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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on May 23, 2024, 11:25:11 PM »
Merkir's question went completely unanswered and mine mostly unanswered. So I guess we still don't know if we're comparing apples to apples or not.

Quote
Nobody works for exposure.
They, mostly, shouldn't, but some people do.
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Shadow World / Re: duranaki chronicles
« Last post by Micael on May 23, 2024, 04:30:53 AM »
I will read it and tell you about as soon I am ready - the reviews were very good on amazon.

Thanks
Micael
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by MisterK on May 23, 2024, 03:21:13 AM »
Shall we talk about Fabula Ultima? Gorgeous book. Tiny publisher. Currently an Adamantine seller.
I didn't want to get involved in this discussion about apples and oranges, but I have to second that. Fabula Ultima is a great book, with very nice art and a layout I find quite conducive to reading.
It also happens to be a (personal opinion again, obviously) quite interesting RPG, which I believe is a great part of the appeal. But it's one thing to be great, and another thing to be accessible and make the greatness be obvious. FU, in my opinion, does that : the book art and layout makes it easy to grasp the core of what makes it interesting.

Now compare it with RMU and see where the differences are. It does not explain the full difference in popularity, but it probably does explain part of it.

I must admit that the last RM book I could read without wondering why it took so long to get to the freaking point was probably the original ChL&CL. RM2 suffered from a critical lack of editorial and quality control, and from RMSS onwards, the core of the rules and the design intention were buried in meandering prose. Personal opinion here, but the first commandment should be "get to the point"; the second should be "provide an example"; and the third should be "provide *technical* design information" (instead of an essay on the relative values of historical and literary source material, which can easily be omitted or moved to the appendices).

Layout and artwork is the icing on the cake.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on May 23, 2024, 02:35:21 AM »
He used stock art so the cost for the art was most likely neglible.

As I said, I use a combination. Do Not Approach has a custom cover and has made hundreds of dollars. The cost for art for Yokai Races was, indeed, basically negligible, and has a very nice profit margin. Conquest of the Universe has a custom cover, and while I still haven't brought it to print yet, the PDF version has made thousands of dollars.

I've also done quite a bit of freelance work. Take a look at Boricubos: The Lost Isles by Legendary Games, which I did some bits for. Or look at the Aethera Campaign setting. Or any of their other books. I don't think there's a Platinum seller in the lot.

Shall we talk about Fabula Ultima? Gorgeous book. Tiny publisher. Currently an Adamantine seller.

That's what other people's books look like.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on May 23, 2024, 02:20:52 AM »
Also, your artists...
- Who were they? Friends? People willing to 'work for exposure'? True professionals?
- And what did you pay them?

The writing credits are listed right there. Eric Lofgren and James Denton have done Magic cards. The cover to Before the Empire is stock art; I've hired him for custom pieces in other books before. The cover to Ex Cyclopedia is a piece of stock art by Dean Spencer. I could never hire Patricia again because not long after, she became a big shot and did some concept art for Hollywood. Storn Cook did some internal illustrations for Do Not Approach.

I paid them money. Nobody works for exposure.

Looking back, the Eliminator lost me a little bit of money. But I do own the the rights to the cover image. So I'll probably use that again at some point.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pastaav on May 23, 2024, 02:01:28 AM »
Every single one of these is a profitable publication.

I have to ask, for the 37 page product selling for $2.95 which has sold under 50 copies, how many hours work went into its development and getting it ready for publication?
Also, your artists...
- Who were they? Friends? People willing to 'work for exposure'? True professionals?
- And what did you pay them?

He used stock art so the cost for the art was most likely neglible. Obviously making a profit on below 50 sales suggest he is working basically for free, probably due to motivations I mentioned earlier in the thread. Beats me if there is a point with continuing this part of the discussion.

Interesting observations:
* On Drivethrough the only real interaction from a purchaser for pawsplay's work is somebody that is complaining about the layout/art and wants a print friendly version
* The assertion that "better" layout and stock art gives lots of sales is not backed by the number of sales for pawsplay's work.

At the end of the day we have no clue about how many that prefer a traditional layout that saves ink if you print selected pages and how many that need more D&D style layout if they should consider to purchase a product. I think easy to read and uses little ink is high priority for many, but that better cover would have been a good idea.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on May 22, 2024, 08:26:14 PM »
https://www.drivethrurpg.com/en/product/211267/do-not-approach
https://www.drivethrurpg.com/en/product/423878/before-the-empire-the-3-0-srd
https://www.drivethrurpg.com/en/product/194515/the-eliminator-5e
https://www.dmsguild.com/product/207804/Ex-Cyclopedia

There's a few. Nothing fancy, just a mix of custom and stock art.

So one of them made Silver, one Copper and two did not reach Copper. Did you break even on any of them?

Every single one of these is a profitable publication.

I have to ask, for the 37 page product selling for $2.95 which has sold under 50 copies, how many hours work went into its development and getting it ready for publication?
Also, your artists...
- Who were they? Friends? People willing to 'work for exposure'? True professionals?
- And what did you pay them?
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Merkir on May 22, 2024, 05:24:04 PM »
https://www.drivethrurpg.com/en/product/211267/do-not-approach
https://www.drivethrurpg.com/en/product/423878/before-the-empire-the-3-0-srd
https://www.drivethrurpg.com/en/product/194515/the-eliminator-5e
https://www.dmsguild.com/product/207804/Ex-Cyclopedia

There's a few. Nothing fancy, just a mix of custom and stock art.

So one of them made Silver, one Copper and two did not reach Copper. Did you break even on any of them?

Every single one of these is a profitable publication.

I have to ask, for the 37 page product selling for $2.95 which has sold under 50 copies, how many hours work went into its development and getting it ready for publication?
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on May 22, 2024, 04:16:15 PM »
https://www.drivethrurpg.com/en/product/211267/do-not-approach
https://www.drivethrurpg.com/en/product/423878/before-the-empire-the-3-0-srd
https://www.drivethrurpg.com/en/product/194515/the-eliminator-5e
https://www.dmsguild.com/product/207804/Ex-Cyclopedia

There's a few. Nothing fancy, just a mix of custom and stock art.

So one of them made Silver, one Copper and two did not reach Copper. Did you break even on any of them?

Every single one of these is a profitable publication.
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HARP SF / Re: HARP SF PDF character sheet
« Last post by Teemmiiuurr on May 22, 2024, 10:01:15 AM »
yes please !
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