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RMC/RM2 / Re: Percentage Action
« Last post by MisterK on May 11, 2024, 12:24:18 AM »I would let someone carry over activity spent on reloading, since there is no maneuver roll for it. But splitting the attack action between rounds creates some unnecessary complications, I wouldn't split that.The reloading activity was an explicit exception in RMSS (long-duration manoeuvers, such as lock picking, were another). I think the exception could be removed by stating that a reload action takes, say, 30% activity, and that all reloads require a certain number of reload actions (e.g. two for short bow, three for long bow, four for heavy crossbow...). Granted, you lose a bit of detail, but the action sequencing in combat becomes more straightforward.
That's what I did in my current iteration (it doesn't use action%, but uses AP with a similar economy). Reload action is 2 APs, and you need one or more to reload a missile weapon depending on the weapon.