Forum > Rolemaster

Music

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MisterK:
Depends on whether I want a particular atmosphere or not.

Plenty of soundtracks to choose from, really. I used a number of OSTs from movies (Conan, 300, Braveheart, Gladiator, the Last of the Mohicans, the Alien trilogy, the Lord of the Rings trilogy...) and video games (Elder Scrolls, Age of Conan, the complete LotRO soundtrack, the Witcher, the Mass Effect trilogy, WH40K Dawn of War 2...). I also have specific playlists (tavern music, for instance). And a few artists that just bring the mood (Enya, Capercallie, Loreena McKennit, but also things like Corsican Chants and Mongol Throat Singing).

It can be easier for modern games, really - you just set the soundtrack to fit the neighbourhood the characters are in - jazz, rap, blues, country, indus, punk, metal, pop, classical music... just set the music and your players know they have entered a particular ward. It's cheap and stereotyped, but in games, it works.

Sometimes I just take a very long soundtrack and let it fly for hours on end. Sometimes I fiddle with the background music often. And sometimes I don't have music at all. But in any case, it is always low volume enough that everyone can talk in a normal voice.

What I still need is to gather sound bites (sounds of marketplace, for instance).

Grinnen Baeritt:
I rarely use music, though I have in the past, for specific location/settings...  folky instrumental and bardic stuff for taverns and downtime... usually just borrowed from playlists of you-tube.

There is a lot of symphonic metal bands that do especially apt soundtrack backing music... Nighwish, Witihin Temptation, Avantasia etc... good for battle and session intro music.... (and versions are even available sans vocals) but as others have said, it's often just a distraction DURING play.... it's better just to have atmospheric sound effects...

Spectre771:

--- Quote from: jdale on June 24, 2022, 05:48:18 PM ---We also find it more distracting than helpful. I have occasionally picked out sound effects for special moments, which 95% of the time I forget to use. ;)

--- End quote ---

.... sigh.  Done that too. lol

intothatdarkness:
I just never saw the point. I'd use it on rare occasions for modern games, but only in non-combat situations and even then very rarely. I have audio of an underground radio station operated during the Vietnam War I used for a MACV/SOG-based game, but that's the only time I specifically remember any kind of soundtrack being helpful (and even then it was only used for R&R sequences or once when the players were in the team hooch).

Finwe:
For ambient sound:


* http://www.ambient-mixer.com/

https://tabletopaudio.com/

https://www.youtube.com/c/RPGAmbientSounds

https://www.youtube.com/channel/UCDed9jQ1Y1gKeyjvkyFGkCA

https://www.youtube.com/c/TheGuildofAmbience
*
And Spotify Music playlists.

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