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Gamer's Corner => General Discussion => Topic started by: markc on December 24, 2010, 08:37:58 AM

Title: Undead Abilities?
Post by: markc on December 24, 2010, 08:37:58 AM
 I am wondering if anyone has any cool undead abilities or any cool new undead monsters to share?


Thanks
MDC
Title: Re: Undead Abilities?
Post by: providence13 on December 25, 2010, 11:16:10 AM
The Christmas Krampus might be a demon... but would make a great undead!

A bag of switches that ignore armor. All AT's are AT1.
Fear aura
Ignores stuns and bleeders.... and the sack/sled/backpack of little kids that didn't make the "A-list". In fact, the Krampus could make undead children! Scary. :D
Title: Re: Undead Abilities?
Post by: Fornitus on December 26, 2010, 02:21:34 AM
how about undead hounds to go 'sniff' out new materials of those lost and dead in the woods?

bodies are always in short supply unless there are slaves.......
Title: Re: Undead Abilities?
Post by: jasonbrisbane on December 26, 2010, 07:56:55 AM
I created/converted a DnD 3.5 Slaymate, water zombies, Zephyr hounds, iron skeleton and Adamantine skeletons all for my HARP Campaign (made it from level 1 to 14!)

Stats are available upon request...

(PS the slaymate has only one ability - to allow all who "possess" her to increase the undead Class level +1 for all created creatures (i.e. if you create a Mummy when "possess"ing one then it effectively becomes class 4 or 5 (for lesser/normal or greater). The same also goes for those you "control" too... :)

It makes it harder to Turn Undead, especially when confronted with a pack of the creatures...
Title: Re: Undead Abilities?
Post by: markc on December 26, 2010, 08:38:43 AM
  Thanks all an ability to increase the chance of undead being turned is great. Sort of maybe a concencration (sp) of the undead to have it have a higher RR vs turning.


 I also thought of a splintered soul crystal in which the bad guys are trying to gather the pieces to put back the soul to its full strength.


 About bodies in this game some dead have their bodies used for menial labor and some "pay" and some are forced to become undead upon death.


Thanks all keep them coming if you have them.
MDC 
Title: Re: Undead Abilities?
Post by: jurasketu on December 29, 2010, 10:12:55 PM
On a whim, I gave a Skeleton Lord the ability to generate dense unnatural fog at the rate of 4 cubic meters per round. It just billowed up from around its feet whenever it wanted. It shrouded the Lord's platoon of 40 skeleton warriors and allowed them to move around in daylight. Everyone thought it was a great theatrical effect - and a significant RPG obstacle. Even though they used Unfogs to beat it back - the fog kept billowing out.
Title: Re: Undead Abilities?
Post by: markc on December 29, 2010, 10:49:23 PM
Nice I like the fog idea.
MDC
Title: Re: Undead Abilities?
Post by: Setorn on February 01, 2011, 07:19:09 AM
I have been using Undead and other creations to drain other Stats than Co.
SD is my favorite.  That frightens Elves especially.