Author Topic: Improving initiative  (Read 1251 times)

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Offline capitano666

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Improving initiative
« on: April 15, 2015, 03:34:06 AM »
Hello everyone, is there any optional rule to improve a character's initiative roll in RMC? I couldn't find any on the manuals but I could have missed it.

Thanks

Offline Hurin

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Re: Improving initiative
« Reply #1 on: April 15, 2015, 11:27:20 AM »
Do you mean in addition to the stat bonus?
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Offline yammahoper

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Re: Improving initiative
« Reply #2 on: April 15, 2015, 02:34:21 PM »
A bonus of +X to init in exchange for a -X to OB always works well for me.  In my RMSS game, it is a +1 to init for every -5 to OB.  I demand mods to init be declared in declaration phase.
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Offline HawksNut

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Re: Improving initiative
« Reply #3 on: April 16, 2015, 01:01:21 PM »
A bonus of +X to init in exchange for a -X to OB always works well for me.  In my RMSS game, it is a +1 to init for every -5 to OB.  I demand mods to init be declared in declaration phase.

I like this idea. I might use +1 for every -10 though. A couple of the fighters in our group have enough OB that this would still be a trade off they would consider.

Offline Hurin

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Re: Improving initiative
« Reply #4 on: April 17, 2015, 11:55:39 AM »
A bonus of +X to init in exchange for a -X to OB always works well for me.  In my RMSS game, it is a +1 to init for every -5 to OB.  I demand mods to init be declared in declaration phase.

Brilliant idea!
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

Offline Marrethiel

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Re: Improving initiative
« Reply #5 on: April 21, 2015, 06:48:57 AM »
You could use the General Bonus in the alchemy lists to make a +X ring of initiative.
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