Reading the rules I can not find any rules about breaking weapons in combat. Is it true?
I found 6.1 p.134 "Whenever a maneuver that uses any sort of equipment results in a roll of natural 33 or 77 (even if rolled on an open-ended roll), a breakage check must be made".
I figure out cambat and maneuvers (1.2 concepts p.12) are not the same thing and this rule do not apply to attacks.
And 6.1 p.135 "Combat may also result in additional breakage checks due to fumble or critical results".
Reading "9.8 interpreting criticals and brakage p.176" it state: "Some criticals will trigger a breakage roll (Section
6.1) in the location hit, sometimes at a penalty. This could be armor, a shield, or an item carried at that location".
No chance to break the weapon you use to hit, only defender items. In the melee fumble tables p.240, there is only one chance to break the weapon you wield.
In classic, standard rule and FRP editions there were weapons breakage rules. Are they dropped in in RMU?