Hi Jas....
No offense meant or taken
By rare I mean that in the GM's game world, only "the race of nomadic humans from the steppes use this weapon. Other races and cultures prefer other weapons eg: their common enemy the humans from the cities prefer wall shields and bastard swords as they look a lot more impressive against enemies". Thats sort of rare.
But (as in our game) these restrictions don't apply. I can create my character at home (as do all our people) and can choose all the rare or cultural weapons I want. Because we use rotating GM's restricting weapons by culture will most likely never be implemented. Also, I would find it difficult to say something like "Jason, sorry I've decided as my turn at GM that the Madu is a cultural weapon belonging to Elves only so you need to change your character." Especially since my character is an Elf using a Madu. (for example)
the Madu IS a parrying weapon.
You use a sword to parry with the blade against the opponents blade (using bladed weapons as an example).
With a Madu there is a bigger surface area to block the attack with, thus the +10DB bonus.
This is the problem. A Madu is being defined as a parrying weapon when it's not. This is the definition of a parrying dagger (main gauche) in Wikipedia:
"The parrying dagger is a category of small hand-held weapons from the European late Middle Ages and early Renaissance. These weapons were used as off-hand weapons in conjunction with a single-handed sword. As the name implies they were designed to parry, more effectively than a simple dagger form, typically incorporating a wider guard, and often some other defensive features to better protect the hand, as well. The main-gauche (French for "left hand")is used mainly to assist in parrying incoming thrusts, while the dominant hand wields a rapier or similar longer weapon intended for one-handed use."
So parrying weapons have the following characteristics:
Small
1 handed
Off-handed weapon
Designed to be used in conjunction with a main weapon
Designed to parry.
And even the name Main Gauche means left handed. Both Sai's and Main gauches fall under these definitions. A Madu though:
Is medium
Designed to be used as a main weapon (not as an off-handed weapon.)
Not designed to be used as in conjunction with a main weapon. (As you've said previously, 2 Madu's as a style would be silly. Unlike any other paired style for parrying weapons.)
Not designed to parry because it is a shield.
In fact I can prove it's a shield because the definition of a shield (as per Farlex) is:
". A broad piece of armor made of rigid material and strapped to the arm or carried in the hand for protection against hurled or thrusted weapons."
A main gauche and sai are not pieces of armour however, a "small metal buckler" as in the Madu description is.
In other words....A Madu is not a parrying weapon, it is a main weapon with a shield fixed to it's centre. A Madu helps your parry as much as a wall shield does, which is not at all. And yes it does have a bigger surface area because it's a shield. A sai and main gauche don't have large surface areas yet they defend better.
And yet you had no problem with me weilding a polearm doing large crits and using Dirty Fighting to make it a huge? Or power attack with polearm (Not requiring an additional roll) to also make it a huge attack? or doing the same with any other medium weapon to make it a Large critical with a one handed weapon and still use a Wall shield to get a huge DB bonus? Seems a little lopsided to me... I dont see it as a superweapon, just a different weapon.
Because there is no trade off for using a Madu and getting the bonus. So far we are saying that if you invest -10OB you get +20 DB from the Madu for parry.
Dirty fighting costs you ranks in the skill, it is not an automatic success since it requires a maneauver roll and, if successful, can't be used again against the same foe.
Power attacks cost -20 OB for +10 to crit and an increase in weapon size.
Plus both these skills can be used with a Madu as easily as any other weapon. AND YOU CAN STILL GET +10 DB WHEN PERFORMING THESE ACTIONS.
And you mention using a weapon and wall shield for a big DB. If the Madu is defined as a parrying weapon and not a shield, then you can carry a wall shield in your left hand, a madu in your right and have the extra +10 DB since there are no stacking rules against it. ("No GM I'm only using 1 shield, my wall shield. The buckler on the front of my spear isn't actually a shield so with 10 parry my DB is 60" (40 for shield and 20 for Madu bonus 10 (parry)+10.)
So currently you're different weapon (not super weapon) can do everythng listed and give +10 DB.
RM had heaps of weapons that did Double crits (from the RM Companions) and no-one took them. Why? Because the GM was likely NOT to ever let you find a magical or better version of it because it would unbalance his game world. That is how you explained it to me in 1991, so I take it the same rule applies in HARP today??? (touche!)
To be honest I can't remember that conversation (but I don't believe everything I think.)
But even then, the weapon costs 15sp so for 30x this amount (45 gp) I can get a +25 Masterwork, white alloy Madu (actually my character does have this weapon....and you thought a regular Madu was rare.)
I guess I'll have to suffer with this weapon since I may never find a magic one (sigh)
(oohhhh and I blocked your Touche with the shield on my Madu....No I didn't parry it
)
No, you are not "using a shield". The buckler on the madu is a lump of metal. If it were "using a shield" then you would requie shield training and there would be a Trained bonus and untrained bonus (as per regular shields). So this says that the madu has a lump of metal on one side that helps to deflect attacks. Sort of like those stylish rapiers with metal flowing over the handgrips to prevent other swords from hitting the attackers hands.
Please see definition of shield above.
Lets face it.....The writers at the time saw the weapon in a book or on-line (whatever) and wanted to put something different in. Unfortunately, they didn't think about game mechanics, weapon structure or about limiting it's effectiveness. (To the Martial Law writers: You did a brillant job. It is a well constructed and well thought out manual that is a worthy addition to HARP. However, the Madu is a mistake and Monks should have been better designed for translation into the damage adjustments table but, overall, big congratulations)
And, btw, I'm only using a Madu because it fit my character concept better than the polearm idea. I could still change to the polearm but it seems a little overpowered for my character concept.
And I'm only using the Madu because it is a seriously overpowered weapon. I can foresee all of my future characters having a Madu as a weapon because +10 DB is too good to pass up. (So this one weapon practically destroys any character concepts I may have had.)
I guess you like the weapon and don't think it wil impact on our games. I think that once everyone is aware of the bonus it gives, the madu will become the must have weapon. It's already done that to me and I believe that it may diminish my appreciation of the game and the well structured balance of HARP prior to this weapon.