This thread topic is something that I've (A) thought about for a long time, (B) been sort of opposed to for a long time, and (C) have been burned by more than a few times. Having been keeping up with the thread started by...
(Druss_the_Legend: http://www.ironcrown.com/ICEforums/index.php?topic=17442.0 )
...I've been more curious about this topic and am interested in what other GM's do for this situation.
A) When making NPC's, I've always wanted a world that was of my own creation or of the GM's creation, not something borrowed from other existing works. Unless we are playing in the Star Wars universe or other similar game system with it's own canon and I know I am in THAT universe, I don't expect other fictional personae in this gaming world.
Where do you/your GM's gather information to create persistent NPC's? The NPC who runs the tavern where your party always goes to for underground info and is used in several campaigns? The Prince of the Realm whom sends your party out on missions for the greater good? Do you pull an existing characters from some other gaming world and try to convert that persona into RM stats? Do you create your own NPC and just add the details as needed... then we segue back to the earlier mentioned thread... how much detail do you add to your NPC's?
B) I was always inwardly opposed to having these "pre-existing" characters, albeit fictional, in the gaming world with me, and I still am opposed, but I've become a hypocrite lately with the passing of Terry Pratchett and I'll explain more later. Yes, it's nit-picky, but I'm not playing in the Forgotten Realms World, so why is the King from that world in my Rolemaster world? Why is that AD&D spymaster in my PC's gaming world? It's a minor gripe and doesn't really impact gameplay.... except when it does.
How do you as players feel about non-RM personas from other canon/literature/lore being injected into your gaming world?
C) More recently, one of the GM's used NPCs from the AD&D universe, which I never really cared for and certainly never read any fiction from, but all the players in my group had, so they knew what spells that NPC had, they knew what skills he had, what connections he had, all because they knew the NPC from the fiction they had been reading all along. I wanted to attack him but they all said "No, we'll be able to use him later on, don't kill him." OK, I can accept that I didn't read the canon, but they were pulling NPC's from that canon and I was definitely at a disadvantage in the AD&D setting. It really detracted from my enjoyment of the game. When we switched to Pathfinder for a bit, I thought I would be safe, but yet again, NPC's from AD&D were being used and there were 2-3 of us who never read any of the fiction and we all paid the price for it in game play while "those in the know" exploited that knowledge.
Do you, as a player, mind the injection of other NPC personae in your gaming world?
Now, for my hypocrisy:
I always use "Grand Port City" as my primary starting point for new players in any RM campaign. It's grown and developed over the 20+ years since I started playing RM back in 1989. It was originally called Port City, it was devastated by a massive battle that was the result of the king being a greater mage-drake who had killed the actual king and systematically eliminated the heirs. It was an epic campaign over 2 years in culmination. In the wake of the destruction, it's discovered the heirs are also dead but there is still hope. The search goes on. In the meantime, the "clerk of the works", basically the Town Administrator keeps things running, overseeing the rebuilding of the city and the public works improvements... hence the new name Grand Port City, or New Port City to outsiders.
Anyway... I've been a huge fan of Terry Pratchett and the Discworld series, and over the years, I've found that the Patriarch of Ankh-Morpork was very similar to the Town Administrator I had been using in my own fictional world. When Terry Pratchett died, I finally just made the full jump and I use Vetinari as the Patriarch of Grand Port City. He is just a perfect fit. While I have a wealth of knowledge on Vetinari and some of his skills, no one in my group has read much, if any, of the Discworld series so it's not really impacting the gameplay for any of my players and they don't need to know anything about Vetinari and the rumours they pick up about him are fun. Vetinari loves the power of running the city for which he grudgingly accepts the mantle, but with his rumoured ties to the assassin's guild, is it the perfect cover for him to gather limitless information on people? And why is it taking so long to locate surviving heirs to the throne?