I'm running a half-elf dancer in an RM2 campaign who will be getting her agility potential boosted to 102. Looking at the type A stat picks in RMCIII, I'm planning to take "Body Control as the Nightblade spell" once the stat maxes out.
The description for that spell (from the Phantom Movements list) says "Adds 50 to any one maneuvar [sic] involving Balance or "Contractions" (see Secondary Skills in ChL&CaL)." There is no "Contractions" skill, but it's pretty obvious it means "Contortions."
The description for Contortions says "Bonus for manipulating one's body in order to move through small openings or absorb sudden crushing impact (other than falls). Helps escape from bonds, etc."
There's no indication there of the mechanics on how those scenarios should be resolved. (In comparison, the Tumbling skill description does define how it applies to resolving falls.) There's also no mention of resolving Contortions in the Alternate Static Action Tables of RMCII, but they do give details for Juggling, Jumping, Pole Vaulting, and Tightrope Walking.
I suppose it could be left to the GM simply determining the level of difficulty of the maneuver, but that seems imprecise based on the size of the openings or the type of bonds that could be encountered. Should the Contortions bonus also apply somehow to crushing weapon impacts, say, reducing crit levels or something, or should it only be valid in non-combat scenarios? I'm curious to know what you all think.