New Thoughts About StatsAlthough this is for my world of Onaviu, being loosely based on the new RMU system, I am posting this under the General Rolemaster section since it could feasibly be used with any flavor of Rolemaster.
I have still been debating on whether to keep the temp-pot stat score thing, or just go with a single stat score.
I am still siding with the single stat score. I understand the logic behind the temp-pot thing, but I also feel that there really is no potential stat score, except for what a person is willing to train for. For example, if a person does not train his/her memory, then memory will never improve anyway. Same for strength or whatever.
What about constitution, you may ask. Well, constitution gets trained by exposing yourself to the world. If you seal yourself off from the world, then your immune system (constitution) will never develop and you will have a very low constitution. In fact, your starting constitution score could actually drop. This logic can be applied to all stats.
However, I also believe there is a maximum human potential score in any stat. For example, it is my firm belief, borrowing from Hero Games and using "Stat" to not infringe, that there is a Normal Stat Maxima (NSMax). This also leads to the possibility of Talents and Flaws that can be purchased to either increase or decrease this NSMax. More on this later.
Random Stat GenerationRemember: All below, unless otherwise noted, is for a single stat score, not the temp-pot thing. There is a method for stat scores to be increased while also using the Normal Stat Maxima thing discussed later.Here are some numbers I have been playing around with. The first three listed are just a basis for complete, or near complete, randomness. This is for the roll for each stat.
Bolded and yellow indicates my foremost choice(s).
0 + 10d10: range = 10-100; median = 55.
10 + 9d10: range = 19-100; median = 59.5.
20 + 8d10: range = 28-100; median = 64.
30 + 5d10: range = 35-80; median = 57.5.
30 + 4d10: range = 34-70; median = 52.
35 + 5d10: range = 40-85; median = 62.5.
35 + 4d10: range = 39-75; median = 57.35 + 3d10: range = 38-65; median = 51.5.
40 + 4d10: range = 44-80; median = 62.
40 + 3d10: range = 43-70; median = 56.5.
Which do y'all like the best? Any other suggestions welcome.
Stat Purchase MethodPlease note that the costs for stats is different for Onaviu than the standard RMUS. See
Stat Lookup Table for info. The numbers below for average stat score is if all stats were purchased with an equal amount of points. However, with the Stat Purchase Method, a player could have a couple of stats higher than the random would give whill also leaving a couple of stats at 50.
100 points would yield an average stat score of 60.
150 points would yield an average stat score of 65.
250 points would yield an average stat score of 70.350 points would yield an average stat score of 75.
450 points would yield an average stat score of 80.
If persuaded, I might could go with 350 points for an average stat score of 75.
But, this is unlikely.Which do y'all like the best? Any other suggestions welcome.
For randomness centered around the 250, list below.
180 + 9d10: range = 189-270; median = 229.5.
190 + 8d10: range = 198-270; median = 234.
200 + 7d10: range = 207-270; median = 238.5.210 + 6d10: range = 216-270; median = 243.
220 + 5d10: range = 225-270; median = 247.5.
230 + 4d10: range = 234-270; median = 252.
240 + 3d10: range = 243-270; median = 256.5.
The 270 max result above would represent an average stat score of 71.
Which do y'all like the best? Any other suggestions welcome.
Before asking, the player will be given the choice of whether to use the Random Stat Generation Method,
OR, the Stat Purchase Method, but
NOT both, or a mixture.
Normal Stat MaximaSuggested NSMax = 100, or perhaps 102.
Depends on my mood .Suggested Talents/FlawsThis does
NOT increase/decrease the stat score, unless the flaw purchased drops the NSMax below the current stat score. It only increases/decreases the maximum potential score.
Please note that both talents and flaws are combined in the table below. Costs are only suggestions (since I just imagined this) and may be adjusted as seen fit, for either or both the talent and/or flaw.
Tier | | Cost | | Effect |
I | | +/- 10 | | +/- 5 to NSMax for one stat |
II | | +/- 20 | | +/- 10 to NSMax for one stat |
III | | +/- 30 | | +/- 15 to NSMax for one stat |
IV | | +/- 40 | | +/- 20 to NSMax for one stat |
V | | +/- 50 | | +/- 25 to NSMax for one stat |
etc. | | +/- 10 per step | | +/- 5 to NSMax for one stat per step |
The reason this table extends beyond Tier V is due to the fact of Hodor (character in GRRM's
Song of Ice and Fire). His Re and Me has to be down there around 20 NSMax. Then, OTOH, you have the gods...
As always, commend or trash.
rmfr