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Rolemaster / Re: Sample RMU creature?
« Last post by pastaav on April 13, 2024, 01:47:49 AM »When you are a GM designing an encounter, having the level as a rough guide to the creature's power is an exceptionally useful feature. The fact that level was completely divorced from a creature's actual power on the battlefield is a problem with earlier editions, and I am glad RMU has fixed that problem.
The core of the matter in the beta was that a Golem bascially just can bash things and the combat challenge from this is very different to the ways a Shard can kill you. In the beta the Shard got a massive discount on the powerful abilities of a shard since else a player with Shard character could not afford the Shard abilities.
My personal opinion is that the design goal of players being able to play even legendary monsters and having level as challenge rating are concepts that does not mix well. If RMU really has managed to nail the issue and improve the balance of cost system for creatures well enough for it to start to work, I would be delighted, but the evidence for RMU solving this huge design challenge is still waiting to be presented.
We have not been shown any sample monsters using the revised rules, and the problems that was discovered during the beta required IMHO big changes.
Given the good development of the rules presented so far compared to the beta we hopefylly will get something that is way better than what was presented in the beta, but I expect people hoping level equals challenge rating will get very disapointed.