Author Topic: Skill Bonus Items using "General" Enchanting Ways spells?  (Read 5163 times)

0 Members and 1 Guest are viewing this topic.

Offline Marc R

  • Moderator
  • ****
  • Posts: 13,392
  • OIC Points +0/-0
  • "Don't throw stones, offer alternatives."
    • Looking for Online Roleplay? Try RealRoleplaying
Skill Bonus Items using "General" Enchanting Ways spells?
« on: December 22, 2010, 11:37:45 AM »
Using the Alchemy lists, you can make a Broadsword +5 using the Weapon I list.

Would you allow an alchemist to create a "Swordsman's Bracelet, +5 to Broadsword Skill" using the higher level "General I" spell?
The Artist Formerly Known As LordMiller

Looking for online Role Play? Try WWW.RealRoleplaying.Com

Offline Old Man

  • Wise Elder
  • ***
  • Posts: 968
  • OIC Points +0/-0
    • The Campaign Nook
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #1 on: December 22, 2010, 12:33:14 PM »
Using the Alchemy lists, you can make a Broadsword +5 using the Weapon I list.

Would you allow an alchemist to create a "Swordsman's Bracelet, +5 to Broadsword Skill" using the higher level "General I" spell?

Generally I'd say yes. A GM could shift the General Spell required for balance if they wish. General II to get +5 skill etc. I rule the costs are like that for imbedded items per Character Law.
** Yes, some of ROCO IV and VII is my fault. **

Offline Nders

  • Senior Adept
  • **
  • Posts: 724
  • OIC Points +0/-0
  • Ancient GM
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #2 on: December 22, 2010, 02:08:21 PM »
No I would not. I might allow a bracelet to be enchanted with a +5ob bonus by using the weapon I spell. The general spells are for non ob/db enchantments, which are covered by the armor and weapon spells.

Offline markc

  • Elder Loremaster
  • ****
  • Posts: 10,697
  • OIC Points +0/-0
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #3 on: December 22, 2010, 03:07:51 PM »
 I generally only allow it for powerful items or items that can directly affect the weapon. IE in this case I would allow a glove to provide a small bonus to a weapon skill. For non artifacts I would limit it to no more than +10 but I use ranges so the range would be +1-10.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Old Man

  • Wise Elder
  • ***
  • Posts: 968
  • OIC Points +0/-0
    • The Campaign Nook
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #4 on: December 22, 2010, 04:01:59 PM »
No I would not. I might allow a bracelet to be enchanted with a +5ob bonus by using the weapon I spell. The general spells are for non ob/db enchantments, which are covered by the armor and weapon spells.

So in your campaign, which spell would be used for "skill bonuses" like +5 OB, +5 Trading, etc?
** Yes, some of ROCO IV and VII is my fault. **

Offline markc

  • Elder Loremaster
  • ****
  • Posts: 10,697
  • OIC Points +0/-0
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #5 on: December 23, 2010, 09:50:45 AM »
 I have been thinking of this most of the night and I wish there was some rule that said the item (unless very powerful) had to have something to do with the skill in order to grant the full bonus. IE the glove of combat that provides a bonus to OB and Init but not the flute of singing because you have to play the flute and if you are playing the flute how can you be singing at the same time?


 And I came up with a number of bizarre magic items that could be made under the rules that should not be able to be made or have no effect.


MDC 
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline OLF, i.e. Olf Le Fol

  • Revered Elder
  • ***
  • Posts: 1,224
  • OIC Points +0/-0
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #6 on: December 23, 2010, 11:40:31 AM »
I personally read "weapon" as "offensive item" = "anything that grants OB", "shield" as "defensive item" = "anything that grants DB" and "general" as "anything else".
The world was then consumed by darkness, and mankind was devoured alive and cast into hell, led by a jubilant 紗羽. She rejoiced in being able to continue serving the gods, thus perpetuating her travels across worlds to destroy them. She looked at her doll and, remembering their promises, told her: "You see, my dear, we succeeded! We've become legends! We've become villains! We've become witches!" She then laughed with a joyful, childlike laughter, just as she kept doing for all of eternity.

Offline rdanhenry

  • Sage
  • ****
  • Posts: 2,582
  • OIC Points +0/-0
  • This sentence is false.
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #7 on: December 23, 2010, 12:00:39 PM »
Oh, I think "General" is right for OB bonuses on non-weapon items, because it is more powerful to have a +10 on a gauntlet that can be used with any weapon than it is to have a +10 on a weapon where the bonus only applies when using that weapon. It would also be reasonable to disallow such items entirely.

As for "only items that make sense", that's a matter of GM judgment and has a lot of subjectivity and edge cases. I would allow a flute of singing, but the bonus would apply to anyone singing along with the flute rather than the player.lk
Rolemaster: When you absolutely, positively need to have a chance of tripping over an imaginary dead turtle.

Offline markc

  • Elder Loremaster
  • ****
  • Posts: 10,697
  • OIC Points +0/-0
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #8 on: December 23, 2010, 12:24:24 PM »
As for "only items that make sense", that's a matter of GM judgment and has a lot of subjectivity and edge cases. I would allow a flute of singing, but the bonus would apply to anyone singing along with the flute rather than the player.lk


 But would that not be a bonus to play flute? As the magic item on one person should not be able to affect another person? Do they get a save? etc.


MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline providence13

  • Navigator
  • ***
  • Posts: 1,944
  • OIC Points +0/-0
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #9 on: December 23, 2010, 11:51:56 PM »
A magic item that gives light in dark conditions could give a bonus to maneuvers that require light. No RR required. :)
A Flute of Harmony could subtly alter it's own tone/pitch to be more harmonious/agreeable with acapella. IMHO, I don't think it's too far fetched.

Spells that bolster morale, maneuvers, RR's of comrades/allies don't require an RR. Some Paladin spells are AoE, 10-20' rad. Maybe defining a radius could help.
"The Lore spell assaults your senses- Roll on the spontaneous human combustion table; twice!"

Offline Marc R

  • Moderator
  • ****
  • Posts: 13,392
  • OIC Points +0/-0
  • "Don't throw stones, offer alternatives."
    • Looking for Online Roleplay? Try RealRoleplaying
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #10 on: December 24, 2010, 12:05:05 AM »
Those are U spells, so you could simply say the flute works on a singer, within a given range, as long as they are willing.

If it makes the audience more mellow and receptive to the singer, then RRs become involved.
The Artist Formerly Known As LordMiller

Looking for online Role Play? Try WWW.RealRoleplaying.Com

Offline Nders

  • Senior Adept
  • **
  • Posts: 724
  • OIC Points +0/-0
  • Ancient GM
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #11 on: December 25, 2010, 07:05:29 AM »
Quote
So in your campaign, which spell would be used for "skill bonuses" like +5 OB, +5 Trading, etc?
OB is always weapon spells, Skills are always general spells.

Offline Marc R

  • Moderator
  • ****
  • Posts: 13,392
  • OIC Points +0/-0
  • "Don't throw stones, offer alternatives."
    • Looking for Online Roleplay? Try RealRoleplaying
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #12 on: December 25, 2010, 12:05:59 PM »
The question above is +5 to Broadsword skill, from a bracelet.
The Artist Formerly Known As LordMiller

Looking for online Role Play? Try WWW.RealRoleplaying.Com

Offline markc

  • Elder Loremaster
  • ****
  • Posts: 10,697
  • OIC Points +0/-0
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #13 on: December 25, 2010, 01:42:53 PM »
The question above is +5 to Broadsword skill, from a bracelet.


 No as in my game the item has to do something with the skill. I guess that a martial art that used big rings on their arm to parry incoming attacks would work if the style had broadsword skill. But in general no.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Nders

  • Senior Adept
  • **
  • Posts: 724
  • OIC Points +0/-0
  • Ancient GM
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #14 on: December 25, 2010, 02:08:32 PM »
Quote
The question above is +5 to Broadsword skill, from a bracelet.
As Broadsword skill is an OB, that would be covered by the weapon spell

Offline Marc R

  • Moderator
  • ****
  • Posts: 13,392
  • OIC Points +0/-0
  • "Don't throw stones, offer alternatives."
    • Looking for Online Roleplay? Try RealRoleplaying
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #15 on: December 25, 2010, 06:24:01 PM »
I would use general to add ranks of ambush to a weapon (like a few of the example items in CT), to offer a reverse example.
The Artist Formerly Known As LordMiller

Looking for online Role Play? Try WWW.RealRoleplaying.Com

Offline VladD

  • RMU Dev Team
  • ****
  • Posts: 1,468
  • OIC Points +10/-10
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #16 on: December 26, 2010, 06:18:33 AM »
in accordance to another thread I posted on in the RMC forum http://www.ironcrown.com/ICEforums/index.php?topic=10397.msg133699#msg133699Re: Armor stacking?, the answer would be no to the general bonus on a glove of swordmanship. To me the bonus of the glove is a guidance bonus and most OB bonus weapons have guidance bonuses as well.

Play hard!
Game On!

Offline Old Man

  • Wise Elder
  • ***
  • Posts: 968
  • OIC Points +0/-0
    • The Campaign Nook
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #17 on: December 26, 2010, 07:42:15 AM »
in accordance to another thread I posted on in the RMC forum http://www.ironcrown.com/ICEforums/index.php?topic=10397.msg133699#msg133699Re: Armor stacking?, the answer would be no to the general bonus on a glove of swordmanship. To me the bonus of the glove is a guidance bonus and most OB bonus weapons have guidance bonuses as well.

Play hard!

Hmmm. Based on how I run things in the thread, I'd allow both. The "armor effect" is the bonus on the sword. The "field effect" is the amulet granting OB. However, the latter would encounter diminishing returns with any OB granting spells in use (Combat Enhancement, Inspirations, etc.).

Regards,
Old Man
** Yes, some of ROCO IV and VII is my fault. **

Offline Nders

  • Senior Adept
  • **
  • Posts: 724
  • OIC Points +0/-0
  • Ancient GM
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #18 on: December 26, 2010, 03:47:23 PM »
Quote
I would use general to add ranks of ambush to a weapon (like a few of the example items in CT), to offer a reverse example.
adding ranks would be in complete accordance with the RMFRP take on it as written in treasure companion. (These rules also allow for weapon ranks by the way :))

Offline Ecthelion

  • ICE Forum Moderator
  • *****
  • Posts: 2,497
  • OIC Points +0/-0
    • Character Gallery
Re: Skill Bonus Items using "General" Enchanting Ways spells?
« Reply #19 on: December 26, 2010, 04:00:54 PM »
Using the Alchemy lists, you can make a Broadsword +5 using the Weapon I list.

Would you allow an alchemist to create a "Swordsman's Bracelet, +5 to Broadsword Skill" using the higher level "General I" spell?
We generally only allow one item to increase one skill bonus. Therefore, yes, we would allow such an item - but it would not stack with a +10 broadsword. I cannot provide any kind of in-game logic for this, it's pure balancing. Otherwise we'd soon have fighters with +15 broadswords, +10 to broadsword skill bracelets, +5 to broadsword skill rings, +10 to broadsword skill earrings etc.