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Rolemaster / Re: The problems with the "flesh golem"
« Last post by Spectre771 on Today at 03:05:23 PM »
It sounds like you are equating "flesh" with "skin only."  The flesh could be easily equated with the "soft squishy parts of a once living organism."  The skin/organs/muscles can be rendered  :flame: (or blended) into a uniform mixture to be enchanted.

We never considered "flesh golem" to mean "only made up of skin" in our group.  It was made of enchanted, once living organism material.
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Rolemaster / Re: Duration of Skeletal Healing True
« Last post by jdale on Today at 03:04:18 PM »
It should be 1 round per level.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by jdale on Today at 02:58:00 PM »
A Kickstarter can only generate more funds if either 1) it causes significantly more people to buy the product than otherwise would, or 2) it causes buyers to pay significantly more per copy than they otherwise would. It's not clear to me how either of those would work. Aside from those things, it just moves more of the sales up front instead of later on. Often it does that by offering a discount, which is counter to purpose #2. Also, it costs money to run, and Kickstarter takes part of the proceeds, so it's got to do so by a large margin to be a net gain at all. I don't see how that would have worked, even ignoring the question about who is doing the work.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 02:53:18 PM »
I think there should be a Kickstarter for Rolemaster Unified: Better Art Version.

ICE's official statement is to not do kickstarters.
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Rolemaster / Duration of Skeletal Healing True
« Last post by pawsplay on Today at 01:34:14 PM »
It says P, and that you can use any other lower level Bone Law, spell once per round. I'm assuming you don't just cast it once, and get unlimited Bone Law the rest of your life. What's the correct duration?
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Rolemaster / Re: What is a skill? (Specialties)
« Last post by nash on Today at 10:46:53 AM »
You get a knack in the skill, not the specialisation.  So you get +1 in all Melee weapons.   It's good value for your Knack points.

This applies to Melee weapons, as well as rituals (1 knack for all ritual types), Influence, and others.

The No Profession can pick up a Knack in Administration, Service & Trade skills.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on Today at 09:51:03 AM »
I think there should be a Kickstarter for Rolemaster Unified: Better Art Version.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Hurin on Today at 08:47:51 AM »
Props to ICE for sticking with real artists.

Yet, the art is at times alright, and at other times... just plainly not good. It's a shame, because the rules themselves are great, but the art is not going to be helping the sales. Just my opinion of course.
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Rolemaster / Re: In Search of Andraax. Episode 1
« Last post by B Hanson on Today at 04:56:53 AM »
Here is the link to the Apple Podcast

https://podcasts.apple.com/us/podcast/in-search-of-andraax/id1742613254
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 04:54:33 AM »
And, I'm sure, to a degree it literally is (actual cost) as there are no material costs involved and you can try as many times as you want to make something that looks cool. Sure, you have to pay for the program and your computer, but after that it's all simply your time - which is worth something, but not in the same way that $1000 is.


Sounds like creating digital imagery is about the same as being a writer/game designer, all you need is a cheap but functional computer and enough time on your hands to try and hit the right combination of keys to make up a product that someone else has to correct before publishing.  :)
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