I've been trying to figure out how to use the Magic Ritual skill and I can't make any sense of it. There seems to be so many contradictions in the rules set that it make it virtually impossible to use without a complete set of house rules?
In the RMSS Companions, you are instructed to use a skill instance for each ritual class, but I can't find any spell categories listed for arcane and channeling (only in essence and mentalism companion are there listed categories for essence/mentalism spells/rituals).
Is there anywhere documented the ritual classes for channeling and/or arcane magic?
In School of Hard Knocks (RMFRP), there is no mentioning of individual skill instances for different ritual classes? And Since SOHK was published after the realm companions, one might be tempted to say it supersedes the earlier published books.
Sure, ritual magic is powerful, but it's also a very expensive skill. Could it be that demanding a separate skill instance for each ritual class might initially sound smart, but in reality end up being massive overkill?
Unless I can find a complete set of ritual classes, it would seem the SOHK version wins on default? It's easier to use, has better functionality, and doesn't require any further documentation?
Please help me sort through this mess...