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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on May 28, 2024, 05:04:58 PM »
I certainly agree with Pastaav.  A kickstarter can be the wrong strategy for Iron Crown Enterprises right now.  When I worked on Phaeselis so long ago, I had no budget and DAZ Studio.  I chose to work on it as a wiki, since publishing through Drivethru was something I couldn't do.  I could do some art myself, being a 3D artist at the time.  i thought of doing a kickstarter many times, but lacked the resources to do it.

So let me see if I'm understanding this correctly. You decided not to run a Kickstarter, and thereafter failed to publish your game. What are you blaming on Kickstarter?
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on May 28, 2024, 05:01:44 PM »

I simply took your suggested art budget of $6000 for a book and multiplied by 5 to cover all the books.

So you took a number at the top end of what I suggested, then applied the whole budget to cover art instead of the whole book, and multiplied it by five for books that haven't been published yet. Okay.

Anyway, for those saying art isn't the deciding factor... I think this is the first time it ever has been for me. Maybe it's just me. In that case, carry on. That sucks for me, but there are plenty of other games out there.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by EltonJ on May 28, 2024, 12:25:51 PM »
I certainly agree with Pastaav.  A kickstarter can be the wrong strategy for Iron Crown Enterprises right now.  When I worked on Phaeselis so long ago, I had no budget and DAZ Studio.  I chose to work on it as a wiki, since publishing through Drivethru was something I couldn't do.  I could do some art myself, being a 3D artist at the time.  i thought of doing a kickstarter many times, but lacked the resources to do it.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pastaav on May 28, 2024, 12:09:00 PM »
How much would your small business need to grow to be able to commission art for $30 000 to cover the five main RMU books?

I don't know where you are getting that figure. $3,000 would probably get you nice covers for all five books; for twice that, you would have your pick of artists.

I simply took your suggested art budget of $6000 for a book and multiplied by 5 to cover all the books. It is a lot of money and I am still curious how much your business would need to grow to support such large investment. My hunch is that you don't answer despite your bold words since making a major roleplaying game is whole different ballpark from your style of publishing.

Why should we at all assume they could predict such sales?

Well, if you run a Kickstarter, it's a cinch.

Maybe...they would have known how much money they could devote for art, but on the negative side of running a kickstarter is that it would raise demands on very different release schedule. Ironcrowns release pace for RMU is something that would generate lots of bad blood in a kickstarter situation. Without a kickstarter we can be sorry it is so slow, but not make any real complaints.

Of course, if the kickstarter had given enough money to be able to pay the freelancers to skip their daytime job the release schedule could be  made much more user friendly but that requires a very different scale of money. Essentially it require hiring the freelancers as full time employee, but only for a very limited time. If the person is really sure they can get their old job back afterward, they might consider it but myself I would require lots more than $100 each hour even complement to accept such offer.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by MisterK on May 28, 2024, 11:39:40 AM »
They are very good. My only critique so far is that the magic item creation process in Treaure Law seems a bit overcomplicated, but that's also kind of a feature.
I think this sums up the core aspect of RM(U) quite nicely : in general, it seems (a bit) overcomplicated, but it's also kind of a design feature :)

I must admit that what made me let go of RM after RMFRP is that I was hoping that RMU would trim the fat and made the system much more compact, more systematic, and less reliant on specialised elements (skills, tables, modifiers, whatever). But, as you say, it's kind of a feature: obviously, this was not what the majority wanted.

I'm not sure art is a deciding factor for people who know what they are getting into. It can be the thing that tips the scales for those who don't know. It certainly was not a deciding factor for not buying it for me, in any case.
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Rolemaster / Re: [RMU] Aircraft and flying, done with Treasure Law
« Last post by rdanhenry on May 27, 2024, 04:08:37 PM »
There really aren't the rules for handling any kind of vehicles in significant detail yet. Or buildings and siege weapons. Which is why these subjects are barely touched by the magic rules.
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Rolemaster / Re: [RMU] Aircraft and flying, done with Treasure Law
« Last post by Thot on May 27, 2024, 03:45:08 PM »
Actually, as my current campaign is specifically for exploring the RAW, all I really want is use the existing spell lists to their full extend.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Thot on May 27, 2024, 03:44:11 PM »
If the quality of the art in RMU is the most contentious issue of the publications, and judging by the forum response, it appears to be, the actual rules presented must be generally agreed upon to be universally very bad, or very good.
[...]

They are very good. My only critique so far is that the magic item creation process in Treaure Law seems a bit overcomplicated, but that's also kind of a feature.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Progbaby on May 27, 2024, 08:40:05 AM »
If the quality of the art in RMU is the most contentious issue of the publications, and judging by the forum response, it appears to be, the actual rules presented must be generally agreed upon to be universally very bad, or very good.

(Edit: for the record I have Core Law and Spell Law, but haven't yet had a chance to play RMU. I'm a HARP GM, so it seems a bit more complex)
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on May 27, 2024, 05:04:04 AM »
That's fine by me. I was just trying to respond fairly to people who felt skeptical. I don't really relish going into details about the inner workings of my business.

I already purchased the book. I sold my printed copy. But if this isn't such a big deal to some people, I guess it's not a big deal. I have a lot of fond memories of Rolemaster. This is not the book I want to put on my shelf to commemorate that.

I just wish I understood why Dragon Warriors is kicking Rolemaster's butt so much in the cover art department.

I agree, at least that cover in the link might have helped this book reaching Platinum tier, by selling 1000+ copies in 13 years.
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