I've written (again?) because I somehow remember having seen a similar title in the past, but I'm not able to find it out. Maybe some old topics have been archived?
Anyway, the question is quite simple. How do you rule bursting through doors? I mean: in nearly all of the cop movies you see some bigger (than average) cop rushing against an apartment main door, hitting it hard with the shoulder and slamming it open inside. Good old D&D (1st edition, the red booklet) had a rule about it: to force open a (not stuck) door, you roll a d6, add the strength bonus (-3/+3) and if you roll a 5 or 6, the door opens (for sure it was not torn apart, maybe it was still on its hinges; it was open indeed).
You could use this same rule of thumb, using a +/-1 for, say, every +/-3 points of strength bonus (RMSS/RMFRP). But in RM there are all of the rules for material integrity and structural hits, etc... So my question is: if my character tries to hit a door with his/her own mass, which kind of attack table would use? And which bonus would be accrued? I suppose that the Ram/Bash table would perfectly fit. But what about the bonus? Anything related to the bare weight of the character? And/or any bonus based on strength and, maybe, constitution? And/or any damage accrued by the character him/herself?
The closest rules I can remember are the Thrown Weight Bonus rules in the RMCI. But they provide a bonus to melee for characters that are above average (of size/mass) and nothing for characters that are below.
Am I overlooking anything? How do you handle this kind of issue?