Author Topic: weapons breakage  (Read 464 times)

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Offline assur

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weapons breakage
« on: November 29, 2023, 08:00:04 PM »
Reading the rules I can not find any rules about breaking weapons in combat. Is it true?

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I found 6.1 p.134 "Whenever a maneuver that uses any sort of equipment results in a roll of natural 33 or 77 (even if rolled on an open-ended roll), a breakage check must be made".

I figure out cambat and maneuvers (1.2 concepts p.12) are not the same thing and this rule do not apply to attacks.

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And 6.1 p.135 "Combat may also result in additional breakage checks due to fumble or critical results".
Reading "9.8 interpreting criticals and brakage  p.176" it state: "Some criticals will trigger a breakage roll (Section
6.1) in the location hit, sometimes at a penalty. This could be armor, a shield, or an item carried at that location".

No chance to break the weapon you use to hit, only defender items. In the melee fumble tables p.240, there is only one chance to break the weapon you wield.

In classic, standard rule and FRP editions there were weapons breakage rules. Are they dropped in in RMU?


Offline cdcooley

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Re: weapons breakage
« Reply #1 on: November 29, 2023, 11:55:23 PM »
It seems you skipped the first part of section 6.1 on page 134. It explicitly says that breakage applies to weapons in the first sentence. Attacks are maneuvers but they get listed as a separate "concept" because they are one of the most important types. 

So the rule about breakage at 33 and 77 applies for the weapon used to make an attack. The rules about additional breakage from criticals in section 9.8 covers breakage of the things being hit by the weapon.


Offline Majyk

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Re: weapons breakage
« Reply #2 on: January 09, 2024, 10:32:29 AM »
An elegant breakage rule can be found in RMSS/RMFRP where every weapon gets a set range to check against during the Attack Roll.

For any doubles rolled within said range(11, 22, 33, etc….), one then rolls a Weapon Strength check to learn if a Weapon Break occurred.
This can be anything from a (-5) OB ‘chip’/‘notch’ to uselessness, as you like.

GM Ardem made his own rollable table depending upon whether one had a wooden or metal weapon for some flavour in his Fantasy Grounds RMFRP games online.

Otherwise, the original rules have you checking for breakage with every ‘0HP’ result on the Weapon Attack Tables. 

Watch how the players always have backups after implementing that! :D