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Systems & Settings => Spacemaster => Topic started by: Terry K. Amthor on December 24, 2013, 02:44:35 AM

Title: Spacemaster 1st vs. 2nd Edition
Post by: Terry K. Amthor on December 24, 2013, 02:44:35 AM
I can't believe that I don't have a copy of Space Master 2nd edition! Shame on me. Anyway, a question for those of you who might be familiar with both 1st and 2nd. I only have 1st Edition, and it will be a few weeks before I can get my 'hands' on PDFs of the 2nd Edition books. I am working on a Shadow World module which will involve NPCs (and perhaps PCs) having SPAM skills, and from what I remember, the skills did not really change between 1st and 2nd. Anyone?

I remember when Kevin and I first worked on this baby. Do you know that it started with Kevin cold sending us a proposal for something like 'Space Law' which would have just been a supplement to RM?

It sure would be fun to work on a 3rd Edition (Imperium universe, like the 1st and 2nd) revision. I am sure a lot of those skills could use updating.
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Ynglaur on December 24, 2013, 11:25:23 AM
Wow, it's been well over a decade since I looked at 1st edition, but I seem to recall that 2nd edition had a larger set of skills by a good margin (40%).  I don't recall the exact differences: more Science skills, perhaps?

Once RMU is done, I'd love to see SMU, Star Strike, and Armored Assault unified into a single sci-fi RPG.  A lot of it could be re-written and made more realistic/believable given advances in science and engineering in the last 30 years. 

P.S.  Please give me a reason to use anything other than Laser Cannons or MLA Cannons on my constructs, and a reason to use anything other than CAT 24, 26, 29, or 30.  :)
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Defendi on December 24, 2013, 12:27:19 PM
I think that the main difference between 1st and 2nd edition was them folding the companion into the second edition core set.

BTW, SM:P started the same way.  I was supposed to do a Future Law sup for RM.  They asked for too many words.  I told them they were asking for too many words.  They stood firm.  They got too many words.  :)
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: RandalThor on December 24, 2013, 11:09:41 PM
I guess it is a matter of: ask and ye shall receive.
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Defendi on December 24, 2013, 11:53:41 PM
Yeah it was 851 pages long, bound in two volumes, at a 10 point font and 1.5 spacing (their minimum for submissions at the time).
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Terry K. Amthor on December 25, 2013, 01:21:38 AM
Thanks guys for the info. I'll ask Nicholas for copies of the 2nd Ed PDFs when he gets back from vac, but being the impatient sort and struck by the muse to work on awakened Taranians in Shadow World, I wanted to know what skills to give them. Happy Holidays!
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: VladD on December 25, 2013, 05:46:22 PM
I really loved the SM2 format of the one BIG book. Loved it to bits actually. Anyway: think these links will help out a bit.

www.guildcompanion.com/scrolls/1999/may/rm2tormss.html (http://www.guildcompanion.com/scrolls/1999/may/rm2tormss.html)
http://www.realroleplaying.com/rmsmf/index.php?topic=312.0 (http://www.realroleplaying.com/rmsmf/index.php?topic=312.0)
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Terry K. Amthor on December 26, 2013, 01:31:50 PM
I really loved the SM2 format of the one BIG book. Loved it to bits actually. Anyway: think these links will help out a bit.

www.guildcompanion.com/scrolls/1999/may/rm2tormss.html (http://www.guildcompanion.com/scrolls/1999/may/rm2tormss.html)
http://www.realroleplaying.com/rmsmf/index.php?topic=312.0 (http://www.realroleplaying.com/rmsmf/index.php?topic=312.0)


I totally missed this, in one book?

And it turns out that I have a spare pristine copy of the old 'Space Master Companion' book (1990, yellow spaceport cover) in case anyone wants one.
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: VladD on December 27, 2013, 10:18:44 AM
http://rpggeek.com/rpgitem/53296/space-master-2nd-edition (http://rpggeek.com/rpgitem/53296/space-master-2nd-edition)

I loved the formatting and if I recall correctly, lots of new stories and it just felt complete.
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Terry K. Amthor on December 28, 2013, 07:51:10 AM
http://rpggeek.com/rpgitem/53296/space-master-2nd-edition (http://rpggeek.com/rpgitem/53296/space-master-2nd-edition)

I loved the formatting and if I recall correctly, lots of new stories and it just felt complete.

Maybe I'm confused, but this looks like SM 2nd edition boxed set, with 3 books.
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Guillaume on December 28, 2013, 01:29:58 PM
There's been two boxed sets for Spacemaster.

The First Edition : Tech Law and Future Law with a booklet for tables and the Star Map.
Second Edition : Player Book, Tech Book, GM Book and the Star Map.

The Second Edition is basically a re-edition of The First One, with all the starship and vehicular combat removed ( those were carried by Star Strike and Armored Assault Boxes ), and with the Spacemaster Companion ( Unnumbered ) added. It got also a complete skill lift up à la RM2.

There's also been a reprint of the Second Edition in a single Book ( the 3 books bunched together )

Edit : Also, you could buy Tech Law and Future Law as separate books, while the second edition books came only in the boxed set.
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: VladD on December 29, 2013, 01:28:18 PM
I have that big book in my hand, so it wasn't a boxed set and it exists:

http://rpggeek.com/rpgitemversion/9093/single-book-version (http://rpggeek.com/rpgitemversion/9093/single-book-version)
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Hurin on December 29, 2013, 01:37:27 PM
Personally, I prefer having the books split into Player/GM/Tech. it makes it easier to flip around in the Tech book when you are running a combat.
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Terry K. Amthor on December 30, 2013, 05:08:17 AM
I have that big book in my hand, so it wasn't a boxed set and it exists:

http://rpggeek.com/rpgitemversion/9093/single-book-version (http://rpggeek.com/rpgitemversion/9093/single-book-version)

Ah, Vlad, 1992 was the year I left ICE full-time and moved to DC (a move that I have had reason to regret, but live and learn), so I missed out on that product. But strangely enough I have the actual box from the 2nd Edition boxed set (and the starmap!), but none of the books :-(.
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Terry K. Amthor on December 30, 2013, 05:21:26 AM
Meanwhile, the Guild Adventurer #4 is soon to be released (so I hear). Since they have been popular, who would be interested in a Space Master 2nd Ed style adventure set in #5?
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Hurin on December 30, 2013, 09:30:56 AM
I would! I am currently running a Spacemaster game.
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: RandalThor on December 30, 2013, 11:33:01 AM
Me too!!!!!!! (Not about running a game, just would like to see more SM adventures.)
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Terry K. Amthor on December 31, 2013, 10:55:36 AM
And what sort of adventure would you like... hypothetically? Set on an outstation, an alien planet... action, intrigue, slimy aliens or all of the above?
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: yammahoper on December 31, 2013, 12:01:12 PM
A space station were the AI has taken over and now is making the crew and residents provide it with mobility, with its primary desire to become a safe haven for AI.  Of course, the crew and residents have been slaughtered and animated by the Station AI.  The cause of the problem is a small child that tinkered with the AI for "fun", resulting in the mayhem and a small genius hiding in the duct work.  Hell, call her Willow.

A BEZERKER (tm?) wanders into the solar system and begins exterminating the outer most bases (mostly mining post).  A mad dash to find the BEZERKER, enter it and take over its core with virus/software.  Of course, every corporation in or near the system is sending teams.  Conflict is inevitable.
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Wōdwulf Seaxaning on February 08, 2014, 12:32:50 PM
Alien Planet. I love SP2, it's my favorite edition of SM. I own SM2 & SM:P, but partial to SM2 as I play in a RM2 campaign & love it's ruleslite cyberpunk game Cyberspace RPG.
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: RandalThor on February 09, 2014, 03:00:07 PM
All of the above - and in a single adventure if possible. Mainly, I just like the adventures to connect with the setting, so anything that does that is great. (Plus, lots and lots of maps!! Love me some maps!)
Title: Re: Spacemaster 1st vs. 2nd Edition
Post by: Wōdwulf Seaxaning on December 15, 2017, 01:58:38 AM
Terry, if you do more SM2 content for Guild Adventurer I might get it. I'd love to see new planets, cultures & races to have my players "discover" them. New organizations (Mercs, Pirate crews & Smuggler/organized crime groups; maybe even space stations with cool npcs & adventure seeds tied to it.