This reminds me of a sig that one of the forum members has, but I'll be thrice-darned if i can find it now. I've gone through several threads trying to track it down.
it was akin to "Fun > Common sense > rules..." *
If we are GMing a game, we are pretty familiar with the system and anything that could pop up. @Ginger McMurry is absolutely spot on. Wing it with something that makes sense for that situation, then look it up after the session and tell the players at the next session what was discovered and if that situation arises again, this is how it will be handled.
Apart from charts and table that I have photocopied and at my fingertips during a session, there is very little I would have to look up. Chances are high that I know what Companion it's from so I'll give it to a player and ask them to search for it while the session continues. This is usually with the spell caster as he tries different things with spell casting so he gets Spell Law and Spell Users Companion when we sit down
* - Someone please help me find the correct quote.
=============
I found it!!! Luckily I could still modify my post.
- Cory Magel
Game design priority: Fun > Balance > Realism (> = greater than).
(Channeling Companion, RMQ 1 & 2, and various Guild Companion articles author).
"The only thing I know about adults is that they are obsolete children." - Dr Seuss