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AwesomeButImpractical.
"It seems that the designers put so much time into maxing out the "ultimate" factor of the ultimate attack that they forgot to actually make it usable."
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Progbaby on Today at 07:04:35 PM »
For RMU, what we really want is just better art. Can we agree on that, at least? :)

Yum! ;D

I am curious, for those who can answer it, how you compare the art in HARP vs. RMU. And yes, I realize that is asking to compare apples to atom bombs.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on Today at 03:10:32 PM »
...your basic understanding of how AI generated images are done is wrong.
You don't think they're generated using a combination of examples of many pieces of art... just like most living artists do?
My reply #33 and #36 should have answered this already.
You're going to need to be more specific.  Both AI and human artists use existing art to generate derivative art from.

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AI generators use and merge pre-existing images, they can never in the near future learn to paint something on their own without relying on scraped databases of images and photos made by humans, scraped and used without said artists consent.
How does this differ from a human basing their new art on past art?

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We're not arguing about inspiration. I think there is where you get this wrong. Programs can't be inspired, they act from programmed algorithms, in this case AI image generators copy/cut/paste human artist's works put very simple, to generate new images. AI generators don't paint images pixel by pixel.
Firstly, as I said in reply to that, we are actually partially arguing about inspiration (via the user inputting parameters), but ignoring that aspect of those posts...
Are you implying something partially copied by hand is okay but something partially copied digitally is not?
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 02:37:23 PM »
...your basic understanding of how AI generated images are done is wrong.
You don't think they're generated using a combination of examples of many pieces of art... just like most living artists do?
My reply #33 and #36 should have answered this already.
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Cyradon / Re: Cryadon setting book
« Last post by Colin-ICE on Today at 02:33:30 PM »
So... Nicholas tasked me to have the manuscript finished by May. And it's nearly there. I expect to deliver it to him in the coming week. The manuscript itself is already ready and has been for a few days but I'm spending this time planning out the future products and cross-referencing against the work I have already done on the first adventure. I want to make sure that it all lines up and I don't have to retcon a load of stuff.

Next step is layout. The changes are pretty big so it's not as easy as adding a few bits in here and there. On the plus side, the art exists so that shouldn't slow it down.

In other good news I am further along than I had thought on the first adventure and working on the core book has renewed my enthusiasm for getting it done.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on Today at 01:57:33 PM »
...your basic understanding of how AI generated images are done is wrong.
You don't think they're generated using a combination of examples of many pieces of art... just like most living artists do?
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 01:43:56 PM »
This is a nice read for anyone advocating for the use of AI generated content in games and rpg books, from the 2023 Wizards of the Coast AI controversy. Wizards has since this "blew up" stated they are banning the use of AI generated content in any of their final products:
https://www.polygon.com/24029754/wizards-coast-magic-the-gathering-ai-art-marketing-image
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 01:33:42 PM »

For RMU, what we really want is just better art. Can we agree on that, at least? :)


Creature Law 1 is near being published in pdf-form, with Creature Law 2 "most likely" having most if not all art commissioned already. There was a plan of publishing posted(on Discord?) by ICE last year saying that all 5 core RMU books would be out within 2024. Due to this, I would say it is very unlikely that any art will be swapped for anything new.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 01:15:38 PM »

And yet here you still are, being as obnoxious and closed minded as usual, failing to grasp that your opinion isn't a 'fact'.


I opted out of the AI discussion with you as continuing would be futile.
I'm also sorry to see that you are resolving to personal attacks and attempts at defamation when being explained that your basic understanding of how AI generated images are done is wrong.
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Rolemaster / Re: [RMU] Creating a Lightsaber with Treasure Law
« Last post by cdcooley on Today at 12:21:57 PM »
Of course it would be unwieldy. You're building a super-weapon. The idea of combining all of that into a single spell doesn't fit the model of how alchemy works. You're contemplating combining dozens of effects, some of which are already level 35 or higher into a single spell? On a practical level it would be completely useless since the level would be well over 200. There is no benefit to creating some sort of super-spell that would bypass the magic merging feature build into the very nature of alchemy magic.
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