Author Topic: "Willing" vs Treachery and U Spells  (Read 3553 times)

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Offline Marc R

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Re: "Willing" vs Treachery and U Spells
« Reply #20 on: October 05, 2011, 06:21:34 AM »
The easiest way to teleport an item is to pick it up, then it's in your encumbrance and part of the caster. . .

It's a goose and gander problem. . ..in context of "Can my friends teleport me out?" everyone wants KOed to equal willing, but they don't want that same logic to apply when an enemy tries to teleport them out when KOed.
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Offline MariusH

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Re: "Willing" vs Treachery and U Spells
« Reply #21 on: October 05, 2011, 08:23:29 AM »
You may have a "real world" logic problem there, but game wise it's not a problem at all. You just ask the player if he's willing to be teleported (unconscious or not), or simply decides if he's willing if it's an NPC. It's a world of magic, after all, so it's not really a problem if your "soul" decides if you're a willing target, unconscious or not. Or you could say that he's "incapable of resistance", and would be teleported anyway, if you prefer (I've not really decided what I prefer myself, yet).
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Offline Kristen Mork

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Re: "Willing" vs Treachery and U Spells
« Reply #22 on: October 05, 2011, 08:37:20 AM »
The easiest way to teleport an item is to pick it up, then it's in your encumbrance and part of the caster. . .

It's a goose and gander problem. . ..in context of "Can my friends teleport me out?" everyone wants KOed to equal willing, but they don't want that same logic to apply when an enemy tries to teleport them out when KOed.

The benefit of Leave Item type spells is that you can teleport an object you're not in possession of, though.

Offline rdanhenry

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Re: "Willing" vs Treachery and U Spells
« Reply #23 on: October 05, 2011, 01:33:05 PM »
Here's what I went with (cut-and-paste from my house rules document).

E. Unconscious Characters and Spells (esp. Utility spells)
i. The default assumption is that if a character is asleep, he will automatically resist any spell that is not a Utility spell designed for use on a sleeping target (i.e., those that wake the target or make contact through dreams).
ii. The default assumption is that if a character is unconscious for other reasons, the subconscious is looking for help (the character is in trouble) and will accept Utility spells (it still resists Force spells as these are typically unhelpful).
iii. These assumptions can have exceptions. (Example: Kvarl the Mad Raider hates and fears magic. He will resist any spell cast on him when unconscious, even if a healing spell is the only thing that could keep him alive.)
iv. Many mental spells will simply not work on an unconscious individual. Surface thoughts are disorganized or surreal and can only be interpreted by specialist (dream) magic. Deep probes may still work, but require Spell Mastery. Mental attacks will generally fail because they are designed to work with or exploit the normal function of the mind, which is in a largely dormant state.
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Offline Marc R

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Re: "Willing" vs Treachery and U Spells
« Reply #24 on: October 05, 2011, 02:59:13 PM »
does iv only apply to the KOed, or sleep also?
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Offline rdanhenry

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Re: "Willing" vs Treachery and U Spells
« Reply #25 on: October 05, 2011, 05:15:11 PM »
does iv only apply to the KOed, or sleep also?

Both. That's why it refers to dream magic.
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