I've just launched a RME game, doing everything online.
IMO, it keeps the essence of the RM in a smart manner, and still lite enough to be managed by a newbie GM like me. I really appreciate the "advent" of RME in such timely manner for me, coz it had been so annoying to adjust the choices/preferences among GM&PLs, and I really felt like drowned in the sea of Options
Furthermore, one of the players who I drafted
from a D&D community said, the RME's way of creating characters was well matched with the current prevailing styles such as point-buy system (i.e. fixed and averaged in total ability scores but still flexible and adjustable for each player).
The only thing still annoying for my group is....it's not written in our native tongue
We are planning to switch to the RMC "Law" books after reaching 10th level in the future.
(The setting is Minddle-earth, in the late 3rd Age - early 4th Age, though. I hope someday, probably after the expiration date of the copyright, the large volumes of old ICE middle-earth modules will revive in the public again. It'll be definately more than the icing on the cake.....but decades later. )