If you've read any of my other posts you know that my players love the accumulation of wealth through use of a market. Previously it was a shipping company but now they want to kill monsters and harvest organs, claws, teeth, etc. The problem is I can't seem to find a base cost for the raw goods and I don't want to tip the scales in either direction.
Recently they managed to kill a young cold drake. These are pretty low level so it was just a matter of getting in a killing strike on a the critical table, which one of the players did in the first round of combat. They also harvested some of the creature's teeth and skin. The Ranger took a few acid crits but insisted on continuing and it worked even at "sheer folly."
So fast forward to them reaching a large city with a drum full of drake hide, frozen daily by the mage, and several teeth they want to sell to an alchemist or other dealer.
Now, since I don't actually have a base cost to go on I winged it and made an offer they accepted but I don't know if it was actually a fair offer. I'm not sure if I over paid or under paid, although I'd prefer the later.
I only use the 2nd addition and Classic and in the Alchemy Companion of 1992 all I've found is a list of the "Alchemical Inertia Factors" on pg 51, but no actual cost conversion.
Based on the AIF it seems that the more valuable metals and gems the more work to get the AIF down to 0. Same with biologicals. A cow hide is 8 while a Balrog hide is 0.
I'm not sure if I can use this or not as a basis for assessing a price or not. Perhaps I should factor in the level of the creature or if I'm just chasing a rabbit down its hole.
Is there a resource I'm not aware of? Perhaps in the standard system or newer content?