Author Topic: instant spell 75% action?  (Read 7148 times)

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Offline thrud

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instant spell 75% action?
« on: July 14, 2007, 06:17:51 AM »
In RMC arms Law I just noticed that instant spells are supposed to take 75% of a round?
Must be a misprunt, right?

Offline yammahoper

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Re: instant spell 75% action?
« Reply #1 on: July 14, 2007, 08:07:09 AM »
Nope.  In ole RM2, instant spells were like all other spells, 75% activity.  Being instant only meant they required no prep, allowing quick casting.

lynn
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Offline Rasyr-Mjolnir

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Re: instant spell 75% action?
« Reply #2 on: July 14, 2007, 08:44:51 AM »
75% activity is not a mis-print. As Yammahoper points out, in the original rules they required 75% activity.

Now, one thing that we DID do was to say that Instantaneous spells are always considered to be short actions (thus resolving first), and that the majority of that activity percentage is the time required to recover from the casting of the spell.

RMC Spell Law also contains options that allow for instantaneous spells to be cast using less activity (50% and 10%, IIRC), and in both case, they still operate as listed above.

Just remember what Lordmiller and I have been telling folks for months now....  You will find things in RMC, that you did not realize was part of the core rules, like this, because you always played using the option and may not have even realized that you were using an option (the layout of the old books being that bad...).

Another example, is the ESF rules. In RM2 and RMC those are an option, they are not core. If you could not meet the casting requirements in the core rules, you could not cast, period.


Offline thrud

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Re: instant spell 75% action?
« Reply #3 on: July 14, 2007, 08:59:31 AM »
huh, ok. I think we used 20% action for instantaneous spells.
Like you said, options you never realised were option.

Offline Rasyr-Mjolnir

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Re: instant spell 75% action?
« Reply #4 on: July 14, 2007, 09:28:26 AM »
 ;D

Offline Old Man

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Re: instant spell 75% action?
« Reply #5 on: July 14, 2007, 12:55:17 PM »
Nope.  In ole RM2, instant spells were like all other spells, 75% activity.  Being instant only meant they required no prep, allowing quick casting.

lynn

Yoiks. So many years, so wrong...  :( So how did we get from RM2's 75% (or 50% if you use the option in SpL) to RMSS' 10%?!

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Offline yammahoper

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Re: instant spell 75% action?
« Reply #6 on: July 14, 2007, 02:00:23 PM »
The 10% was an option in a companion.  I always thought 10% was used so a spell user could cast defensive spells while prepping, which requires 90% activity.  And of course in RMCI, in the optional 200 point init rule, instant spells could be cast every 50 points of init, which helped create the idea instant spells required less, little or even NO activity to cast.

lynn
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Offline thrud

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Re: instant spell 75% action?
« Reply #7 on: July 14, 2007, 02:05:06 PM »
Casting two spells in the same round, now that's an interesting interpretation.
Never heard that one being allowed ever before?

Offline Old Man

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Re: instant spell 75% action?
« Reply #8 on: July 14, 2007, 02:06:49 PM »
Casting two spells in the same round, now that's an interesting interpretation.
Never heard that one being allowed ever before?

Errr... raises hand .. back in the old wild and crazy days... but I got better. (Yeah, Haste-Bolt-Bolt-Bolt was unpleasant.)

Maturingly,
Old Man
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Offline Old Man

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Re: instant spell 75% action?
« Reply #9 on: July 14, 2007, 02:08:43 PM »
The 10% was an option in a companion.  I always thought 10% was used so a spell user could cast defensive spells while prepping, which requires 90% activity.  And of course in RMCI, in the optional 200 point init rule, instant spells could be cast every 50 points of init, which helped create the idea instant spells required less, little or even NO activity to cast.

lynn

I always figured it made sense for Hastes and similar spells for action that round (Attack N, Combat X, etc etc).

Anyhoo, in my current RM2/RMSS hybrids it does leave mages twiddling their thumbs at time, "I cast Shield and ... err ... ummm ... perceive... "

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Offline Rasyr-Mjolnir

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Re: instant spell 75% action?
« Reply #10 on: July 14, 2007, 02:21:19 PM »
Simple - the Companions... As the number of companions increased, different initiative were given and in at least one of them, the % of activity for instantaneous spells was reduced (it may have been RMCIV, not positive)


Offline Marc R

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Re: instant spell 75% action?
« Reply #11 on: July 30, 2007, 03:58:58 PM »
You could always "Cast an instant" then run behind a fighter. . .then percieve. . . ;D
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Offline Ecthelion

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Re: instant spell 75% action?
« Reply #12 on: July 31, 2007, 04:22:55 AM »
RMC Spell Law also contains options that allow for instantaneous spells to be cast using less activity (50% and 10%, IIRC), and in both case, they still operate as listed above.

My suggestion would be to use the above mentioned option that instantaneous spells use only 10% activity - but only for non-offensive spells. That way e.g. a Semi Spell User can use a Bladeturn spell and still do a melee attack in the same round. OTOH I would not want to allow a Cleric to use a Golden Slumber spell (also instantaneous) and parry in the same round, thereby just parrying his opponent as long as he finally one round fails his RR. That's why I would still require such spell to use 75% activity.

Just my 2 cents

Offline thrud

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Re: instant spell 75% action?
« Reply #13 on: July 31, 2007, 05:50:14 AM »
You can't base a system on special situations like that. All instantaneous spells should take the same amount of time.

Offline Ecthelion

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Re: instant spell 75% action?
« Reply #14 on: July 31, 2007, 06:04:48 AM »
Sorry, but I disagree. If you take a look at the HARP rules, you will see that some very few spells are instantaneous there, and it's allowed to have a normal action, e.g. melee combat, in the round such a spell is cast. It's spells like e.g. Deflections and Bladeturn, typically cast in combat alongside other actions. But IIRC you will not find any attack spells among the instantaneous spells from the HARP rules - and for good reasons.

IMO allowing all instantaneous RM spell to be cast with only 10% activity would lead to balancing problems as combinations like e.g. Absolution + Full Parry are too powerful. OTOH having all instantaneous spell cost 50% or 75% activity would render spells like Bladeturn almost useless.

That's why I suggested to have defensive instantaneous spells cost 10% activity and the offensive instantaneous spell 75% activity. If you think that all spells that are in a given category, i.e. instantaneous one vs. normal spells, should require the same amount of activity, then invent a new category "instantaneous defensive spells". You would then have
- normal spells, these would require preparation + 75% for casting,
- instantaneous offensive spells, these would require 75% for casting,
- instantaneous defensive spells, these would require 10% for casting.

But in the end it's up to you. We use such a rules for some years now and it works fine.

Offline thrud

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Re: instant spell 75% action?
« Reply #15 on: July 31, 2007, 11:00:46 AM »
Personally I like the 10% for all instantaneous spells but I understand your concerns.
My main reason for disagreeing is that exceptions on exceptions seldom make for good rules.
The spell is instant but not really instant...

To solve your problem I would suggest making the troublesome spells normal instead of instantaneous but that wouldn't be as much fun now would it? ;)

To me it's not a problem. Very rarely will any character reach that level and when they do parrying isn't really the make or break kind of deal that it would be at lower levels.
You can't parry 6 orcs/demons/miscellaneous-hellspawn all at once no matter how good you are...

Offline Skaran

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Re: instant spell 75% action?
« Reply #16 on: July 31, 2007, 12:01:44 PM »
I too use 10% for instant spells. However no more than 1 spell can go off in a round. Also you have to allocate that 10% at the start of a round. The result all other actions have only 90% of the round whether or not that instant spell was actually cast.

So you keep the 10% for a possible Bladeturn but in the event it is not used so that 10% is still ost.
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Offline Marc R

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Re: instant spell 75% action?
« Reply #17 on: October 02, 2007, 12:45:23 PM »
The core rules are actually rather strict about spells per round.

Only 1 per round counting innate and item casting, the only exception being constant items , like say if you owned a cloak or ring of invisiability that works when worn, not "when activated". You could then Cast a spell, then spend say 10% action to put the ring/cloak on, thus "Casting 2 spells in one round". . . .but other than that, the system is pretty strict about 1 per turn. . .even under haste, where you can get off 2 melee attacks or 4 missile attacks, you still only get to cast once.
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Offline thrud

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Re: instant spell 75% action?
« Reply #18 on: October 02, 2007, 02:29:18 PM »
I'd say the grey area starts with preparing to cast a spell and casting instant spells all in the same round.
I wouldn't allow it myself but I'm sure there are people out there who would.

Offline Nejira

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Re: instant spell 75% action?
« Reply #19 on: October 02, 2007, 05:48:09 PM »
Am reading the Spell Law rules for RMC atm(received it yesterday) and an idea stuck me that instead of just saying ClassI instants were 10% actions, but that ClassII instants were 50% and ClassIII 75%. The rules says/suggest ClassI can be cast as a 10% action, so kinda just adding an extra step to it.

Thinking about making that a houserule myself.
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