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Jolts

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munchy:
The unconsciousness option: does the target wake up out of it after the duration has passed or does he stay in it but can be easily awakened like with the sleep spell?
Shouldn't this spell too have a "increase targets" scaling option?

If you are able to cast sleep would you still need to learn jolts?

Rasyr-Mjolnir:
The scaling option says "target unconscious for duration", so that means he is unconscious for 1 round, unless you have increased the duration with the "Increase Stun" scaling option.

As for your question about casting sleep versus jolts - that is up to the player to decide. Jolts is meant more as a stunning spell, not as a sleep spell. The unconsciousness portion is just an extension of the stunning result, and most likely only going to be used by more powerful mages.

munchy:
Right, more powerful mages, yes, that's why I was wondering whether the target will awaken the round later or whether he will stay unconscious but be easily awakened from it - similar to the sleep spell which keep one asleep even after the duration has passed.

BTW do you apply krush crits for going to the ground unconscious ... for banging your head? Probably not ...

Rasyr-Mjolnir:
no, I don't apply crush crits. However, I often do apply a single hit of damage (or up to 3 hits) for falling to the ground, depending upon the ground.

munchy:
Do you think it would unbalance the game vastly if we'd allowed the unconsciousness to last? Would this make the spell too powerful?
I needs 9 PPs to be able to cast it and carries a scaling malus of -30 and requires two rounds to be cast. The Sleep spell in contrast sends someone into a magical slumber for at least 8 rounds for only 4 PPs without a malus .... plus the rounds spend in normal sleep afterwards ...

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