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Rolemaster / Re: Spell lista for a God
« Last post by EltonJ on May 15, 2024, 10:12:46 PM »Actually, I don't think they need spell lists. Unless you are giving them stats in order for players to commit Deicide.
Examples please, with all the required relevant information for a fair comparison (see below).The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.There are plenty of books with smaller audiences and better art. Core Laws is a platinum seller. Assuming $2 from each copy went to art, that's an art budget of at least $2000. I've done more with less.
It's not (only) about paying more for art.Who is publishing this book, who's in charge of it, what's their budget for it, what does the book cost, and how big is their target audience?
Look at the layout here.
https://imgur.com/a/14hOu4p
This is a random page, literally the first page I flipped to from the last pdf I had open.
See how the shape of the art has been incorporated into the column layout of the page? See how background textures have been used? See how there is a shadow from the dwarf which spills over into the page? This all gives it life and visual appeal. It's basic stuff at this point. Nothing to do with budget.
The problem in my opinion is the lack of a (good) art director and/or layout maven.The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.
This isn't the ICE that had the MERP license, was in the top five RPG's, and paying people like Angus to do their covers and probably never will be. Constantly coming at them about art isn't going to do anything but dishearten people who are working for pennies. I don't mean to be a Richard... but everyone needs to get over it and move on. Worry about the substance of the RPG itself, you aren't flipping through the books while playing to admire the art, you're at a table playing the game itself.
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.
There are plenty of books with smaller audiences and better art. Core Laws is a platinum seller. Assuming $2 from each copy went to art, that's an art budget of at least $2000. I've done more with less.
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.
I don't recall such a feature. I can't guarantee that it might have been an unexpected side effect that is no longer available. The idea for existing items is that you click on "Add missing default items" and work from there. And if you don't want to use the complete default item list, you can always edit ERA/RMC/Adventures/Default.inventory.XML
That works in the opposite direction. Items added to the individual character inventory are automatically considered when checking the party inventory.
You can't delete items in the party inventory that were added from the individual character inventory. This is on purpose, since the character inventory is not saved when saving the party inventory.
The idea here is that gaming groups would normally only use one or the other method for managing inventory. The party inventory lists all character inventories so that it can be seen then in the Character Status module. If you are playing with items managed during the adventure, you'd be better off directly adding them in the party inventory.
I didn't put any examples for that in the RMC ruleset. The idea is that you can define a maneuver table that is eventually used with a specific skill bonus in mind.
Check the equipment repair table in RMU. If a character wants to roll for Leathercraft, Metalcraft or Woodcraft they will get the option to use the Crafts table due to the category of those skills, or the specific repair maneuver table.