Well, I have here what I want for comparison:
- Magician: art-active: 2/5, influence is 2/6, DS (Directed Spells) is 2/5.
- Illusionist: art-active cost is 1/5, influence is 2/5, DS is 2/6.
- Sorcerer: same costs but Channeling and Divination are common skills in addition.
- Mystic: art-active cost is 1/4, influence is 1/4, DS is 2/6. In addition Adrenal stabilization in common skill.
I used other essence users professions.
But I also do not think it is out of line IMO as having it cheaper IMO makes it seem that that Magician is only a directed spell "PC". It also leaves more DP for other things for the Magician.
Here is the answer, actually is the magician who have less DPs as the DS cost the same (or practically), but other skills are more expensive.
makes it seem that that Magician is only a directed spell "PC"
That is because it is, not a directed spell "PC", it is a directed spell "magic user", we only need to see its base spell lists.
I mainly want to compare with others spell users, not the fighter, that was only a comparison, is like a parallelism fighter-rogue and magician-other essence spell user, as profession so diferent as magician and fighter can't be compared as equal, for that I said "is the fighter of directed spells", it could be said "is the fighter of spell users" too.
Besides, we are now thinking about moving some rules from new Combat Companion to the game, and the only 2 costs for weapons is one of them, so with this, all the melee weapons for fighters would be 1/5. IMO (I voted yes nowadays) is better that weapon expertise should not be defined in adolescence when selecting the weapons costs, it should be defined by your ranks, and a weapon with cost 3+ for a fighter is not as I see a fighter.
If I were you I would just use the cost from the master development table in RoCo II
That is what we are using actually