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RMU criticals used for RMSS

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Camel1918:
Would it be possible or would there be any problem in using the RMU criticals for RMSS?
I like the way some of the critical tables work especially the grapple table and I was thinking about using just that one but would there be any reason you couldn't use all of them or at least most of them. I understand the to hit table aren't usable because of AC differences but what about the criticals?

Just wondering what you thought. I'm looking for any feedback you all can give.
I'm still debating on whether to switch over if so it won't be for a while at least until this campaign is over or we have a decent pause after an adventure.

Thanks,
Mark H.

Hurin:
The only other thing I can think of that might present a problem would be the fatigue penalties, which I think were handled differently in RMSS?

Camel1918:
Thanks Hurin,

I thought that might be the case but since I'm using the new exhaustion as well that might not be a problem. I really like how the new tables are laid out with the different areas. It makes things much easier.
Speaking of exhaustion that was one thing that I never really used. However the new system is very good I think. I like the simplicity of it. However my players are balking on this so I'm not going to press that right now but will test it out with them and ease them into it. I guess well see if it works or not.
Thanks for your quick response

Mark H.

Amano:
Unless you are using some kind of piecemeal armour rule, characters will not be penalised for not wearing a helmet. RMU does not (as far as I am aware) have any “if foe has helm then x, if not y” criticals. This could potentially be unbalancing in favour of mentalism users.

rdanhenry:
The old crit charts also wear unbalanced in favor of the 'elemental' criticals. This means using the RMU crits makes magicians somewhat less powerful compared to arms users.

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