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Systems & Settings => Rolemaster => Topic started by: arakish on October 11, 2011, 08:31:19 PM

Title: A Question About Gods
Post by: arakish on October 11, 2011, 08:31:19 PM
While doing my write up on the Gods of Onaviu, one of my SF players saw it and read the paper while I was away from the table.  There was a time I would have been retributive with a player for doing this.  However, after 37 years of RPGing, I have mellowed and now tend to say, "Whatever."  Besides, he may not play in the Fantasy part of my omniverse.

He asked me what the stats were for the gods.  My reply, "They don't have any."  Then he asked, "Why not?"

I was about to say, "Then they wouldn't be gods."  Instead I replied, "Let me get back to you on that."  I did not do any thinking on it until just about an hour ago.  Below is some of my logic.  My request, pick apart my 10-minute brainstorm.  Also, give me some of your ideas as to why gods would not have stats.

Definitions

God = a being or object believed to have supernatural attributes and power.

And the keyword from above, supernatural = of or relating to an order of existence beyond what is usual or normal so as to transcend the laws of nature.

If I were to create stats for the gods, they would no longer be supernatural entitities.  They would actually be natural, albeit very powerful, beings along with all the other mortal beings who inhabit the world.  Gods are supposed to inhabit a realm outside the normal world, but they do have the capacity to come into this realm.  And when in this realm, I feel they are still beyond what is normal and transcend that which is in the mortal realm.  Thus, there are no stats for the gods.

I also feel that mortals cannot destroy a god's form when s/he is in the mortal realm.  Yes, you may be able to harm/destroy his/her corporeal form, but the god can simply reform another after a time.  Additionally, I feel that a god could chose to stay entirely ethereal, thus cannot be harmed by mortals, yet still can affect the mortal realm.

This, IMHO, is what essentially makes a god, a god.

Thanks for your input.

rmfr
Title: Re: A Question About Gods
Post by: GrumpyOldFart on October 11, 2011, 09:00:32 PM
Quote
God = a being or object believed to have supernatural attributes and power.

Precisely. It's like asking why you don't have stats for universes. Go into the Total Perspective Vortex

http://en.wikipedia.org/wiki/Technology_in_The_Hitchhiker%27s_Guide_to_the_Galaxy#Total_Perspective_Vortex

and really get that "microscopic dot on a microscopic dot" perspective to where you're comfortable with it. Got it? Okay, that's a universe's perspective of its place in God.

 :o

Tell him there are things that can't be reduced to a stat block, and yet still exist.

 8)
Title: Re: A Question About Gods
Post by: providence13 on October 11, 2011, 11:16:37 PM
Even if they have stats, it could just be an Avatar, Hero or some other physical form of the deity.
Gods don't need stats. IMHO, all they require is a relationship among the other deities in the pantheon.

We could say that there is Preternatural magic, Supernatural magic and Entital magic.
Preternatural is all of the natural forms of magic; Spell Lists, natural phenomenon, crystals, Herbs etc.  This uses magic within the bounds of reality. Dark Matter, Dark Energy, Zero Point/Vacuum Energy, Essence, Mentallism and even Channeling.

Supernatural is the magic of Spirits, Demons, Elementals, Unicorns and even creatures with magic abilities (but not necessarily Spell Lists).

Entital could begin at Preternatural's 50th lvl Spells. Gods are able to access this energy. It will always be more powerful that the others and always make the RR vs other lesser forms. Being able to tap Entital Power could preclude having stats.
Title: Re: A Question About Gods
Post by: OLF, i.e. Olf Le Fol on October 12, 2011, 08:09:58 AM
It depends on what you call "stats". For instance, if I take one of my gods, say, Chadlyn, defined as "Chadlyn is the Prince ruling over moral perversion; are associated to him the acts of temptation, corruption and perversion." His stats would be:

Level: infinite (though there are different levels of infinity),

Constitution: unimaginable,
Agility: limitless,
Self-discipline: depending on the day,
Memory: limited to anything that has ever happened, is happening, will ever happen, never happened, can happen, cannot happen, can be imagined and cannot be conceived,
Reasoning: unhuman,
Strength: as much as he wants,
Speed: over lightspeed,
Presence: divine,
Empathy: as much as he cares,
Intuition: incredible.

See? He has stats!  ;D
Title: Re: A Question About Gods
Post by: intothatdarkness on October 12, 2011, 08:49:36 AM
The only time my world's gods have stats is if they take on a "human" form (the whole avatar-type thing). They're obviously quite high (baseline of 150 or so), but I've also toyed with putting more vulnerable versions out there as tests.
Title: Re: A Question About Gods
Post by: Old Man on October 12, 2011, 09:15:54 PM

If you want stats, you could always grab a copy of Lords of Middle Earth Volume 1 and use Manwe, etc. 500th level or so .... :)
Title: Re: A Question About Gods
Post by: arakish on October 12, 2011, 09:44:34 PM
Thanks guys.  This will give me something to add to my logic.

Thanks.

rmfr
Title: Re: A Question About Gods
Post by: rdanhenry on October 12, 2011, 10:15:48 PM
Are you planning on having your players come face-to-face with a god? If not, why would you worry about stats anyway? There are games where it would be appropriate for PCs to encounter, fight with, or even defeat a god (Greek Mythology based play, for example), but in the vast majority of games, the issue would simply never come up.
Title: Re: A Question About Gods
Post by: VladD on October 13, 2011, 03:47:46 AM
As with the stats from Not-RM Lords of Middle Earth I; those are for fun. MY players like to gloss over the stats sometimes and have like an upper limit of what is possible.
I used it once, after ending the campaign, I had Aule make some items for the characters, and the book showed me what he could do and how fast he could do it. I liked to use it and players were wowed by the awesomeness of his smithing abilities (they thought THEY were really good already).

Lvl 500 would make great lackeys for a creation god. I typically use lvl 1000 as the upper limit for any creature with stats, above that it would be pointless.
Even a creature like Sauron (with ring) is mostly a curiosity, although I've had players who THOUGHT they could take him on, until I showed them the stat blocks. I think players tend to get cocky nearing lvl 20 and they believe they can do anything and it might be worth having a few statted baddies that can run any party into the ground. Puts a little perspective on things. "we're bad ass and can decide the faith of realms, BUT we should not tick off so-and-so, or else he'll come looking."
Another perspective changer is the peasant army with shortbows, numbering 1000. Plenty of those will roll UM up and do enough damage to take out any character and make spells useless. ("Aim for the pointy hatted one!!! Draw!!! Release!!!")
I like picking on PC's :D

Game On!
Title: Re: A Question About Gods
Post by: rdanhenry on October 13, 2011, 11:54:12 AM
I think players tend to get cocky nearing lvl 20 and they believe they can do anything and it might be worth having a few statted baddies that can run any party into the ground. Puts a little perspective on things. "we're bad ass and can decide the faith of realms, BUT we should not tick off so-and-so, or else he'll come looking."

I don't think you need to start having gods walking around to do that, though. A level 250 Elf or a properly decked out Dragon or an eog golum possessed by a powerful spell-casting demon or a number of monsters that appear designed to seek TPKs on high-level parties out of the box.

Quote
Another perspective changer is the peasant army with shortbows, numbering 1000. Plenty of those will roll UM up and do enough damage to take out any character and make spells useless. ("Aim for the pointy hatted one!!! Draw!!! Release!!!")

Until 50th level: Re-aiming True.
Title: Re: A Question About Gods
Post by: GrumpyOldFart on October 13, 2011, 04:43:39 PM
Quote
I think players tend to get cocky nearing lvl 20 and they believe they can do anything and it might be worth having a few statted baddies that can run any party into the ground. Puts a little perspective on things.

I tend to remind them that channeling/summoning the Archangel of the War God will get you something closely akin to an asteroid strike. There are differences, but you'd probably have to observe from a different planet in order to spot them.

And that's just his Archangel, that's not the God. The God is somebody who has servants like that.

I don't need to stat them out to give players a sense of perspective.  ;)
Title: Re: A Question About Gods
Post by: Old Man on October 13, 2011, 07:47:58 PM
As with the stats from Not-RM Lords of Middle Earth I; those are for fun. MY players like to gloss over the stats sometimes and have like an upper limit of what is possible.

Just curious - what do you mean by "Not-RM"? I see lots of RM (2nd Ed) stats throughout ...
Title: Re: A Question About Gods
Post by: Thom @ ICE on October 13, 2011, 08:14:08 PM
It is most likely a reference to MERP.

MERP is a perfectly acceptable reference to the old system which is no longer in print.
Title: Re: A Question About Gods
Post by: Marc R on October 15, 2011, 10:25:43 PM
In games where gods can die, they need stats, otherwise, just abase yourself and tremble.
Title: Re: A Question About Gods
Post by: GrumpyOldFart on October 15, 2011, 10:57:21 PM
In my games Gods can die... just not from anything you could do.  ;D
Title: Re: A Question About Gods
Post by: rdanhenry on October 15, 2011, 11:11:00 PM
Just because your gods cannot die, it doesn't mean they can't be beaten. Mythology and fiction are full of immortals who can nevertheless be, on occasion, bested - even by mortals.
Title: Re: A Question About Gods
Post by: Zat on October 16, 2011, 01:59:05 PM
My whole campaign revolves around 'gods'. In fact it's coming to the point where my players are searching for the means to become gods themselves, one of which is very close.

You want stats for 'gods'? Here's an example of one of them (the lowest power level)

White Knight
Level: 10
Speed: MF/MF
Base Rate: 50 (Max: 150)
Hits: 150
Size(Crit) M(I#)
AT: 20 DB: 20 (55 Shield)
OB: 150 Weapon 2D
IQ: Av
EP: D

(I think that's about it without consulting my notes)

So..why is this a 'god'? The simple answer is because of how they came into being and the fact that they can not 'die' (remember folks, an entire campaign is built around this, so the detail here is sparse). They always travel with an Inquisitor, a low powered human. But what makes these speacial is the fact that the Inquisitor 'holds' the soul of the White Knight, so if he's 'killed' the Inquisitor can transfaer the soul into another being, as per possession.
The trick is to kill the Inquisitor, right? Well you could and this would return the soul to the Knight himself, which he can then transfer by touch, creating a new Inquisitor or spawning a new White Knight and downing himself.
Kill them both in the correct order and the soul is returned 'elsewhere' (I won't give that away, just in case my players read this).

It's obvious in the campaign, at this point, that when a White Knight is killed, another one spawns, and since the campaign has reached a point now where there are armies of these things, it seems near impossible to fight them.

The point I am trying to make is; gods don't have to be all-powerful beings, if we chose that it's not appropriate for our storytelling. My campaign is populated by many, many gods, none of them the omnipotent beings that some may describe and therefore it is appropriate, in this case, to give them stats
Title: Re: A Question About Gods
Post by: arakish on October 16, 2011, 04:53:40 PM
@Amethyst Rage,

Hate to say this, but what you are describing seems more like a spirit instead of a "god".  Almost like a Gua'uld switching bodies.

In games where gods can die, they need stats, otherwise, just abase yourself and tremble.

I love this one.  Especially the bolded part.

@everyone,

Should have clarified what "I" mean when I say "god".  I mean "god" in the sense that they are an Entity.  Gods can never be truly killed or destroyed.  Yes, they can form corporeal bodies, if desired, and that corporeal body can be destroyed (i.e. - killed).  However, they can always just reform a new corporeal body.

A god can also appear in ethereal form.  In such a form, the god cannot be harmed by anything in the material (corporeal) world.  However, in ethereal form, the god could still affect the material world.

Another way of looking at this is to read J.R.R. Tolkein's Silmarillion.  Even in their war against Melkor, none of the other Ainur (Valar) could destroy him.  The best they could do was to chain him, then thrust him through the Doors of Night into the Void.  Thus, they removed him from the world.  But Melkor still existed.

This is what I meant by gods.  They cannot be destroyed (killed) in any way.  Yes, they can be harmed (if in corporeal form).  Yes, if in corporeal form, it can be killed, but the god still exists, able to form another corporeal form after a time.  This would be similar to what had happened to Sauron in the Silmarillion.  He had his corporeal form killed by Huan when Sauron thought his wolf-demon form would be the mightiest hound that would slay Huan.  However, Sauron simply became an ethereal entity until he could reform a corporeal shell.

IMHO, these beings are still beyond the application of stats.  The only stat I can see applied would be Concussion Hits to the corporeal shell, but not to the god.

rmfr
Title: Re: A Question About Gods
Post by: GrumpyOldFart on October 16, 2011, 06:18:32 PM
Exactly. Sure you can "kill" them, but only in the sense of a corporeal body on this plane of existence, which is about as significant as cutting off someone's fingernails.
Title: Re: A Question About Gods
Post by: MariusH on October 17, 2011, 02:33:49 AM
It all simply depends on the world setting. If you have gods like the Christian/Muslim god, stats are pointless. Such a god is more powerful than anything, can do anything, and there's nothing anyone can do to prevent it. However, if your gods are more like the gods of Greek or Nordic mythology, having stats for gods makes sense. Such gods often mingled with the mortals, and could even be killed.

For gods like in Tolkiens "Middle Earth", I'd say having stats for Iluvatar is entirely pointless, while having stats for the Valar COULD make sense, in an extremely high-level, high-power setting. After all, an elf was able to inflict several serious wounds on Melkor the Morgoth, even though he was defeated in the end.

So how you describe your gods, should depend on what you want your gods to be. But that's pretty obvious, don't you think?
Title: Re: A Question About Gods
Post by: arakish on October 19, 2011, 02:05:11 PM
It all simply depends on the world setting. If you have gods like the Christian/Muslim god, stats are pointless. Such a god is more powerful than anything, can do anything, and there's nothing anyone can do to prevent it. However, if your gods are more like the gods of Greek or Nordic mythology, having stats for gods makes sense. Such gods often mingled with the mortals, and could even be killed.

For gods like in Tolkiens "Middle Earth", I'd say having stats for Iluvatar is entirely pointless, while having stats for the Valar COULD make sense, in an extremely high-level, high-power setting. After all, an elf was able to inflict several serious wounds on Melkor the Morgoth, even though he was defeated in the end.

So how you describe your gods, should depend on what you want your gods to be. But that's pretty obvious, don't you think?

Ultimately, this is the truest statement.

rmfr
Title: Re: A Question About Gods
Post by: Maldraedior on October 30, 2011, 06:54:44 AM
Even in fantasy settings I tend to try to keep a scientific approach to things. I do not like the concept of omni-potent beings, so I always have some form of stats for ever being, even gods.
True, some of the gods are incredibly powerful and virtually impossible to even scratch by players, but in order to fit into a gaming system, like RM, I feel the need to keep things within the limits of the rules. A lvl 500+ entity with various overpowered inate abilities perhaps, but they would still have stats.
Will players ever meet those entities ? Highly doubtful. They would usuallt meet an avatar, but in the rare occasion that they face the real deal, they would not stand a chance.
Having said this, I also have gods that are way lower level. I even have a god that's only lvl 20. His powers are not as crazy as some of the bigger guys but his influence is plenty for him to do what is needed, and the players will never meet him face to face anyways so the level not really important.

The main problem with giving stats to everything is that everything is "killable". Without stats you can do whatever you like but once you give them stats people have a chance, so it all comes down to whether or not you want that. And there's a difference between not having stats, and just not having them written down yet :)
Title: Re: A Question About Gods
Post by: Cory Magel on November 21, 2011, 04:07:56 PM
Short explanation of the "gods" in my little world (which typically is going to be irrelevant); The gods were, at one time, good old standard examples of the various races.  They simply became powerful enough to 'elevate' themselves to 'godhood'.  As you can imagine stats are useful and possibly even required depending on how far the player characters go. In almost all cases of divine contact you are either confronted with one of their servants or maybe a full on Avatar if something really extraordinary is going on.  Still, the possibility of needing to pull out a 'character sheet' for them does exist however remote.  But other peoples "gods" may be explained in a completely different manner (i.e. the Christian/Muslim concept).
Title: Re: A Question About Gods
Post by: Kristen Mork on November 21, 2011, 06:03:03 PM
The gods in my game that is just starting will certainly have stats ... they're the PCs!
Title: Re: A Question About Gods
Post by: Thom @ ICE on November 21, 2011, 09:27:24 PM
Please share more - sounds interesting.
Title: Re: A Question About Gods
Post by: Kristen Mork on November 22, 2011, 05:47:43 AM
During the first phase, they create characters that advance at 5x the normal rate, i.e., a level 1 god is roughly equivalent to a level 5 character.  However, gods also get 100 Talent Points to spend however they see fit (with no flaws).  I find Talent Law a bit broken (in terms of balance), but it's golden for gods!  They also get 100 points to allocate to their portfolio.  They can make a maneuver within their portfolio and, if the result is 101+, they can effect any changes they want relative to some aspect of their portfolio.  I've seen gods create no-magic deserts just to kill off a few pesky insurrectionists.

I then lay down an overall timeline and the gods sponsor cultures within each era (based largely on those in ... And a Ten Foot Pole, although continuing into future times).  Across the ages, each god has an avatar that keeps the same basic build, despite being reborn repeatedly.  These avatars are the heroes that inspire and sponsor future PCs.

Finally, we have a world complete with cultures and major NPCs for the regular (mundane) PCs.
Title: Re: A Question About Gods
Post by: arakish on April 07, 2016, 08:14:31 AM
During the first phase, they create characters that advance at 5x the normal rate, i.e., a level 1 god is roughly equivalent to a level 5 character.  However, gods also get 100 Talent Points to spend however they see fit (with no flaws).  I find Talent Law a bit broken (in terms of balance), but it's golden for gods!  They also get 100 points to allocate to their portfolio.  They can make a maneuver within their portfolio and, if the result is 101+, they can effect any changes they want relative to some aspect of their portfolio.  I've seen gods create no-magic deserts just to kill off a few pesky insurrectionists.

I then lay down an overall timeline and the gods sponsor cultures within each era (based largely on those in ... And a Ten Foot Pole, although continuing into future times).  Across the ages, each god has an avatar that keeps the same basic build, despite being reborn repeatedly.  These avatars are the heroes that inspire and sponsor future PCs.

Finally, we have a world complete with cultures and major NPCs for the regular (mundane) PCs.

Please tell more.

Kewl.

rmfr