Official ICE Forums

ICE Partners => Echoes of Heaven => Topic started by: markc on March 28, 2007, 12:19:23 AM

Title: Prod 3 Q's
Post by: markc on March 28, 2007, 12:19:23 AM
Is the Rune Priest a pure spell caster in RM? As I think it is to replace the clerics in RM.

MDC

 
Title: Re: Prod 3 Q's
Post by: Defendi on March 28, 2007, 12:25:09 AM
Pure Channeler, yes.
Title: Re: Prod 3 Q's
Post by: markc on March 28, 2007, 01:13:07 AM
 Is the penalty -1 to all actions that the Dreaming inflicts?
MDC
Title: Re: Prod 3 Q's
Post by: Defendi on March 28, 2007, 01:19:40 AM
I had slight difficulty parsing that sentence.  :)  If you're asking if the -1 penalty should be applied to all actions as opposed to some, then the answer is yes.  Any manuever at all, static or moving.
Title: Re: Prod 3 Q's
Post by: markc on March 28, 2007, 01:27:30 AM
 Thanks, yes that was my Q and this makes sence and adds drama and conflict to the whole adventure.

 Also how about the RM spell portal and portal true and getting into the fort. IMO those should be blocked as well as teleport spells.

 I probably should post all of them at once instead of as I read them.

MDC
Title: Re: Prod 3 Q's
Post by: Defendi on March 28, 2007, 02:20:44 AM
Yes, as a general rule, magic doesn't penetrate Ulcer objects (like walls).  So that effects travel spells, forms of divination (like detect enemies), and even spells that might not require line of sight.  They can work through arrow slits, for instance, but I'd disallow ventalation shafts as too convoluted.  Use your best judgement.

You can thank HERO system for that one.  They have a spell that sees through walls that annoyed the hell out of me.  :)
Title: Re: Prod 3 Q's
Post by: mocking bird on March 28, 2007, 05:05:47 PM
Not a question really typo. 

p. 23 of the HARP Lost Kingdom (haven't checked the other versions yet). 

Quote
For more information on clans, see page XX. Also, a Dwarven proxy takes the name of an ancestor as a title. See page XX.
Title: Re: Prod 3 Q's
Post by: GerikGnome on March 28, 2007, 05:38:49 PM
That's not my fault!   ;D
Title: Re: Prod 3 Q's
Post by: Defendi on March 28, 2007, 07:30:53 PM
Dammit!  Yeah, I did a search for XX and I thought I got all of them, but I must have missed one.  Now I'm afraid that I've missed all of them in that document.  :)

Call me White Wolfe.

I already updated and uploaded because of the cover snafu (the title had been moved behind the art at some point).  I'll let some more reading time go by before I do typos, to see if any more pop out.
Title: Re: Prod 3 Q's
Post by: mocking bird on March 29, 2007, 08:26:45 AM
I found another XX later as well but don't recall where.  Ah - (searchable PDF) - p. 24 on knighthood, p. 37 on ancestral tombs,

There is also something goofy with the parentheses - () or perhaps []seems to come up <<>> just about everywhere.  Largest area is in the end section of NPC stats.  Takes a little getting used to reading.

I am almost done.  Really liked the story about Kulan.
Title: Re: Prod 3 Q's
Post by: GerikGnome on March 29, 2007, 09:55:20 AM
<<>> is Defendi's tag for system specific information.  They're supposed to be removed before pagemaking once all the systems are set.  I would guess some were missed, and are not actually supposed to be parentheses at all.

Some may well have been my additions as well, since I use the same convention on my editing.
Title: Re: Prod 3 Q's
Post by: Defendi on March 29, 2007, 08:56:17 PM
It looks like me last two cleanup passes didn't get saved.  The last things I do are search all docs for <<, >>, XX, and 2 spaces, then do final pagemaking corrections.  I'm guessing Part III was done last (XXs are done after everything else, for pagination reasons) and then somehow it didn't get saved when I closed.

I'll put out a fixed version after a week or two when I think little things like this have stopped comming in.  :)
Title: Re: Prod 3 Q's
Post by: markc on March 29, 2007, 09:02:20 PM
What is a garderobes? On Corr Grnd pg35.

MDC
Title: Re: Prod 3 Q's
Post by: Defendi on March 29, 2007, 09:33:17 PM
It's the name for a privy in a castle.  :)
Title: Re: Prod 3 Q's
Post by: markc on March 29, 2007, 09:37:20 PM
 Thanks, I had thought I missed an entry on a smelly herb or a dangerous monster.

MDC

BTW, I was supprised that thier were not more reviews on RPGNow about the product.
Title: Re: Prod 3 Q's
Post by: PiXeL01 on March 29, 2007, 10:52:28 PM
I was wondering if you ever thought people would try and be the bad guys, trying to bring hell unto the earth instead of preventing it? If so have you prepared some special for instance orc training packages or classes to use, more information on how to handle cults and the way they are run, or will such things be posted at a later date?
Title: Re: Prod 3 Q's
Post by: markc on March 29, 2007, 11:46:04 PM
 Well I finished my review but I want to sleep on it and read it tomorow before publishing it. So it should be up on the site by tomorrow night.

MDC
Title: Re: Prod 3 Q's
Post by: Defendi on March 30, 2007, 12:45:03 AM
PiXeL01, I've thought about it, but I don't think it's appropriate to have such things so early in product line, since I think games like that would go to a very dark place very quickly.  That's why none of that is in this book.  I'm thinking about a book on the cults at a later date and maybe something that leads to PCs, but I haven't established the setting well enough to risk doing that with the IP yet.

Mark, Great!  I look forward to your thoughts.
Title: Re: Prod 3 Q's
Post by: Defendi on March 30, 2007, 12:53:13 AM
MarkC, On RPGNow.  They come in slow at first.  Most people haven't finished it yet.  Plus, more people are always excited about the FIRST product.
Title: Re: Prod 3 Q's
Post by: markc on March 30, 2007, 08:32:14 PM
 I thoguht I would list my review here first instead of a new thread but feel free to move it.
MDC

Disclaimer: I do not know anyone at Final Redoubt Press except for their occasional post on the Iron Crown Forums and the occasional personal email I have received in answer to a question or about a product.
  Final Redoubt Press has released its third installment; The Lost Kingdome of the Dwarves sourcebook and On Corrupt Ground an accompanying adventure for the Echoes of Heaven Campaign Setting. This installment is just like the first two products in that it provides a setting book and linked adventure. The adventure can be used as part of the ongoing series or can be played as a one shot adventure. The Lost Kingdome sourcebook can be used in any home brewed game world with a few modifications. They both are well worth the buyer?s money and a game masters time.
  The Lost Kingdom of the Dwarves is broken up into four sections, Dwarves, Orc?s, The Land and Game System Rules. The Dwarf and Orc sections talk about each races sociology, traditions, their involvement in Echoes of Heaven secret organizations, wealth and military aspects. One thing that is different from your everyday RPG is that Orcs are corrupted Dwarves. I will leave it to the setting book to tell you exactly how this happens and its game world ramifications. We all know Dwarven player characters are going to be sweating the fact that they might be corrupted by something and change into an Orc. The Land section deals with the topography, travel and climate of the Lost Kingdom. All very important subjects for the game master. The last section is specific to which version of the product you bought and it will be a D20, Harp, Rolemaster, Hero or an Open Gaming version and provide game information for your system. For example the Rolemaster version had a Dwarven Rune Priest profession, Dwarven Rune casting rules, Orc Shaman rules and two training packages.
  On Corrupt Ground continues Final Redoubt Press?s adventure series set in the Echoes of Heaven Campaign setting. The adventure is set for around four player characters of at least 9th level and can be scaled to more player characters or higher levels as necessary. I would not recommend the adventure if you have fewer than three player characters or if they are drastically lower than 9th level as there are encounters that can overwhelm a lower level party. The scope of the adventure is fairly epic in nature and has far reaching global game world consequences.
  All in all I greatly enjoyed The Lost Kingdome of the Dwarves and the adventure On Corrupt Ground and it is an important sourcebook for the Echoes of Heaven Campaign Setting. The strength of the product lies in its ability to be adaptable to almost any system, which is evident by the four different release versions. In the first two products I was very impressed by the scope of the material and its presentation, but I did not get that impression in this installment. Also after reading the sourcebook I felt like their should have been more material presented in various areas, more specific rules and rulings for Rolemaster and the book a rushed feel to me. Do not get me wrong as I feel the material is important to the Echoes of Heaven setting but the material just did not live up to the standards that the first two products set. If I had to grade the Kingdome of the Dwarves it would get a C+ or a B- but the first two in the series would get an A- to an A.
Mark D Carlson
Title: Re: Prod 3 Q's
Post by: Defendi on March 30, 2007, 09:32:23 PM
Thanks!
Title: Re: Prod 3 Q's
Post by: markc on March 30, 2007, 11:23:44 PM
 You are welcome.
MDC
Title: Re: Prod 3 Q's
Post by: mocking bird on April 02, 2007, 03:08:16 PM
Cambion question.  It states that half-orcs are from orc/dwarf mating and that there are a few half-orcs running around, like say the Warlord himself.  Does this mean that half-cambions only result from a cambion/'base' race coupling and would resemble the latter?  For example you wouldn't get the typical human half-orc nor a halfling beastman.

P. 60 (HARP) regarding the changing.  Should reset to 50, not level 1.

Also, the Warlord stats list him at 60" but later he is six feet.  (OK busted - I skipped ahead to look at his stats since I am not done with Lost Kingdom yet...)
Title: Re: Prod 3 Q's
Post by: Defendi on April 02, 2007, 04:36:45 PM
Heh.  Thanks.

Yes, there is not interspecies breeding in the Echoes of Heaven.  Cambions can exist because DEmons are a real biological species.  A half cambion has to have it's base race because biologically speaking, that's what it's mating with.

Was that clear?
Title: Re: Prod 3 Q's
Post by: mocking bird on April 06, 2007, 03:50:34 PM
Yes, that was clear.

P. 48 HARP version of Corrupted Ground.  Dwarf 4 has full plate +15 that encumbers as AT 18.

Along the lines of what system you think in, looking at the typos I have found in the HARP version, I am guessing it was written after the RM version.

Almost done.  Hopefully I will get a review up over the weekend.  Depends on how much tinkering in CC3 and the Cities pack I do.
Title: Re: Prod 3 Q's
Post by: Defendi on April 06, 2007, 08:13:25 PM
At the very least, I PAGEMAKE first in RM, so even if I've got the right bit in my HARP version, sometimes it doesn't get replaced right.  :)
Title: Re: Prod 3 Q's
Post by: Defendi on April 07, 2007, 02:40:49 AM
Of course, for the sake of honesty, this isn't one of those cases.  I had a HARP gentleman look at an advanced copy and point out little HARP tweaks and he e-mailed me after release to point out the same problem.  I checked the copy I sent him hoping that I could tell him it was right in his copy and it was a pagemaking error, but it wasn't.   :)  Copy and paste errors suck.  The problem, I think, is how self correcting the mind is.  Since I play both games I look at that and my mind instantly translates it to HARP stats and I don't notice it's wrong.  :)
Title: Re: Prod 3 Q's
Post by: mocking bird on April 10, 2007, 09:38:49 PM
Rune casting question.  If you create a rune of the base form of the spell, can you add the scaling options to the same rune or do you have to make another one? 
Ok, two questions.  If so, can you mix midia?  As in if you have enough rune silver for the base and only regular silver for the rest, would you use the bonus of the lesser element?
Title: Re: Prod 3 Q's
Post by: Defendi on April 10, 2007, 09:45:16 PM
I'd allow a craftsman to add on to an existing rune.  You can't mix media.
Title: Re: Prod 3 Q's
Post by: mocking bird on April 11, 2007, 09:27:18 AM
Would make sense - and mechanically easier.

Now this and the revived thread on circles has me thinking about how rune metals would effect CoM circles or perhaps even engraved bladerunes out of ML.

Yet another thought to add to my list of things to do - right after typing review of prod 3, Shakespearean stats, CC3 mapping, etc.
Title: Re: Prod 3 Q's
Post by: mocking bird on April 11, 2007, 09:42:29 AM
Ack - one more question.

What is the distance between floors in Tarukkhal?  I am just thinking later on for how much spacing for the arrow slits in the central stair or how long it would take to go from floor to floor using the lift.
Title: Re: Prod 3 Q's
Post by: mocking bird on April 11, 2007, 04:17:47 PM
HARP review posted - http://www.rpgnow.com/product_reviews_info.php?products_id=21471&reviews_id=15653&

You mentioned posting a review for the other systems as well.  Is it possible to reference another review in a review or just copy the main details and take out the mechanics references?   I don't know what rpgnow etiquette is.
Title: Re: Prod 3 Q's
Post by: Defendi on April 11, 2007, 05:23:04 PM
I've never seen official ettiquette, but if you made it clear that you are a HARP person and that you were avoiding the mechanics, I'm sure people would be cool.  You could just like list the pretige classes or TPs and leave it at that.

As for the space between the floors, I think I said 40 or 50 feet.  I'm about to go to work but I'll look it up when I can.
Title: Re: Prod 3 Q's
Post by: Defendi on April 11, 2007, 07:23:53 PM
Okay, let's make it official at 50 feet average from floor to floor, to allow for some of the taller ceilings.  I'll make that clearer when I do the sweep for typos (which might be tonight).
Title: Re: Prod 3 Q's
Post by: Defendi on April 11, 2007, 09:02:23 PM
Oh!  On your review.  Those other maps are for miniature use.  It's tough to use a product like that with miniatures when you don't know what a typical house or street or market looks like.  Just an FYI.  I'll post an author's response when I can say I resolved the typos as well.  A publisher asked me for a new novel pitch last night, but hopefully after that.
Title: Re: Prod 3 Q's
Post by: mocking bird on April 12, 2007, 08:13:23 AM
You did mention that the On Corrupted Ground maps were for miniature use.  I commented that when printing & binding my copy the maps were difficult to read while referencing the map for numbers rather than print it out tiled right away.  Also, I never could get the viewer to print tiled but CC3 works just fine so I stopped trying.

I will see if I can get to reviewing the RM & d20 stat portions sometime this weekend and cross-review.

Also for typos, I looked at the height of the Warlord and the ' for feet is there, it just printed up more of an accent over the 6 than as an apostrape in the next space.  It is that way for Morthron as well.
Title: Re: Prod 3 Q's
Post by: Defendi on April 12, 2007, 08:21:11 AM
I meant the maps you said didn't fit.  :)

Thanks for the head's up on the other.  I'll look into it.
Title: Re: Prod 3 Q's
Post by: mocking bird on April 12, 2007, 08:41:39 AM
Ah...I was meaning the maps in Lost Kingdom didn't fit from an aesthetics point of view not that the maps themselves were out of scale.  I will see if I can edit it to clarify.
Title: Re: Prod 3 Q's
Post by: Defendi on April 12, 2007, 08:50:14 AM
No worries either way.  I might have just misread.  :)
Title: Re: Prod 3 Q's
Post by: mocking bird on April 13, 2007, 09:13:00 AM
FYI - Just got the e-mail from RPGnow about the updated HARP version.  Looks like you got 'em.
Title: Re: Prod 3 Q's
Post by: Defendi on April 13, 2007, 09:24:32 AM
Tonight has been huge update night.  I THINK I've input every bit of reported Errata.  Uploading those files popped them back on the New Release list, so I'm gonna wait for them to fall off again before I upload the others.  If anyone really wants them before that, let me know and we'll figure out a way to spil them to you.

This HARP version isn't as embaressing as the SM chart problems, but this one was my fault, so I've been itching to get them up.  :)
Title: Re: Prod 3 Q's
Post by: Defendi on April 13, 2007, 09:25:04 AM
Hey I just got a sale out of the upload.  :)