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RMC/RM2 / Re: Would Matter Disruption work against a woodwall?
« Last post by rdanhenry on Today at 02:51:44 PM »
Wood is organic. So, no, you'll need a different spell. Or maybe an axe.
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General Discussion / Re: adventuring with a pacifist
« Last post by Frabby on Today at 01:46:53 PM »
I built a Shadowrun character once who was a bit of a con man, and a (poor) mage specializing in surveillance and evasion. He wasn't a pacifist but simply a cowardly character with zero combat skills and an attitude: If the guns come out, the mission has already failed. If I remember correctly he would handle guns to threaten people and show off; but in any case he never actually pulled the trigger.

I think the key point about such non-combat characters is to know when to run away, and make sure the rest of the party is fully aware that yes, he absolutely will run and hide in a shootout.

As for how XP are gained, I think the US has a different approach from Europe. In the US, D&D evolved from wargaming roots and always relied on combat as an important gameplay factor. Which is why many games have very elaborate combat rules that can cross over into wargaming or even boardgame territory. The European approach feels more story-driven and character based, with combat as an adjunct instead of a core component. But the European RPG industry was of course still heavily influenced by the US approach.
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RMC/RM2 / Would Matter Disruption work against a woodwall?
« Last post by alloowishus on Today at 01:46:52 PM »
It says it turns 1 cu' of any inorganic material to fine powder. Is a wood wall from barrier law considered inorganic? If not then it actually makes it more powerful than a stone wall in some ways.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on May 16, 2024, 11:13:08 PM »
The example I gave was from the Talisman Adventures RPG from Pegasus Spiele. Yes, a bigger company with a bigger budget. But we have excellent software these days, why can't an individual working from home lay out a good-looking book? Is is just that the time involved to do each page, for example with text often wrapped around art, was not available to the ICE team? Is it that folk with the skills charge an arm and a leg?
You say this like everyone with a digital camera should be able to become a professional photographer. They can't. You need to dedicate time to it. ICE can't do that. It's not their actual job, it's essentially a side hobby.  You're talking about someone who doesn't publish as their full time job using a program that they may not own.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Mordenkainen on May 16, 2024, 08:48:41 PM »
I'll just add that RMSS is an example of good layout (now dated, but the style was fine at the time) with low-budget art.
But you're comparing a company with full time employees with a better budget. Just like I suspect the page you used as an example was even bigger company with an even bigger budget.

The example I gave was from the Talisman Adventures RPG from Pegasus Spiele. Yes, a bigger company with a bigger budget. But we have excellent software these days, why can't an individual working from home lay out a good-looking book? Is is just that the time involved to do each page, for example with text often wrapped around art, was not available to the ICE team? Is it that folk with the skills charge an arm and a leg?
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on May 16, 2024, 08:37:14 PM »
I'll just add that RMSS is an example of good layout (now dated, but the style was fine at the time) with low-budget art.
But you're comparing a company with full time employees with a better budget. Just like I suspect the page you used as an example was even bigger company with an even bigger budget.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Mordenkainen on May 16, 2024, 08:09:34 PM »
Anyway I apologise to those who worked hard on these books. I know that they all did their best, and I'm happy with the substance of the new edition. Just not the presentation. I stand by my opinion that no-one in the team has real credibility in art direction/layout, and that this hurt the final product. In keeping with its old school heritage, Rolemaster people seem just not visually oriented.
I'll just add that RMSS is an example of good layout (now dated, but the style was fine at the time) with low-budget art. The art sometimes let the page down, but everything flowed well and was clearly presented.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by jdale on May 16, 2024, 06:52:00 PM »
It's not (only) about paying more for art.
Look at the layout here.
https://imgur.com/a/14hOu4p
This is a random page, literally the first page I flipped to from the last pdf I had open.
See how the shape of the art has been incorporated into the column layout of the page? See how background textures have been used? See how there is a shadow from the dwarf which spills over into the page? This all gives it life and visual appeal. It's basic stuff at this point. Nothing to do with budget.

I don't love the background texture, it looks kind of cool at the expense of readability. Similarly with wrapping text around images. Text is full justified for readability. I don't think that adds anything. It's dynamic in the sense that it disrupts the text layout, but that's also its weakness.
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Rolemaster / Re: Spell lista for a God
« Last post by pastaav on May 16, 2024, 04:36:46 PM »
The ritual rules from RMU might be a good starting point.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pastaav on May 16, 2024, 04:34:08 PM »
There are plenty of books with smaller audiences and better art. Core Laws is a platinum seller. Assuming $2 from each copy went to art, that's an art budget of at least $2000. I've done more with less.

The interesting question if those other books ever reached break-even or if they are labours of love that are sold at a loss.

I think a very common case is that small scale authors/publishers does not spare any expenses to get the book as good as it gets. Very few authors of fiction can live on their trade and Roleplaying books takes magitudes of more work. Small audience and paying the cost it takes to match the production level of industry giants like D&D doesn't really mix.

Secondly...that the books now are platium sellers is a fact in hindsight, but how could Ironcrown possibly know this when they ordered the art? The idea that Ironcrown would have any large pile of cash lying around to pay for arts to upcoming books is rediculous.

Thirdly...if the fans have cash to spare. Are not those better spent on more books for the gaming group so we quicker reach the Mithral best seller class?
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