failure Table: Non-Attack Spells
128. Companion III - Critical Table: Disruption
129. Arcane Companion - Attack Table: Mana Ball
130. Arcane Companion - Attack Table: Mana Bolt
131. Arcane Companion - Attack Table: Void Ball
132. Arcane Companion - Attack Table: Void Bolt
133. Arcane Companion - Critical Table: Mana
134. Arcane Companion - Critical Table: Void
135. Arcane Companion - Spell Failure Table: Arcane Spells - Elemental
136. Arcane Companion - Spell Failure Table: Arcane Spells - Other
137. Fire & Ice Elemental Companion - Attack Table: Aether Ball
138. Fire & Ice Elemental Companion - Attack Table: Aether Bolt
139. Fire & Ice Elemental Companion - Attack Table: Air Bolt
140. Fire & Ice Elemental Companion - Attack Table: Boulder
141. Fire & Ice Elemental Companion - Attack Table: Cold Bolt
142. Fire & Ice Elemental Companion - Attack Table: Force Bolt
143. Fire & Ice Elemental Companion - Attack Table: Nether Ball
144. Fire & Ice Elemental Companion - Attack Table: Nether Bolt
145. Fire & Ice Elemental Companion - Attack Table: Steam Bolt
146. Fire & Ice Elemental Companion - Critical Table: Arcane Aether
147. Fire & Ice Elemental Companion - Critical Table: Arcane Nether
148. Martial Arts Companion - Attack Table: Chigiriki
149. Martial Arts Companion - Attack Table: Kama
150. Martial Arts Companion - Attack Table: Katana (MAComp)
151. Martial Arts Companion - Attack Table: Metal Whip
152. Martial Arts Companion - Attack Table: Nanchaku
153. Martial Arts Companion - Attack Table: Tetsubo
154. Martial Arts Companion - Attack Table: Three-Section Staff
155. Martial Arts Companion - Attack Table: Wakizashi
156. Martial Arts Companion - Critical Table: Locking Holds
157. Martial Arts Companion - Critical Table: Nerve Strikes
158. The Armory - Attack Table: Bastard Axe
159. The Armory - Attack Table: Bastard Sword
160. The Armory - Attack Table: Cutlass
161. The Armory - Attack Table: Foil
162. The Armory - Attack Table: Great Sword
163. The Armory - Attack Table: Knife
164. The Armory - Attack Table: Long Scimitar
165. The Armory - Attack Table: Long Sword
166. The Armory - Attack Table: Katana (Armory)
167. The Armory - Attack Table: Kyotetsu-shoge
168. The Armory - Attack Table: Nagamaki
169. The Armory - Attack Table: Naginata
170. The Armory - Attack Table: Ninjato
171. The Armory - Attack Table: No-Dachi
172. The Armory - Attack Table: Shuriken
173. The Armory - Attack Table: Wakazashi
174. The Armory - Attack Table: Comet Hammer
175. The Armory - Attack Table: Jitte
176. The Armory - Attack Table: Nunchaku
177. The Armory - Attack Table: Rope Dart
178. The Armory - Attack Table: Sai
179. The Armory - Attack Table: Steel Whip
180. The Armory - Attack Table: Three Section Staff
181. The Armory - Attack Table: Tiger Claw
182. The Armory - Attack Table: Tiger Hook
183. The Armory - Attack Table: War Fan
184. The Armory - Attack Table: Bardiche
185. The Armory - Attack Table: Beaked Axe
186. The Armory - Attack Table: Bec de Corbin
187. The Armory - Attack Table: Fauchard
188. The Armory - Attack Table: Glaive
189. The Armory - Attack Table: Guisarme
190. The Armory - Attack Table: Harpoon
191. The Armory - Attack Table: Heavy Spear
192. The Armory - Attack Table: Lucerne Hammer
193. The Armory - Attack Table: Man Catcher
194. The Armory - Attack Table: Military Fork
195. The Armory - Attack Table: Partisan
196. The Armory - Attack Table: Pike
197. The Armory - Attack Table: Pole Axe
198. The Armory - Attack Table: Ranseur
199. The Armory - Attack Table: Trident
200. The Armory - Attack Table: Aklys
201. The Armory - Attack Table: Blowpipe
202. The Armory - Attack Table: Boomerang
203. The Armory - Attack Table: Cat-o-Nine Tails
204. The Armory - Attack Table: Dart
205. The Armory - Attack Table: Gladiators Net
206. The Armory - Attack Table: Hand Crossbow
207. The Armory - Attack Table: Nodwick
208. The Armory - Attack Table: Lasso
209. The Armory - Attack Table: Mullet
210. The Armory - Attack Table: Staff Sling
211. The Armory - Attack Table: Atlatl/Woomera
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Jacknight on March 08, 2017, 04:15:17 PM
Hello,
How is it possible to handle magical weapon bonus ?
Is it possible to create/customize my own weapon (according that I use standard existing critical tables) ?

For instance, if I want different armor AT ajustement for my weapon.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 09, 2017, 12:03:13 AM
Hello,
How is it possible to handle magical weapon bonus ?
Is it possible to create/customize my own weapon (according that I use standard existing critical tables) ?

For instance, if I want different armor AT ajustement for my weapon.

When creating a character (PC, NPC or creature), six slots are available to enter their weapons/attacks. For each weapon you also enter the total offensive bonus (OB), including any magical or other modifiers for the weapon itself.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: gweihl on April 18, 2017, 09:13:11 PM
Thanks for making the realism of Rolemaster far less intimidating and much more fun!

:wave::wave::wave:

I've been playing MERP/RM for more than 35 years; I just bought Combat Minion to help me run a campaign for my son and his friends.  I have to say, the tool is very damn useful as I can now run large encounters with noob players in a small fraction of the time it takes my old school buds to flip through all of the books (which slows proportionately with each pint consumed). The best part is the accommodation for my diehard old schoolers to "roll their own" while others use the auto roll and focus more on the role play.

I have two minor irritants I was hoping you could address:
I've developed work arounds for both but they're a bit cumbersome.

:worthy: :worthy:  Thanks again for what may be the best roleplaying aid I've purchased in 3+ decades of playing Rolemaster!  :worthy: :worthy:
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on April 19, 2017, 05:14:47 AM
I have two minor irritants I was hoping you could address:
1. If I have a weapon I use both to melee (St bonus) and throw (Ag bonus) the app always returns the 1st listing of the weapon.  I've had this issue in some of my own lookup tables and fixed it by simply adding "Thrown" to the weapon name (ie. "Dagger"/"Dagger Thrown" and the lookup works as planned.

You've identified a bug I was unaware of, so thanks. I wish the solution was as simple as adding "Thrown" to the name, but the name is supplied by the table data itself, so short of adding an identical table changing the weapon name only, any other fix is a bit of a kludge, but I will look into it. Perhaps an easy solution will appear.

Fortunately, after you've changed the ranged OB, it will keep the same attack for next time. That is, the previous attack for each character is used by default so it's not too much of an issue (I hope).

Quote
2. I see you have a "Keyword Filter" field on the PC Info but no option to utilize it.  This would be a great way for me to manage multiple parties/campaigns like I can with NPC's and creatures.

Yes, the name and keyword filters were only expected to be used for NPCs. If you have multiple parties of PCs, there are a few easy solutions:
   1. Flip the unused PCs over to NPCs temporarily. Use Edit to do this.
   2. Use different browsers for different PC parties and/or campaigns. Note that you can use the backup and restore functions to copy all your PCs and NPCs to any other browser. Eg. Use Firefox for campaign #1, Google Chrome for campaign #2.
   3. Use the same browser, but use backup/restore to save and retrieve your two different campaign files of PCs/NPCs. Personally I would recommend option 1 or 2 above, rather than fiddle with save files.

Quote
:worthy: :worthy:  Thanks again for what may be the best roleplaying aid I've purchased in 3+ decades of playing Rolemaster!  :worthy: :worthy:

Many thanks for your kind words. :)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: sulkow82 on May 21, 2017, 04:23:17 AM
I've just purchased Combat Minion and like it so far.

Just out of curiosity, does Minion handle weapon breakage?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on May 21, 2017, 06:49:50 AM
I've just purchased Combat Minion and like it so far.

Just out of curiosity, does Minion handle weapon breakage?

No. Sorry, it doesn't do that or fumbles.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: sulkow82 on May 23, 2017, 07:54:09 AM
What would be a good thing to add (I think) would be healing.  Some monsters (and magical items) have the ability to heal a certain number of hits/ round.  How about simply adding another field to account for this.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Jacknight on June 24, 2017, 04:32:33 AM
Hello,
How is it possible to handle magical weapon bonus ?
Is it possible to create/customize my own weapon (according that I use standard existing critical tables) ?

For instance, if I want different armor AT ajustement for my weapon.

When creating a character (PC, NPC or creature), six slots are available to enter their weapons/attacks. For each weapon you also enter the total offensive bonus (OB), including any magical or other modifiers for the weapon itself.

Thanks for your answer, but I mean how do you deal with "weapon vs Amor adjustment" ?
For instance, the "Long sword" use the "Broad sword" attack table but apply adjustment depending on the type of armor : +5 for AT 20 to 13 , +0 on AT 12 to 9 , -5 on AT 8 to 1
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: sulkow82 on July 20, 2017, 05:34:17 PM
I have purchased CM.  However, I lost my registration code before I could get it onto my iPad.  Who do I contact to get another copy?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on July 21, 2017, 12:37:05 AM
I have purchased CM.  However, I lost my registration code before I could get it onto my iPad.  Who do I contact to get another copy?

Your registration code is within the receipt/purchase email sent to you by RPGNow or DrivethruRPG (whoever you purchased from). Do you still have that email?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: sulkow82 on July 21, 2017, 04:20:41 PM
No for some reason I can't find that email.  It shows up in my library for DrivethroughRPG.  However, when I click to download it, it gives me a generic example, not buy actual registration.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on July 21, 2017, 09:37:17 PM
No for some reason I can't find that email.  It shows up in my library for DrivethroughRPG.  However, when I click to download it, it gives me a generic example, not buy actual registration.

The next thing to do is "rebuy" the product. If memory serves correct, once you have purchased from DrivethruRPG, it will not cost you anything a second time and you should be sent a new registration key. I will PM you from now on, but thought this might be useful information for others.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: sulkow82 on August 02, 2017, 06:17:14 AM
I'm not looking for any reply, just an informational note for everyone.

As far as I can tell, it is true that Drivethru RPG does NOT recharge you for the purchase.  I have not seen any deduction off my account.

Also, to keep from this happening again, I have made a PDF copy of the e-mail.  So this should help.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: sulkow82 on August 02, 2017, 07:26:30 AM
Follow up: I've seen the bill coming through on my account.  DriveTHRU RPG does bill you again if you have to repurchase.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: rwglaub on August 26, 2017, 09:57:39 PM
I never got the license email. How do I get it?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on August 27, 2017, 02:19:09 AM
I never got the license email. How do I get it?

Hi rwglaub, it's the same email as the receipt email you got from RPGNow or DriveThruRPG. Scroll down the email to see your license info.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Hawkwind on September 22, 2017, 03:22:02 AM
For some unknown reason, my laptop has decided to reset my RCM back to the free version (after running fine since I purchased it in February). Unfortunately, I can't find the email with the licence key. How can I get the licence key resent? Do I need to request this from RPGNow?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on September 23, 2017, 01:52:47 AM
For some unknown reason, my laptop has decided to reset my RCM back to the free version (after running fine since I purchased it in February). Unfortunately, I can't find the email with the licence key. How can I get the licence key resent? Do I need to request this from RPGNow?

Log in to the online store you purchased it from, go to the product itself, Add to Cart (it will be $0.00 because you've already purchased it), confirm the purchase, and you will be emailed a purchase receipt (for $0.00) which includes your License # and Licence Key. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Hawkwind on September 27, 2017, 05:18:42 PM
For some unknown reason, my laptop has decided to reset my RCM back to the free version (after running fine since I purchased it in February). Unfortunately, I can't find the email with the licence key. How can I get the licence key resent? Do I need to request this from RPGNow?

Log in to the online store you purchased it from, go to the product itself, Add to Cart (it will be $0.00 because you've already purchased it), confirm the purchase, and you will be emailed a purchase receipt (for $0.00) which includes your License # and Licence Key. Cheers.

Unfortunately, it doesn't seem to work that way. When I go to the product on RPGNow, it says I have already purchased the product. When I add it to my cart, it is at full price, and stays that price all the way through to checkout - at which point I stopped, as I don't want to buy a second licence. It does have a link to "Click to get it!", but that just sends me the install instructions, not the licence key.

I have emailed RPGNow about it, providing them with order number etc, but they responded that I needed to talk to Iron Crown about it.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on September 28, 2017, 08:21:17 AM
Prior to posting, I tested it on my account and the price is $0 throughout, so I have no idea why it works differently for you. Please let me know what response you get from RPGNow.

Fyi, here's a screenshot of the (re)purchase receipt email I received a few days ago when I tested, along with the License info (I cut off the license key, of course)...

http://www.web.com.au/tmp/rpgnow_repurchase.jpg (http://www.web.com.au/tmp/rpgnow_repurchase.jpg)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Finwe on September 29, 2017, 01:54:36 PM
Hello, Will there be a RMU version?
Thank!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on September 29, 2017, 05:33:27 PM
Hello, Will there be a RMU version?
Thank!

I really don't know, especially as I don't think I'll have time (and tbh perhaps not the inclination) to continue work on it. I'll answer as I answered many months ago... "I'd be very happy to discuss the possibility of handing over the software for others to manage. I'd need to think about that somewhat, and prefer to wait until the release of RMU to see where Combat Minion fits in."
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Hawkwind on October 04, 2017, 05:15:54 AM
Prior to posting, I tested it on my account and the price is $0 throughout, so I have no idea why it works differently for you. Please let me know what response you get from RPGNow.

Here is a copy and paste of the reply I got from RPGNow when I asked them to resend the licence key:

Hello,

We're sorry for the inconvenience.

Unfortunately, we do not have a way to reset licenses under Rolemaster Combat Minion. You will need to contact Iron Crown Enterprises here: http://ironcrown.com/e-support/

Thank you for your business and please let us know if we can be of any further assistance.

Ellen Garrett
Customer Service
RPGNow.com

I wanted to attach a screenshot showing that I was getting charged for a repurchase, but it doesn't seem possible to attach photos.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Finwe on October 31, 2017, 10:37:55 AM
The truth is that the app is great. The only things that I miss is to see the OB of the defender in the attack screen, to be able to know how much he has available to parry. And it would be nice to have a box of observations in "Defender FINAL CONDITION", to be able to show if someone has a broken arm or similar things. Nor do I see that the penalty to the parry is recorded in the case of "must parry".
Thanks!!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: grona73 on November 01, 2017, 11:24:24 AM
I really love your app, thank you. One hope thou, there should be snap,normal and delibirate action phases included and counter for what is left in initiative.
So almost perfect software :) cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Finwe on November 25, 2017, 03:56:17 PM
I know that the app can be used even offline, but if the cache is deleted and the web is no longer online in the future, is there a way to have a copy of the web for which we have paid the license?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on November 28, 2017, 04:18:33 AM
I know that the app can be used even offline, but if the cache is deleted and the web is no longer online in the future, is there a way to have a copy of the web for which we have paid the license?

Being a web app, you only need to be online once to download it and execute it. Thereafter it will run offline. But of course if you clear all of your browser caching and delete the web app, you'll need to go online again to download it once more.

The data you enter can be backed up at any time using the backup function from the options menu. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Finwe on November 28, 2017, 06:29:01 AM
OK, but if the web is no longer online in the future?  :'(
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Finwe on December 30, 2017, 01:33:48 PM
I wanted to know if there is any way that the amount of OB used to parry will be saved by the time the character makes his attack. And vice versa.

Also, if the program could detect if the character has already attacked in the current round to apply the stun effects in the next round without having to select it.

Thank you and congratulations for the app.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: wmaiuro on January 04, 2018, 05:05:19 PM
Hello, I purchased my RCM through Drive Thru and have not recvd my keys to register the program.  Where do I get them please?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: NicholasHMCaldwell on January 05, 2018, 03:54:47 PM
Hello, I purchased my RCM through Drive Thru and have not recvd my keys to register the program.  Where do I get them please?

To quote Merkir on this:
You should get a single email from DriveThruRPG which is the normal "Thank you for your order" email DriveThruRPG always sends. At the very bottom of that same email is your Minion License Key, in red bold font. Do you still have that email?

Best wishes,
Nicholas
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Finwe on February 25, 2018, 12:44:29 PM
Hello.
I have detected that after. several combat rounds the initiative rolls stop working correctly. It does not do the roll plus initiative bonus, keeping the last sum.
I use google chrome. If I refresh the web it works one or two rounds.
Thanks
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 25, 2018, 03:38:33 PM
Hello.
I have detected that after. several combat rounds the initiative rolls stop working correctly. It does not do the roll plus initiative bonus, keeping the last sum.
I use google chrome. If I refresh the web it works one or two rounds.
Thanks

Hi Finwe,
Just clarifying, Initiative Rolls aren't made automatically. At the start of a new round, you need to click the "Roll Initiative" button. This caters for groups who may want to use the same initiative sequence for the whole battle. Can you click the button and confirm it gives you new totals?
Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Finwe on February 25, 2018, 11:05:58 PM
Yes. I click roll iniciative but doesnt work. It doesnt give new totals
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 01, 2018, 07:11:13 AM
Yes. I click roll iniciative but doesnt work. It doesnt give new totals

I'll PM you to ask some questions about your setup, browser etc.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: munchy on March 11, 2018, 03:45:01 AM
Is there already a Combat Minion for RMU? Would very much like to test that one.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 14, 2018, 05:37:37 AM
Is there already a Combat Minion for RMU? Would very much like to test that one.

No, there's not. It would need considerable time an effort to convert it due to some quite fundamental changes in RMU compared to previous versions. I'll be looking at what's involved at some stage.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: munchy on April 04, 2018, 07:38:06 AM
Really good! I think it would be a great idea to have the minion ready when the game comes out, sort of as an instant online support tool but I guess that that's not possible, as it needs, as you pointed out, quite some work.
Still, thanks for the excellent web aid for combat! It makes things so much faster! Really good work!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Engineer on May 26, 2018, 03:15:00 PM
I believe I order the wrong version.  I wanted the classic version and incorrectly purchased the RMSS/FRP version.  Is there a way to get that switched?

Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on May 26, 2018, 07:09:37 PM
I believe I order the wrong version.  I wanted the classic version and incorrectly purchased the RMSS/FRP version.  Is there a way to get that switched?

Unfortunately I have no control over the online stores that sell the data sets for Minion. Have you tried contacting the store itself to see if you can swap?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Engineer on May 29, 2018, 08:06:21 PM
thanks for the help!  They got me squared around.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: glenn746 on June 12, 2018, 10:17:33 AM
Long time player of RM2. I just picked up Combat Minion. You did a great job.
I read the threads about fumbles and wondered if the code has been added yet?
Thanks.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on June 13, 2018, 10:57:00 PM
thanks for the help!  They got me squared around.

Great to hear. Well done.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on June 13, 2018, 11:06:22 PM
Long time player of RM2. I just picked up Combat Minion. You did a great job.
I read the threads about fumbles and wondered if the code has been added yet?
Thanks.

Thanks Glenn746. Fumbles haven't been added. Sorry but you'll still need to do those manually.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: munchy on November 27, 2018, 03:23:02 PM
Is there a roadmap that includes adding the possibility to roll other skills with it or for example RRs?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on November 28, 2018, 03:13:18 AM
Is there a roadmap that includes adding the possibility to roll other skills with it or for example RRs?

Currently the Roll Dice button rolls a d100 for every character and gives 3 results - Perception, Movement & Maneuver, and Attunement. It would be fairly easy to add a Resistance Roll bonus field and a 4th result. The raw roll is still available for all other results.

There's no roadmap as such. It's likely the development will be handed over to volunteers for any RMU version, for example.

Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: munchy on November 28, 2018, 03:33:19 PM
At the moment I am perfectly fine with the version as is, as I am using a mixture of HARP with the RM2/Classic Combat System. I would therefore need three Resistance fields or have the three fields customizable in name, so that I could use them as I see fit. A fourth field, however, would be nice, as I would probably go for Perception, RR Stamina, RR Magic and RR Will.

All in all, and I may have stated that before, if not I should have, this is a really great tool!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: dean10 on July 07, 2019, 09:35:06 AM
I am getting a 504 Gateway time-out error with the minion.  Anyone else have the same problem?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: mijimoe on July 07, 2019, 03:23:45 PM

Good afternoon dean10:

Yes, I am experiencing the same thing as well, that the website is presently down at the moment. The IP address (13.238.152.224) is pinging from command prompt, so there is likely something going on with the webpage itself. Hopefully this outage will be brief and we can get back to using the program as intended :).

--mijimoe
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: dean10 on July 07, 2019, 04:53:41 PM
Mijimoe

Thanks for the confirmation.

Thanks.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on July 07, 2019, 06:11:33 PM
It's a web hosting issue. The techies are looking at it now. I'll post here when it's fixed. Thanks for your patience.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on July 07, 2019, 06:16:08 PM
It's back up. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: dean10 on July 07, 2019, 06:32:56 PM
Thanks for the efforts
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Ransak on July 14, 2019, 08:20:34 AM
Hi
I'm getting the 504 gateway error. Anyone know what is happening? I just bought the minion yesterday and now cannot get on. Is there a way to use it offline?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Finwe on July 14, 2019, 09:26:12 AM
the app is very good, but I mentioned a long time ago that there is a possibility that the website may fall temporarily or permanently and we will be unable to use it after having paid.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on July 14, 2019, 06:37:48 PM
The web server was down for a few hours last night. Apologies for the inconvenience.

Please note Minion is a Web App and in normal circumstances no internet connection is required. That assumes you've used the Web App at least once previously (ie. it's been downloaded onto your browser) and have not cleared your browser's localstorage. However it appears there is a caveat. If you have internet connection but the Minion web server is down, it will not work, as the app expects to be able to refresh if an internet connection exists. I tested this today to confirm. I was unaware of this before now. Needless to say, we're trying for 100% uptime for the web server, but can never guarantee it.

In short:
1. Connected to the internet and minion web server working - it works.
2. Not connected to the internet - it works (tested again today).
3. Connected to the internet but minion web server down - doesn't work.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Ransak on July 15, 2019, 09:32:39 PM
Hi
Is there a way to clear the encounter data from the NPCs without a edit to each creature?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Ransak on July 29, 2019, 05:50:22 PM
Hi
Is there a way to clear the encounter data from the NPCs without a edit to each creature?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Finwe on July 29, 2019, 11:56:26 PM
Hi
Is there a way to clear the encounter data from the NPCs without a edit to each creature?

No  :'(
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: gandalf970 on October 05, 2019, 12:05:04 PM
What is the most combatants in will handle?  I have been able to make it work with 35, has anyone pushed it further.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Destecado on March 18, 2020, 11:00:43 AM
I think this program is the best that has ever happened to Rolemaster. The combat is now smooth and realistic with stuns, bleeding and wounds. Things have happened since the 80s and we know now more about weapons and armor due to a lot of and medieval re-enactors and enthusiasts. It would be nice you could "make your own" AT and such or just update the hits and crits for various types of armor and weapons.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on August 08, 2020, 11:44:28 PM
Call for Volunteers

This is a general call for volunteer(s) to take over the support, maintenance and future development of Combat Minion.

For personal reasons, I will no longer be able to continue in this role, and the software has been stagnant for some time. With RMU being released in the not too distant future, the time is right to hand over to those better able to continue.

The only request I make of volunteers is to keep the app itself free in future, and to be willing to upgrade the software for the new RMU ruleset. Minion has always been provided as free hobby software, and I hope those who follow continue in that fashion.

Please PM me for more details.  :)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on September 23, 2020, 07:36:50 PM
Bumping this post as I've had no response.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Aspire2Hope on September 26, 2020, 03:03:44 AM
I would love to help but it is way outside my skill set - I haven't written code beyond a few EXCEL strings since using BASIC at school. Best I could manage is some sort of monitor role.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: buffsco on January 30, 2021, 08:24:52 PM
Any Way to add weapons not listed such as long kynac or short kynac etc
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 03, 2021, 08:30:55 PM
Any Way to add weapons not listed such as long kynac or short kynac etc

No, but the kynacs use the Rapier table with a set bonus, so in minion just choose rapier as the character's weapon, then set its weapon OB modifier appropriately.
Eg. For Long Kynac, use a +15 OB Rapier instead. I found a post about this from 2015 below with more info. Cheers.

http://ironcrown.co.uk/ICEforums/index.php?topic=14077.msg191550;topicseen#msg191550 (http://ironcrown.co.uk/ICEforums/index.php?topic=14077.msg191550;topicseen#msg191550)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: C.Tozer on February 07, 2021, 05:56:01 PM
Call for Volunteers

This is a general call for volunteer(s) to take over the support, maintenance and future development of Combat Minion.

For personal reasons, I will no longer be able to continue in this role, and the software has been stagnant for some time. With RMU being released in the not too distant future, the time is right to hand over to those better able to continue.

The only request I make of volunteers is to keep the app itself free in future, and to be willing to upgrade the software for the new RMU ruleset. Minion has always been provided as free hobby software, and I hope those who follow continue in that fashion.

Please PM me for more details.  :)

Hi Merkir

Sorry very late to the party here. I LOVE Combat Minion ... as an experienced GM this handy piece of software has sped things up in my game so much. Thanks for all your work

I would really like to help but sorry I just don't have the techinical skills required. Unlike some of the others on here I have no programming expereince and would be terrified that I would break the whole thing.
Is there any other way I could help?

Cheers

Chris
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 08, 2021, 03:22:52 PM
Thanks Chris for your kind words and offer to help. I'm not sure what form that help would take if not software.

I've not had any response from devs who might be able to take over the Minion code base. I note ICE management have also requested people to come forward.

Cheers, David (aka Merkir)

Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 08, 2021, 03:28:41 PM
Everyone, the request still stands. Anyone willing to volunteer to take on Minion, preferably to upgrade the software to work with RMU, but at the very least hopefully someone to take over hosting / support, would be greatly appreciated.

At this stage, and with some regret, I think it's only appropriate to foreshadow that should nothing eventuate, I will need to ask ICE to remove Minion data packs from the online stores. It wouldn't be fair to keep it on sale if the free app can't be supported and only has a limited lifetime. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: jkmacp! on March 20, 2021, 08:39:06 AM
Well I am sorry to hear that as I just purchased a license from DriveThruRPG.com last week. Unfortunately I have no received my license code yet and am wondering who to contact about this.  If you see this and can help, it would be greatly appreciated.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 21, 2021, 05:56:14 PM
Well I am sorry to hear that as I just purchased a license from DriveThruRPG.com last week. Unfortunately I have no received my license code yet and am wondering who to contact about this.  If you see this and can help, it would be greatly appreciated.

Hi jkmacp,
Your license code is in the email receipt you should have received from DriveThruRPG when you made the purchase. Scroll down the email until you see the license code section.
Cheers
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Camel1918 on April 22, 2021, 09:20:49 PM
Merkir,

No this can't be! I'm so sorry to hear this news. I've been a user almost since it came out and I don't know what I will do if I can't use the program.
You have done a stellar job and this program makes my games run so much smoother.
ICE can't take over the running of the servers? I think it would be in their best interest to somehow make it work. What about their new product RMU? While I'm not exactly a fan of it It would be a huge help to running it also.

I'm sorry to hear your news. I just hope you and yours are OK and it's not a problem there.
Thank you for making my work so much easier,
Mark H.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Hurin on April 23, 2021, 12:28:28 AM
I am just coming around to appreciating how useful this could be. I would love to see it updated for RMU. Sadly, I don't have the skills to take it over though.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: C.Tozer on April 25, 2021, 07:50:39 PM
I am just coming around to appreciating how useful this could be. I would love to see it updated for RMU. Sadly, I don't have the skills to take it over though.

I have been using Combat Minion for my RM2/Classic game now for about 8 months and it has been a massive enhancement on the game.

As someone who grew up with RM and knows the books/charts pretty well I would pride myself at being pretty good at resolving a crit or attack fast I'm pretty good but obviously no where near as fast as the click of a button.

Has sped our games up a huge amount!

Like others here sadly I just don't have the skills to take it over.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Finwe on May 10, 2021, 02:01:32 AM
Hi.
I have noticed that the javelin and spear ranges (RMSS version), are changed.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Mumakil on February 19, 2022, 11:29:42 AM
First at all thanks to the creators of this excellent product.. I wish I had it on my youth!
After a year with no playing, I found that no longer works well withc my mozilla browser. Doesnt load my backups, neither install the tables.

I tried on Chrome and works very well.. does anybody knows the reason?


Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on February 19, 2022, 11:31:02 PM
First at all thanks to the creators of this excellent product.. I wish I had it on my youth!
After a year with no playing, I found that no longer works well withc my mozilla browser. Doesnt load my backups, neither install the tables.

I tried on Chrome and works very well.. does anybody knows the reason?

Thanks for the kind words. Please let me know the precise version of your browser and I'll test it. And if possible please provide any more details regarding the symptoms, and whether you're restoring from a backup file. Feel free to PM me. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: jeff28 on May 01, 2022, 01:32:09 PM
Is this still active?  I see the product page at drive thru-
https://www.drivethrurpg.com/product/123795/Rolemaster-Combat-Minion-RM-Classic-License

However when I click on the links for the web app it does not load,  If I buy this can I still use it?

Thanks,
Jeff
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: jeff28 on May 01, 2022, 02:21:03 PM
Never mine I got it to work with the Edge browser, in Chrome getting a 'Not Found
The requested document was not found on this server.' error. 
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: pantsorama on June 22, 2022, 11:20:03 AM
Never mine I got it to work with the Edge browser, in Chrome getting a 'Not Found
The requested document was not found on this server.' error.

Thanks for this post.  Going to try it in non-chrome now, see if that resolves the error.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Aspire2Hope on June 28, 2022, 01:10:13 PM
I've noticed there have been several websites that Chrome is not "reading" correctly. Seems patchy at the moment but I expect that an update will fix the errors at some point. For the record my version of Chrome on a Mac is loading the interface fine.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Saramund on October 31, 2022, 02:43:33 AM
Hello,
is MERP weapon and crit tables included in the licensed version?

Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on October 31, 2022, 04:27:32 PM
Hello,
is MERP weapon and crit tables included in the licensed version?

No, it's either Rolemaster Classic tables, or Rolemaster RMSS/FRP tables. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Saramund on November 01, 2022, 03:06:19 AM
Hello,
is MERP weapon and crit tables included in the licensed version?

No, it's either Rolemaster Classic tables, or Rolemaster RMSS/FRP tables. Cheers.
Thank you
and if I could prepare and share the digital version of Merp tables, would you consider doing it?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on November 01, 2022, 06:18:50 PM
Thank you
and if I could prepare and share the digital version of Merp tables, would you consider doing it?

Sorry, but no. I no longer develop or maintain this software. I'm at a different stage of life now, with different priorities. But I'm happy to answer questions about it, and try to help if others have issues. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: C.Tozer on January 05, 2023, 05:24:40 PM
Thank you
and if I could prepare and share the digital version of Merp tables, would you consider doing it?

Sorry, but no. I no longer develop or maintain this software. I'm at a different stage of life now, with different priorities. But I'm happy to answer questions about it, and try to help if others have issues. Cheers.

Hello @Merkir - firstly again thank you again for taking the time and effort to develop this tool. Minion is HUGELY useful thanks.

I totally understand that you have taken a backseat in terms of this software - I do have a question if you don't mind/if you have a possible idea off the top of your head:

I've just found that my Minion link in Chrome (where my main RM game stats/characters are) is returning a "404 Not Found Error". Going into the Developer settings and the "Back/Forward Cache" I get the following info "Only pages with a status code of 2XX can be cached. HTTPStatusNotOK"

Any idea how to solve the 404 error or get into my cached data from Chrome to extract the (many 100s!!) of NPCs I have Combat Minon please?   :'(

Combat Minion runs fine on IE, Brave, Firefox etc. For each of those browers I am running a different RM game, Its access to the Chrome data, which till today has worked fine, that I REALLY need.

Any thoughts or guidence very much appriciated.

Thank you

Chris
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on January 05, 2023, 05:55:17 PM
Thank you
and if I could prepare and share the digital version of Merp tables, would you consider doing it?

Sorry, but no. I no longer develop or maintain this software. I'm at a different stage of life now, with different priorities. But I'm happy to answer questions about it, and try to help if others have issues. Cheers.

Hello @Merkir - firstly again thank you again for taking the time and effort to develop this tool. Minion is HUGELY useful thanks.

I totally understand that you have taken a backseat in terms of this software - I do have a question if you don't mind/if you have a possible idea off the top of your head:

I've just found that my Minion link in Chrome (where my main RM game stats/characters are) is returning a "404 Not Found Error". Going into the Developer settings and the "Back/Forward Cache" I get the following info "Only pages with a status code of 2XX can be cached. HTTPStatusNotOK"

Any idea how to solve the 404 error or get into my cached data from Chrome to extract the (many 100s!!) of NPCs I have Combat Minon please?   :'(

Combat Minion runs fine on IE, Brave, Firefox etc. For each of those browers I am running a different RM game, Its access to the Chrome data, which till today has worked fine, that I REALLY need.

Any thoughts or guidence very much appriciated.

Thank you

Chris

Hi Chris, can you confirm what you see when you click the following official minion link?

http://www.web.com.au/rolemaster/minion/ (http://www.web.com.au/rolemaster/minion/)

If that is still bringing up a 404, please PM me and I'll try to help if I can. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: C.Tozer on January 05, 2023, 06:23:59 PM


Hi Chris, can you confirm what you see when you click the following official minion link?

http://www.web.com.au/rolemaster/minion/ (http://www.web.com.au/rolemaster/minion/)

If that is still bringing up a 404, please PM me and I'll try to help if I can. Cheers.
[/quote]

Hi Merkir - no still no luck. Please see the screenshot attached and I have have just PMed you too.

Cheers

Chris
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Finwe on January 19, 2023, 07:43:10 AM
Hello,  I know that the author of the program is not going to give continuity to it, but there is no possibility that he can give it to other people who want and can update it to the new RMU?
Thanks
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Hurin on January 19, 2023, 08:50:55 AM
I believe Merkir did offer to do that, but I'm not sure that anyone took him up on the offer.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on January 19, 2023, 06:18:34 PM
This is another callout to anyone who wishes to upgrade the Combat Minion software to support RMU, please let me know.

Regarding the future of the current Combat Minion, and to allay possible concerns, I have no plans to change either of the currently supported versions (RMC & RMSS/FRP). I own the domain and hosting on which Minion resides, so I expect continuity for those versions for the foreseeable future - years I expect. If a time comes when I believe I can no longer maintain the software/hosting, the first step will be to ask ICE to remove the Minion data products from sale on DriveThruRPG. I would only do that with as much notice as possible - years if possible. Since I am allowing their continued sale, I trust this is some reassurance that Minion in its current form will remain around for some time.

All the best, and thanks for all the kind words over the many years. :)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Camel1918 on January 22, 2023, 05:43:19 PM
 :)  I'm so glad to hear that this isn't going anywhere for a while. I hope someone steps forward to help you with advancing the new system.
Best of luck with that and thank you for the most used asset I have.
Mark H.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: C.Tozer on March 05, 2023, 12:03:40 PM
Hello

For anyone perhaps considering buying this software and wanting to see a more recent video of Minion in action check out the following link:

https://www.youtube.com/watch?v=a7cYZyhO1J4 (https://www.youtube.com/watch?v=a7cYZyhO1J4)

Cheers
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 25, 2023, 06:26:26 PM
Hello

For anyone perhaps considering buying this software and wanting to see a more recent video of Minion in action check out the following link:

https://www.youtube.com/watch?v=a7cYZyhO1J4 (https://www.youtube.com/watch?v=a7cYZyhO1J4)

Cheers

Many thanks for the excellent review and kind words.  :)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on March 25, 2023, 06:57:33 PM
Minion Update - RMU Upgrade / Roadmap / New Developer

Wonderful news. I've been approached by another software developer here who has volunteered to take over future development and maintenance of Rolemaster Combat Minion. Please thank nash here on the forum, aka Brett Nash, another Aussie now living abroad.

His plan is to bring RMU to Minion, and he is also looking to integrate his own software with minion and Roll20. But I will hand over to nash to tell you more. Of course I will be helping him very much during the initial changeover stages, and I will still be active on the forums.

Thanks to all the Minion users who have made this 10+ year journey very enjoyable. And here's to a bright future. :)

Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: nash on March 25, 2023, 11:19:40 PM
Just wanted to drop my name on the thread to say hello, and more importantly say thanks fo Merkir for providing an amazing tool to the community for over a decade!

From my side I just got the software - I need to sort out a few things before I can make any useful changes, but my super high level road map is:
 - Sort out tooling so I can rebuild the software
 - Web hosting (domain name et al)
 - RMU Support

I'm sure there are some bug fixes and other things along the way.

After that I want to see how I can integrate it with the Roll20 RMU character sheet I'm building.

Anyway, thanks again Merkir! 
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: jdale on March 26, 2023, 12:05:09 AM
Awesome, nice to see another option staying alive and picking up RMU. Thanks Nash! And thanks Merkir for creating it in the first place.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Hurin on March 26, 2023, 10:02:34 AM
Great news!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: tbigness on March 26, 2023, 12:23:47 PM
Outstanding news, I have adapted it for HARP to keep control of initiative and other things but it would be great to have it active for RMU. Hopefully a thought about HARP would be nice.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: nash on March 26, 2023, 12:45:31 PM
Outstanding news, I have adapted it for HARP to keep control of initiative and other things but it would be great to have it active for RMU. Hopefully a thought about HARP would be nice.

Isn’t there about a dozen different HARP combat rules? 

But I’ll add it to the todo list.  RMU is definitely higher priority however.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: damage on March 27, 2023, 04:07:04 PM
Great news! Merkir, thank you very much for building this, and Nash, thanks for taking the wheel!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: C.Tozer on March 29, 2023, 04:20:49 PM
Fantastic news!!  And massive thanks to both Nash for stepping up and taking the helm and absolutely huge kudos and thanks to Merkir for the all the work he has devoted to Minion.

Nash, a question: I'm assuming yes, but just wanting to check; great that you are bringing on RMU support for RM players, but do you still envisage that there will be ongoing support for, and critically further development of, Combat Minion for the many remaining RMC/RM2 players such as myself?

Also an offer, albeit a potentially useless one, I’d be very happy to help with the project … the caveat being, I’m sorry, but I’m not a coder/developer. So an offer as useful as a chocolate teapot I guess though if you think I could be useful from a branding, marketing, copy type point of view or whatever really please let me know.

As an example a few weeks back I put together a wee video about Minion and thanking Merkir for his work https://www.youtube.com/watch?v=a7cYZyhO1J4  (https://www.youtube.com/watch?v=a7cYZyhO1J4)

If you think something like this could be useful as you tick things off your technical to do list please let me know.

Again thank you Nash for taking this on and look forward to seeing what is upcoming.



Just wanted to drop my name on the thread to say hello, and more importantly say thanks fo Merkir for providing an amazing tool to the community for over a decade!

From my side I just got the software - I need to sort out a few things before I can make any useful changes, but my super high level road map is:
 - Sort out tooling so I can rebuild the software
 - Web hosting (domain name et al)
 - RMU Support

I'm sure there are some bug fixes and other things along the way.

After that I want to see how I can integrate it with the Roll20 RMU character sheet I'm building.

Anyway, thanks again Merkir!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: pastaav on April 23, 2023, 01:44:42 PM
Just wanted to drop my name on the thread to say hello, and more importantly say thanks fo Merkir for providing an amazing tool to the community for over a decade!

From my side I just got the software - I need to sort out a few things before I can make any useful changes, but my super high level road map is:
 - Sort out tooling so I can rebuild the software
 - Web hosting (domain name et al)
 - RMU Support

I'm sure there are some bug fixes and other things along the way.

After that I want to see how I can integrate it with the Roll20 RMU character sheet I'm building.

Anyway, thanks again Merkir! 

Do you need a programming minion?

I work as a software developer and might be intestested in working with the RMU support. Send me a PM if you are interested.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: C.Tozer on April 25, 2023, 11:38:24 PM
Nice one Pastaav! A siightly more useful offer of help for you Nash!

Just wanted to drop my name on the thread to say hello, and more importantly say thanks fo Merkir for providing an amazing tool to the community for over a decade!

From my side I just got the software - I need to sort out a few things before I can make any useful changes, but my super high level road map is:
 - Sort out tooling so I can rebuild the software
 - Web hosting (domain name et al)
 - RMU Support

I'm sure there are some bug fixes and other things along the way.

After that I want to see how I can integrate it with the Roll20 RMU character sheet I'm building.

Anyway, thanks again Merkir! 

Do you need a programming minion?

I work as a software developer and might be intestested in working with the RMU support. Send me a PM if you are interested.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: nash on April 26, 2023, 11:01:58 AM
Yes, Pastaav & I have been in contact through other channels aside from this thread.  I expect we will sort something out to betterment of the whole community.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Hurin on April 26, 2023, 01:49:51 PM
And there was much rejoicing!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Jon Joe on September 12, 2023, 02:52:41 PM
I just purchased Combat Minion on DriveThruRPG.

Unfortunately, the url leads to a Error 404 "Not Found - The requested document was not found on this server."

What is the correct URL, please?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: C.Tozer on September 13, 2023, 03:15:18 AM
Hi there

Not sure if this will work for you but give it a go: The original developer very kindly took me through some troubleshooting steps …

What worked for me was changing the security setting on the browser I was using resulting in the “s” from the address being removed (Ie http:// worked but https:// didn’t work)

Hope that makes some kind of sense

Also (and spot the self promotion here) you may want to check out the following link on some tips and tricks using the software https://www.youtube.com/watch?v=a7cYZyhO1J4&t=1340s (https://www.youtube.com/watch?v=a7cYZyhO1J4&t=1340s)

Keen to hear how you get on.

Cheers


I just purchased Combat Minion on DriveThruRPG.

Unfortunately, the url leads to a Error 404 "Not Found - The requested document was not found on this server."

What is the correct URL, please?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Jon Joe on September 13, 2023, 03:51:48 AM
Thank you very much C.Tozer!

Oddly enough, the https-to-http fix didn't work yesterday from home though today it works from office.

So I just gave it a try and I must say that this tool is amazing. It's exactly what i was looking for. I'm eager to see it updated to RMU.


Also, by the way, I discovered Combat Minion thanks to your YouTube videos. Again, thank you sir. ;)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: C.Tozer on September 13, 2023, 04:41:03 AM
Hi there Jon Joe

How strange about the https-to-http fix not working at home though working from the office?? Odd??

You are most welcome and I'm delighted you found the video of use.  :)

As I think I say in the clip I really wish I had found Minion years ago! It has made such a difference to my games. Hope you get it working soon.

Cheers


Thank you very much C.Tozer!

Oddly enough, the https-to-http fix didn't work yesterday from home though today it works from office.

So I just gave it a try and I must say that this tool is amazing. It's exactly what i was looking for. I'm eager to see it updated to RMU.


Also, by the way, I discovered Combat Minion thanks to your YouTube videos. Again, thank you sir. ;)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on September 13, 2023, 07:30:16 AM
I just purchased Combat Minion on DriveThruRPG.

Unfortunately, the url leads to a Error 404 "Not Found - The requested document was not found on this server."

What is the correct URL, please?

Apologies for the late reply, and thanks C. Tozer for replying in my stead! Glad it all worked out. :)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Jon Joe on September 13, 2023, 08:42:15 AM
Thank you Merkir. You created an awesome tool.

Any news of the RMU support that Nash mentioned earlier (https://ironcrown.co.uk/ICEforums/index.php?topic=14077.msg243820#msg243820)?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: pastaav on September 13, 2023, 04:39:39 PM
Any news of the RMU support that Nash mentioned earlier (https://ironcrown.co.uk/ICEforums/index.php?topic=14077.msg243820#msg243820)?

As somebody that is sort of involved I can say the work is a bit challenging and the discovery phase is still happening. I am talking about stuff like previous versions of RM only used the bonus for a limited set of skills in combat while RMU have more skills that matter. Also in RMU it is not always the bonus that matter but in some situations the number of ranks is the important thing. Additionally the combat conditions caused by criticals are different and how they interact with the curency for actions (no longer activity percentage but AP) is different.

Fudging all the the individual RMU pieces into the existing GUI is most likely possible, but the scale of all things that need adjustment make it difficult from a layout perspective. I am currently leaning towards building a totally different GUI for the RMU versions might be the more practicas solution. Of course, this move the development from "add some support for RMU" to more like a major software development project.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Jon Joe on September 14, 2023, 01:42:30 AM
Thank you Pastaav for this informations.

I wish you good luck with these massive task.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: C.Tozer on September 16, 2023, 10:33:47 PM
You are most welcome Merkir & absolutely echo Jon Joe's comments about you developing a fantastic tool!

Thanks too for the "new guard" @Pastaav who is picking up the mantel. Just to double check your thinking Pastaav is your plan still to have the existing Minion as well as a RMU version in due course/when time/life etc allows?

Thanks


I just purchased Combat Minion on DriveThruRPG.

Unfortunately, the url leads to a Error 404 "Not Found - The requested document was not found on this server."

What is the correct URL, please?

Apologies for the late reply, and thanks C. Tozer for replying in my stead! Glad it all worked out. :)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: pastaav on September 17, 2023, 06:21:35 AM
Thanks too for the "new guard" @Pastaav who is picking up the mantel. Just to double check your thinking Pastaav is your plan still to have the existing Minion as well as a RMU version in due course/when time/life etc allows?

It is really Nash who is doing the negotiation with Merkir and Ironcrown about the existing Minion. Since Nash is busy with creating Roll20 support for RMU he asked me to in the meantime to look at the technical details of RMU support. I have thus not signed into working as a permanent developer, but I can most certainly imagine myself as part of the team if Nash finds enough people to support both Roll20 and Minion development.   
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: C.Tozer on September 18, 2023, 02:28:29 AM
Aha! Got it! Thanks for the response Pastaav and again thanks to you and Nash for helping out!

Thanks too for the "new guard" @Pastaav who is picking up the mantel. Just to double check your thinking Pastaav is your plan still to have the existing Minion as well as a RMU version in due course/when time/life etc allows?

It is really Nash who is doing the negotiation with Merkir and Ironcrown about the existing Minion. Since Nash is busy with creating Roll20 support for RMU he asked me to in the meantime to look at the technical details of RMU support. I have thus not signed into working as a permanent developer, but I can most certainly imagine myself as part of the team if Nash finds enough people to support both Roll20 and Minion development.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: nash on September 18, 2023, 12:11:49 PM
Aha! Got it! Thanks for the response Pastaav and again thanks to you and Nash for helping out!

Thanks too for the "new guard" @Pastaav who is picking up the mantel. Just to double check your thinking Pastaav is your plan still to have the existing Minion as well as a RMU version in due course/when time/life etc allows?

It is really Nash who is doing the negotiation with Merkir and Ironcrown about the existing Minion. Since Nash is busy with creating Roll20 support for RMU he asked me to in the meantime to look at the technical details of RMU support. I have thus not signed into working as a permanent developer, but I can most certainly imagine myself as part of the team if Nash finds enough people to support both Roll20 and Minion development.

Don't thank me yet - I'm still busy on roll20 ;-)
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Hurin on September 18, 2023, 03:43:31 PM

Don't thank me yet - I'm still busy on roll20 ;-)

But we all thank you for that!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: munchy on October 06, 2023, 03:03:05 PM
Is there any chance that the version of the minion that exists can be put up online again for people to use?
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: nash on October 06, 2023, 04:22:46 PM
Is there any chance that the version of the minion that exists can be put up online again for people to use?


Does this web.com.au URL work?

http://www.web.com.au/rolemaster/minion/ 

Merkir still owns the domain - he would need to update or install the certificates for https.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: rsarres on October 09, 2023, 09:09:59 PM
Hi.
Thank you for this awesome tool. However, I am having serious performance issues.
When I open this website, my cpu usage for chrome jumps to 40% and  the RAM consumption increases more than 1Gb. I tried to restore an empty database ([]) with no success.
The other strange behaviour is that this problem does not happen on an anonymous tab.
I attached a screenshot of chrome dev tools when the problem is happening.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: rsarres on October 09, 2023, 09:16:29 PM
I am posting another screenshot that may help debugging this problem, one that shows the line of code that is firing a timer constantly.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on October 12, 2023, 06:48:45 PM
I am posting another screenshot that may help debugging this problem, one that shows the line of code that is firing a timer constantly.

I think attachments need to be enabled by the moderators, so I can't see them yet. Feel free to DM me though, so that we can exchange other contact details and you can send them to me privately. Cheers.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: mijimoe on November 30, 2023, 12:20:02 PM
Good afternoon all:

Just curious if the "https://www.web.com.au/rolemaster/minion/#" webserver is down, or if this URL is being replaced by something different in the future? I just tried to log in, and am receiving a "404 Not Found" error.

Additionally, I did an nslookup on the web.com.au website and get a response of "13.238.152.224".

I do not get an nslookup response on "www.web.com.au/rolemaster" or "www.web.com.au/rolemaster/minion" FQDN names, however.

Thank you in advance for any assistance, and/or information that can be provided.

--Mijimoe
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: nash on November 30, 2023, 12:24:21 PM
Use http://www.web.com.au/rolemaster/minion/#

Merkir needs to add a SSL cert if he wishes.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: mijimoe on November 30, 2023, 12:32:23 PM
Good afternoon, Nash:

Thank you for the quick reply - that did the trick  :)

Much appreciated

--Mijimoe
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Finwe on December 20, 2023, 02:29:54 AM

The link is broken again!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: mijimoe on December 20, 2023, 08:32:24 AM
Good morning:

Please use the following (you need to add the :80 to the end of the url):

http://www.web.com.au/rolemaster/minion/#:80

I just tested and the site is up and operational.

--Mijimoe
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: nash on December 20, 2023, 11:10:06 AM
Good morning:

Please use the following (you need to add the :80 to the end of the url):

http://www.web.com.au/rolemaster/minion/#:80

I just tested and the site is up and operational.

--Mijimoe

The URL you need is http://www.web.com.au/rolemaster/minion/.  The #:80 doesn't make any sense (anything after a # is used for navigation within the page, a :80 may make sense after the .au, but you are looking for a anchor :80 in the page.

The issue people are having is that https is now default for most browsers and unless you specifically specify http you get the https page, which does not exist.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: Merkir on December 20, 2023, 04:30:02 PM
Also just a reminder, the correct link is in the first post of this thread, directly under the section, "How to use Rolemaster Combat Minion". You can just click that link.

Here it is again for convenience:
http://www.web.com.au/rolemaster/minion/ (http://www.web.com.au/rolemaster/minion/)

Have a great Christmas everyone!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: pastaav on December 21, 2023, 02:01:48 AM
Nash is correct that https is default, but it actually goes futher than that. At work I have encountered cases when the browsers remember you have visited the site with https and will in some scenarios switch to https even if you type http. We had to remove the https entry for the http adress to work.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: pastaav on December 21, 2023, 02:29:10 AM
Nash is correct that https is default, but it actually goes futher than that. At work I have encountered cases when the browsers remember you have visited the site with https and will in some scenarios switch to https even if you type http. We had to remove the https entry for the http adress to work.

In Chrome the relevant functionality is called Domain Security Policy and can be found below hsts url of the internals. In Firefox the name depends on the version, but I think it currently is found below Site Settings.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: rsarres on February 15, 2024, 07:29:03 AM
Hi;
Is there anyone maintaining the combat minion? I have some suggestions that I list below:
1- Add the combat log to the persistant database. I use the combat log for XP calculation and it would be great to have this info in the persistant and exportable database.
2- Add a warning before closing the page, because you lose all the combat log. Sometimes I close the tab by accident and the combat log is gone.

Thanks.
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: C.Tozer on February 25, 2024, 12:21:12 PM
Hi;
Is there anyone maintaining the combat minion? I have some suggestions that I list below:
1- Add the combat log to the persistant database. I use the combat log for XP calculation and it would be great to have this info in the persistant and exportable database.
2- Add a warning before closing the page, because you lose all the combat log. Sometimes I close the tab by accident and the combat log is gone.

Thanks.

Great suggestions!
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: nash on February 26, 2024, 11:12:54 AM
So just so people are on the same page.  I volunteered to start looking at maintaining minion.  However I've been busy with roll20 support.  Going forward I would imagine that is going to keep taking up my RM time as far as software support.  Per-Anders Staav has done some work as well.

If anyone else is interested, they should speak up.   
Title: Re: Rolemaster Combat Minion - RM combat tracking software
Post by: pastaav on February 27, 2024, 01:15:12 AM
Like Nash said, I have also done some investigation. My evaluation is that making a new interface for Combat Minion so it works with RMU is more work than building something more suiting from scratch. The old percentage activities are built into work flow of RMC and RMU has exchanged that for AP. Additionally the AP-system is built into the critical tables so there are differences in how the injuries to characters need to represented. Skills is also a concern since there is much wider spread of skills that affect things through bonus and number of ranks need to be known by the combat tracker to resolve things.

I have done some blueprinting on a new architecture that support both RMU and previous editions, but trying to smash the old interface into the architecture is not easy. If you did not participate in writing the original code there are bound to be the risk of creating new bugs since you don't understand the tradeoffs when the code was written.