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Rolemaster / Re: Spell lista for a God
« Last post by EltonJ on May 15, 2024, 10:12:46 PM »
Actually, I don't think they need spell lists.  Unless you are giving them stats in order for players to commit Deicide.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on May 15, 2024, 08:18:00 PM »
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.
There are plenty of books with smaller audiences and better art. Core Laws is a platinum seller. Assuming $2 from each copy went to art, that's an art budget of at least $2000. I've done more with less.
Examples please, with all the required relevant information for a fair comparison (see below).

It's not (only) about paying more for art.
Look at the layout here.
https://imgur.com/a/14hOu4p
This is a random page, literally the first page I flipped to from the last pdf I had open.
See how the shape of the art has been incorporated into the column layout of the page? See how background textures have been used? See how there is a shadow from the dwarf which spills over into the page? This all gives it life and visual appeal. It's basic stuff at this point. Nothing to do with budget.
Who is publishing this book, who's in charge of it, what's their budget for it, what does the book cost, and how big is their target audience?
If you think it has nothing to do with budget you haven't actually created such a book.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Mordenkainen on May 15, 2024, 07:07:14 PM »
The problem in my opinion is the lack of a (good) art director and/or layout maven.
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.

This isn't the ICE that had the MERP license, was in the top five RPG's, and paying people like Angus to do their covers and probably never will be. Constantly coming at them about art isn't going to do anything but dishearten people who are working for pennies.  I don't mean to be a Richard... but everyone needs to get over it and move on.  Worry about the substance of the RPG itself, you aren't flipping through the books while playing to admire the art, you're at a table playing the game itself.

It's not (only) about paying more for art.
Look at the layout here.
https://imgur.com/a/14hOu4p
This is a random page, literally the first page I flipped to from the last pdf I had open.
See how the shape of the art has been incorporated into the column layout of the page? See how background textures have been used? See how there is a shadow from the dwarf which spills over into the page? This all gives it life and visual appeal. It's basic stuff at this point. Nothing to do with budget.
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Is there a fast travel mechanic in your TTRPG? Do you like this concept to allow characters to "get to the action" or is the journey more important in your games?

Check out our new Rolemaster Actual Play episode: (E138) Twilight of the Old Order “A rearrangement & enter Yotto”
 
https://youtu.be/w4OfL5EP8VA?si=O-k81OaqqihRjlvp

May the dice roll in your favor!

#rolemaster #twilightoftheoldorder #rolemasteractualplay






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Rolemaster / Re: Spell lista for a God
« Last post by nash on May 15, 2024, 03:54:30 PM »
Personally I think gods should not be restricted to spell lists.

Gods can shape the world to how they see fit; possibly restricted within their domains.
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Rolemaster / Re: Spell lista for a God
« Last post by jdale on May 15, 2024, 03:51:06 PM »
For RMU, aside from homebrew, you're just looking at Spell Law and Treasure Law. There are no arcane lists yet. You can certainly take a look at the lists from previous editions, e.g. RMFRP Arcane Companion has the arcane lists.

For divine level power, it depends on your conception of how deities work, but personally I would interpret the spell lists loosely and give them a power boost. On the other hand, I would have them actually appear very rarely (and mostly work through followers and minions), so I might not need spell lists at all.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on May 15, 2024, 03:29:03 PM »
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.

There are plenty of books with smaller audiences and better art. Core Laws is a platinum seller. Assuming $2 from each copy went to art, that's an art budget of at least $2000. I've done more with less.

Show us what you've published, please?
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on May 15, 2024, 02:41:22 PM »
The 'problem' is pretty obvious. ICE isn't in a position to be paying higher end artists. Period.

There are plenty of books with smaller audiences and better art. Core Laws is a platinum seller. Assuming $2 from each copy went to art, that's an art budget of at least $2000. I've done more with less.
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Rolemaster / Spell lista for a God
« Last post by Ralfsi on May 15, 2024, 02:22:25 PM »
Hello there!

I'm looking for spell lists that a God would have.
Or even better, a complete compendium with all spell lists. I already won spelllaw for RMU, but I'm looking for the arcane and "the old" spell lists.

I looked into Hurins homebrew lists.
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Thanks for your time!

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I don't recall such a feature. I can't guarantee that it might have been an unexpected side effect that is no longer available. The idea for existing items is that you click on "Add missing default items" and work from there. And if you don't want to use the complete default item list, you can always edit ERA/RMC/Adventures/Default.inventory.XML

Yesterday meddling with it I was kind of thinking the same, xD, either I dream it or was an unexpected side effect, cos it was literally 2 years ago that I made those chars.

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That works in the opposite direction. Items added to the individual character inventory are automatically considered when checking the party inventory.

Oh, I see.

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You can't delete items in the party inventory that were added from the individual character inventory. This is on purpose, since the character inventory is not saved when saving the party inventory.
The idea here is that gaming groups would normally only use one or the other method for managing inventory. The party inventory lists all character inventories so that it can be seen then in the Character Status module. If you are playing with items managed during the adventure, you'd be better off directly adding them in the party inventory.

Alright, I see, fair enough.

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I didn't put any examples for that in the RMC ruleset. The idea is that you can define a maneuver table that is eventually used with a specific skill bonus in mind.
Check the equipment repair table in RMU. If a character wants to roll for Leathercraft, Metalcraft or Woodcraft they will get the option to use the Crafts table due to the category of those skills, or the specific repair maneuver table.

Ooh, I understood this completely wrongly. For a moment I thought it was "maneuver tables related to stats", but now it makes so much more sense, my bad.

Thanks again for the answers!
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