Author Topic: Claw Weapons  (Read 1588 times)

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Offline Mergon

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Claw Weapons
« on: October 31, 2010, 10:54:30 PM »
Anyone know if I.C.E. has put out any Rolemaster Supplement that contains an official Claw weapon? One of my player's wants a claw martial artist (not very original I know, but the game is meant for the players to enjoy it) . . . :)

I've looked through Arms Law & another Book of Weapons pdf I found, but zip so far.

Was an Oriental Companion ever put out?

Offline markc

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Re: Claw Weapons
« Reply #1 on: October 31, 2010, 11:06:39 PM »
  There is a RM2 Oriental Comp and a RMSS Martial Arts Comp. I do not off the top of my head know where it is but I will have time tomorrow to search for you.
  You might try the GuildCompanion.com Weapons of Novi article as it has a ton of weapons. 
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Offline Marc R

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Re: Claw Weapons
« Reply #2 on: October 31, 2010, 11:07:53 PM »
There are two weapons in the MAC, either Finger razors, or the Shuko (climbing claws) that might apply.
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Offline markc

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Re: Claw Weapons
« Reply #3 on: November 01, 2010, 08:41:25 AM »
    I looked in the RMSS AL the Armory as well as the Weapon Of Novi Article above and the RM2 OC and did not see them. So I guess the option's LM has above are the best.
    BTW the MAC is one of the hardest books to come by but I have seen a few pop up now and then as people convert there paper books to digital. 

MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline Marc R

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Re: Claw Weapons
« Reply #4 on: November 01, 2010, 08:53:56 AM »
One could also just apply a Claw table attack. . .like "Hand Claw irons, attack as medium claw attacks."
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Offline markc

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Re: Claw Weapons
« Reply #5 on: November 01, 2010, 09:11:54 AM »
I have seen GM's use teh hand attack table but use slash crits instead of normal crits.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.