Here is how I have redone the Power Point Development. By using the Progression method I can make some peoples more apt, or powerful, at magic/power than others.
If you are the GM, it is all about how you want magic/power to be in your world. Other methods would include giving peoples inherent talents, bonuses to the ESF, etc., etc.
I have also implemented a Genus Species method that is very similar to the Latin naming of species here on Earth. In the first table, the Genus would Mergaëlon with the appropriate Species name: e.g. Mergaëlon Darnor would be name for the "Wood Folk."
One standard rule you should remember, the more adept a species is at using magic/power, the more vulnerable they are to that magic/power. On my world, there is only ONE realm of power: Kreäsa. There are two ways to wield Kreäsa, Kamaru (Power-Use), and Kalpan (Psion-Sap). In simplest terms, Kamaru is considered the most eloquent since you are using your own developed power; Kalpan is considered utterly evil since you sap your power from all others.
MERGAËLON (First Tribes)Yolnara (Noble People) | | 0•9•8•7•6 |
Darnor (Wood Clan) | | 0•6•5•4•3 |
Arnyar (Fair Folk) | | 0•7•6•5•4 |
Mithyar (Warrior Clan) | | 0•4•3•2•1 |
Ivyar (Sea Folk) | | 0•7•6•5•4 |
Vugara (Lake People) | | 0•6•5•4•3 |
Tharnhar (Underland Kin) | | 0•8•7•6•5 |
ALNAR (Human)Altaïs (Common) | | 0•5•4•3•2 |
Anur (Noble) | | 0•6•5•4•3 |
Avari (Greater) | | 0•8•7•6•5 |
rmfr