Greetings,
It has been years since I have posted to the ICE forums or opened my HARP rulebooks, but with the recent changes, my gaming group has started dicussing returning to the use of HARP as our main ruleset.
With that return, we have had in-house talks about changes we would like to see to the rules to improve the system.
1. Overhaul of the combat system. Something we have discussed is a reimagining of HARP combat system. Medieval and fantasy melee fighting has two important but distinctly different elements to it which all role-playing games try to emulate. The first is hitting your opponent. The second is causing damage to that opponent. Hitting a nimble fighter with little or no armor is often difficult, but if you do hit them, they are more susceptable to damage, while hitting someone in full-plate isnt as hard, but penetrating the armor or hitting a "soft spot" is extremely difficult. Im working on a system that uses two rolls, one to hit and one to penetrate. The second roll also includes the critical effects. If I were to modify the original HARP rules or were to write a Martial Law 2, I would include this into the book.
2. Expand the Armor by the Piece rules as presented in Martial Law. These rules were a stepping stone to something greater and more realistic than is currently used. I think that Armor by the Piece should be the norm and the only armor rules used.
Thats all for now...
Regards,
Chris Adams