Author Topic: Players always choose AT 4 or AT 12  (Read 882 times)

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Offline Cory Magel

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Re: Players always choose AT 4 or AT 12
« Reply #20 on: March 24, 2024, 02:50:49 AM »
Of course, then you can have some fun with your players and tell them that evil priest about to sacrifice some virgin they've come to save is 'Just wearing AT2' and they run in and find out it's very magical AT2... then after 'looting the body' have to decide if they wear the crappy AT2 but with great magical bonuses...

Like a +30 to DB?
I'd probably make it a harder choice than that just to be mean.  Like, you still get hit a lot, but have critical reduction or something.

Why make it mitigate the AT at all? There's loads of other things it can do. x5 universal PP multiplier. Wearing it counts as having already done one round of spell prep. Spell ranges for the wearer are doubled. Spell durations for the wearer are doubled. RRs against the wearer's spells are made at -20. After all, evil priests generally have plenty of meat shields. Magical robes should be worn for power, not protection.
rdan is trying to lure those casters to the dark side...
- Cory Magel

Game design priority: Fun > Balance > Realism (greater than > less than).
(Channeling Companion, RMQ 1 & 2, and various Guild Companion articles author).

"The only thing I know about adults is that they are obsolete children." - Dr Seuss