HARP - Minatures and battlemap aids?

Started by MidKnight, January 23, 2025, 05:06:10 PM

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MidKnight

Hi all,

Long time RoleMaster player and GM, and early HARP player and GM looking to bring a new group of D&D 5e players to HARP revised.  I bought the new books and .PDFs which i'm reading now, but one of my initial questions is bring the HARP movement and positioning rules to a group familiar with D&D 5e playing with physical miniatures and battlemap.  Some of the quirks I recall is movement distances not cleanly aligning to 5' grid increments, etc.

Are there any guides, aids, recommendations, etc., anyone can direct me to in preparation?

My thanks,
MidKnight

MidKnight

I should have said "long time player whose been away for 10+ years, and just now returning and relearning".  :)

Spectre771

I very rarely use maps and minis, but sometimes they are extremely helpful, especially if there is a large battle.  I always preface the map drawing with "This is not drawn to scale."  I do it more to help the players visualize where they are standing in relation to the other PCs/NPCs/obstacles.  I stick to Theater of the Mind as much as possible.  D&D players do love their maps and minis though so in your case, letting them bring that familiarity with them  will bring a little more enjoyment for their RM experience.  If anyone wants to be a stickler for distances, just tell them the map is not drawn to scale.
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cowardice the better part of judgment,
let's all be heroes and run away!

jdale

I can't speak specifically to HARP, but we normally play RM on a map with a 5' grid. Just round movement and range to the closest 5' increment.
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MidKnight

This was my "muscle memory" reaction/thought as well - thank you.