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Conan the Barbarian and Rolemaster

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EltonJ:
I was just curious if anyone did a Rolemaster conversion of Conan the Barbarian. Incidentally, Conan has a special place with me.  Although the world of Conan the Barbarian is sword and sorcery.  Conan is not a pacifist by any means.  He basically has a sword and uses it often in battle.

I was just curious, that's all.  I'll explain why later.

Spectre771:
I've not done an entire setting based in the Conan world, but I have made two "Conan-like" barbarians; one in RM2 and one in that other game system that only uses 20% of the numbers RM uses.  The RM version was much easier to mirror the skills we believed Conan to have in the movies.  I never read the comics so we worked with what we had.

EltonJ:

--- Quote from: Spectre771 on March 06, 2024, 03:53:06 AM ---I've not done an entire setting based in the Conan world, but I have made two "Conan-like" barbarians; one in RM2 and one in that other game system that only uses 20% of the numbers RM uses.  The RM version was much easier to mirror the skills we believed Conan to have in the movies.  I never read the comics so we worked with what we had.

--- End quote ---

Yeah, I think RM can do Conan better.

Wolfwood:
Many eons ago, I also dabbled with making Conan based on RM2 or RMSS rules (cannot remember which one we were using at the time). I think it was very doable and there was a talent that gave the character bonuses to magic resistance that fit the character very well (in the original stories he's often being harassed by mages, but manages to shed their spells - unless my memory completely fails me and I'm thinking of the comics... :/ ).

MisterK:
I did not do such a thing. But if I wanted to, I'd probably use the novels as a baseline instead of the movies. I'd probably also change a number of things, such as
- update the skill list to one that is more suited to those the typical Conan stories focus on
- trim down magic *a lot*, especially the non-dark professions. I would likely put the emphasis on exacting rituals and charms instead of battle mage-like spellcasting.
- change the character creation in a radical way, making the skill costs not profession-based but race (ethnicity) based. Conan stories put a heavy emphasis on race, much more than on professions. What you do at any given time is mutable and not an core part of your being. Where you come from, how you were raised, what's in your blood, however, dictate how you react to the world. It is very much in contradiction with more modern fantasy. As such, I would create development archetypes based on race (and possibly gender as well, but at least race), and would use professions as RM uses adolescence profiles and training packages.
- I am on the fence regarding death, especially death in combat for PCs. Let's face it, Conan does a healthy number of perfectly stupid things. And he survives all of them. If you break the fourth wall, you can say that this is because he is the main character of the story and necessarily has script immunity. Without breaking the fourth wall, you can say that this is because of who he is, his innate spirit. You could make that a talent, but I think most players would take it, so... Basically, Conan is defeated, wounded, temporarily crippled, crucified, and a number of things that would spell death for a common man, but he survives, and he sometimes survives because something beyond his control happens (especially when he is crucified). It sounds suspiciously like fate, but not in the classic "reroll one dice roll" sense, rather in the "have something happen that makes him escape death" sense. Crippling wounds occur, but are healed (sometimes by NPC spirit magic, sometimes with strange herbs, sometimes with time). This means that while disabling critical results do occur, death results do not.

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