Author Topic: Standard Skill Costs  (Read 2617 times)

0 Members and 1 Guest are viewing this topic.

Offline brole

  • Initiate
  • *
  • Posts: 129
  • OIC Points +0/-0
Standard Skill Costs
« on: November 05, 2018, 07:55:32 AM »
Hi all,
I'm wondering if anyone has used or thought about using a standard skill cost for all skills in a RM2/RMC game?
 
The framework I have in mind is :

 - All skills take equal effort to be proficient at and are set at cost of 2/5 for all professions. Except MM armor and spell acquisition skills.

 - Skill availability is set within the game world. The GM judges if the PC's & NPC's have access to training and facilities to learn specific skills in the first place.

 - Level bonuses will still make professions better at certain things.

 - It will make the game easier to run whilst possibly even increasing plausibility.

Cheers.



e crits all round

Offline Peter R

  • Navigator
  • ***
  • Posts: 1,850
  • OIC Points +480/-480
    • Rolemaster Blog
Re: Standard Skill Costs
« Reply #1 on: November 05, 2018, 10:55:42 AM »
The closest I have come to that is making all PCs No Profession so everyone has the same skill costs even if the skills do vary.
Rolemasterblog http://www.rolemasterblog.com
Twitter https://twitter.com/RolemasterBlog
Facebook https://www.facebook.com/rolemasterblog/

Spectre771 A couple of weeks ago, I disemboweled one of my PCs with a...

Offline Spectre771

  • Revered Elder
  • ***
  • Posts: 1,393
  • OIC Points +0/-0
Re: Standard Skill Costs
« Reply #2 on: November 06, 2018, 06:54:53 AM »
PeterR is right.  You're basically just making everyone No-Profession and therefore offering no advantages to being any profession at all (save for Spell lists and Maneuver in Armour)  There will be no benefit for a Fighter to use a sword or for a mage to use a sword as it costs 2/5 for both.  The only benefit is the mage can also cast spells where the fighter probably can't depending on how restrictive spell costs are.

If you do want to have a generic level PC but still have some variation, you can offer the Professional profession.  Have the players choose a non-fantasy world archetype and allow those skills specific to their profession to be a little cheaper to acquire.  I made a Blacksmith Profession, another player made a Baker profession.  Similar skill costs across the board but one was better with cooking, herb lore, foraging, etc. while the other was good with a hammer and metal skills.

The No-Profession was always great for my NPC's when I needed something super fast.  The couple of players who opted for a Professional profession had fun playing the PC.  In PeterR's case, he also uses a level-less system, so the level bonuses wouldn't even apply and he would have even less variation.
If discretion is the better valor and
cowardice the better part of judgment,
let's all be heroes and run away!

Offline Peter R

  • Navigator
  • ***
  • Posts: 1,850
  • OIC Points +480/-480
    • Rolemaster Blog
Re: Standard Skill Costs
« Reply #3 on: November 06, 2018, 09:55:38 AM »
PeterR is right.  You're basically just making everyone No-Profession and therefore offering no advantages to being any profession at all (save for Spell lists and Maneuver in Armour)  There will be no benefit for a Fighter to use a sword or for a mage to use a sword as it costs 2/5 for both.  The only benefit is the mage can also cast spells where the fighter probably can't depending on how restrictive spell costs are.

If you do want to have a generic level PC but still have some variation, you can offer the Professional profession.  Have the players choose a non-fantasy world archetype and allow those skills specific to their profession to be a little cheaper to acquire.  I made a Blacksmith Profession, another player made a Baker profession.  Similar skill costs across the board but one was better with cooking, herb lore, foraging, etc. while the other was good with a hammer and metal skills.

The No-Profession was always great for my NPC's when I needed something super fast.  The couple of players who opted for a Professional profession had fun playing the PC.  In PeterR's case, he also uses a level-less system, so the level bonuses wouldn't even apply and he would have even less variation.
Actually I allow players to assign their level bonuses to their choice of skills and then apply them on a rank by rank basis. If you had four ranks in a skill then you would get four lots of your professional bonus. Professional bonuses are capped at 20 ranks. That means if you want to play a traditional fighter then you could put your profession bonuses on your weapon skills and get more per rank than someone else. Likewise a rogue type character could put professional bonuses on subterfuge skills, a weapon skill and some adrenal moves. The two would still be No Profession but they would be very different after a few adventures.
Rolemasterblog http://www.rolemasterblog.com
Twitter https://twitter.com/RolemasterBlog
Facebook https://www.facebook.com/rolemasterblog/

Spectre771 A couple of weeks ago, I disemboweled one of my PCs with a...

Offline intothatdarkness

  • Navigator
  • ***
  • Posts: 1,879
  • OIC Points +0/-0
Re: Standard Skill Costs
« Reply #4 on: November 06, 2018, 12:35:54 PM »
Not something I've ever cared for personally. I and my players prefer deeper character shading than a few profession bonuses.
Darn that salt pork!

Offline Peter R

  • Navigator
  • ***
  • Posts: 1,850
  • OIC Points +480/-480
    • Rolemaster Blog
Re: Standard Skill Costs
« Reply #5 on: November 06, 2018, 12:46:28 PM »
Not something I've ever cared for personally. I and my players prefer deeper character shading than a few profession bonuses.
Yes, it certainly isn't for everyone. I also use a greatly restricted list of skills, about 45 skills, which wouldn't appeal to your group either.
Rolemasterblog http://www.rolemasterblog.com
Twitter https://twitter.com/RolemasterBlog
Facebook https://www.facebook.com/rolemasterblog/

Spectre771 A couple of weeks ago, I disemboweled one of my PCs with a...

Offline intothatdarkness

  • Navigator
  • ***
  • Posts: 1,879
  • OIC Points +0/-0
Re: Standard Skill Costs
« Reply #6 on: November 06, 2018, 07:35:53 PM »
Not something I've ever cared for personally. I and my players prefer deeper character shading than a few profession bonuses.
Yes, it certainly isn't for everyone. I also use a greatly restricted list of skills, about 45 skills, which wouldn't appeal to your group either.

Not totally true. We cut back on the "approved" RM2 skills to a great degree and shifted some from Secondary to Primary (and the reverse when we felt it was warranted). I'm not a fan of huge skill bloat, but I also prefer some shading in my games.
Darn that salt pork!

Offline Peter R

  • Navigator
  • ***
  • Posts: 1,850
  • OIC Points +480/-480
    • Rolemaster Blog
Re: Standard Skill Costs
« Reply #7 on: November 07, 2018, 01:07:36 AM »
How do you define shading? It is just that in my game I have never seen two characters the same despite the players both wanting to play ostensibly the same profession.
Rolemasterblog http://www.rolemasterblog.com
Twitter https://twitter.com/RolemasterBlog
Facebook https://www.facebook.com/rolemasterblog/

Spectre771 A couple of weeks ago, I disemboweled one of my PCs with a...

Offline intothatdarkness

  • Navigator
  • ***
  • Posts: 1,879
  • OIC Points +0/-0
Re: Standard Skill Costs
« Reply #8 on: November 07, 2018, 09:23:29 AM »
How do you define shading? It is just that in my game I have never seen two characters the same despite the players both wanting to play ostensibly the same profession.

I prefer my shading in terms of cheaper skills based on Profession, allowing characters to advance faster in those areas and thus have DPs left over to spend on other skills. The shading is between Professions, not necessarily two characters playing the same Profession. By that I mean a Thief will advance faster in skills appropriate to that Profession while still having enough DPs to pick up supporting skills. Likewise the Fighter will have more weapon skills (and using our model be buying weapon Categories instead of individual Weapons for skills) and still have DPs for other stuff. If you're using some variation of No Profession you don't see this degree of shading, which we never found acceptable. The adjusting of skill types (from Primary to Secondary or Secondary to Primary) also changed development point pools (this is RM2 I'm talking about).
Darn that salt pork!

Offline brole

  • Initiate
  • *
  • Posts: 129
  • OIC Points +0/-0
Re: Standard Skill Costs
« Reply #9 on: November 07, 2018, 09:45:51 AM »
Thanks all.
From your feedback its got me thinking about using broad 'character type templates' for development costs - eg. pure-spell user template, semi-spell user template, non-spell user template.
This is a compromise between using lots of different professions and a one-dimensional no-profession approach. This is a middle ground that could be "shaded" by level bonuses.
I'll post details if I can finalize something.
e crits all round

Offline Hurin

  • Loremaster
  • ****
  • Posts: 7,359
  • OIC Points +0/-0
Re: Standard Skill Costs
« Reply #10 on: November 07, 2018, 10:18:49 AM »
When RMU came out, we did discuss the issue of templates (or what some of us called 'archetypes'), especially since RMU does move some way towards an archetype system due to the shift from individual skill costs to category costs. So if you are looking for some discussion on that, you might just do a search on these boards for 'archetypes' or take a look at the RMU beta boards.
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

Offline jdale

  • RMU Dev Team
  • ****
  • Posts: 7,124
  • OIC Points +25/-25
Re: Standard Skill Costs
« Reply #11 on: November 07, 2018, 12:44:50 PM »
You could use the rules for making new professions to make more generic professions (to replace the existing ones) rather than making more detailed professions. Should be pretty straightforward, if in doubt just average the existing professions.
System and Line Editor for Rolemaster

Offline Peter R

  • Navigator
  • ***
  • Posts: 1,850
  • OIC Points +480/-480
    • Rolemaster Blog
Re: Standard Skill Costs
« Reply #12 on: November 07, 2018, 03:28:06 PM »
How do you define shading? It is just that in my game I have never seen two characters the same despite the players both wanting to play ostensibly the same profession.

I prefer my shading in terms of cheaper skills based on Profession, allowing characters to advance faster in those areas and thus have DPs left over to spend on other skills. The shading is between Professions, not necessarily two characters playing the same Profession. By that I mean a Thief will advance faster in skills appropriate to that Profession while still having enough DPs to pick up supporting skills. Likewise the Fighter will have more weapon skills (and using our model be buying weapon Categories instead of individual Weapons for skills) and still have DPs for other stuff. If you're using some variation of No Profession you don't see this degree of shading, which we never found acceptable. The adjusting of skill types (from Primary to Secondary or Secondary to Primary) also changed development point pools (this is RM2 I'm talking about).

Ah, the shading you are talking about happens organically under my rules. As after creation I don't use DPs either, as there are no levels. What characters do or get training in is what improves over time.

What doesn't happen is a character never touches a lock pick ever, never roleplays seeking out any sort of training in locks and security but the player buys a rank a level and the character ends up in a +90 skill.
Rolemasterblog http://www.rolemasterblog.com
Twitter https://twitter.com/RolemasterBlog
Facebook https://www.facebook.com/rolemasterblog/

Spectre771 A couple of weeks ago, I disemboweled one of my PCs with a...

Offline intothatdarkness

  • Navigator
  • ***
  • Posts: 1,879
  • OIC Points +0/-0
Re: Standard Skill Costs
« Reply #13 on: November 07, 2018, 06:07:00 PM »
And that doesn't happen in my game either because I have shifted away from automatic profession bonuses. I'm also wary of organic shading because it depends too much on having a good GM. I'm sure it works well for you, but I'm not convinced it would balance well with a new GM or someone coming in from another system.
Darn that salt pork!

Offline brole

  • Initiate
  • *
  • Posts: 129
  • OIC Points +0/-0
Re: Standard Skill Costs
« Reply #14 on: November 07, 2018, 06:09:38 PM »
You could use the rules for making new professions to make more generic professions (to replace the existing ones) rather than making more detailed professions. Should be pretty straightforward, if in doubt just average the existing professions.
Actually what I had in mind was keeping the professions eg. Magician, Bard etc.. so these remain with their unique base lists and level bonuses and just replacing the development cost charts with generic types. Goal is to create an Excel character sheet with costs.... Ah it is much harder typing on this phone.

Sent from my E6883 using Tapatalk

e crits all round

Offline brole

  • Initiate
  • *
  • Posts: 129
  • OIC Points +0/-0
Re: Standard Skill Costs
« Reply #15 on: November 23, 2018, 04:03:50 PM »
Hi, this is what I've come up with - 5 templates.
Below are the costs with the skills I'm planning on using on the char sheet.

Pure Spell     Pure Arms       Semi Arms    Pure Martial Artist   Semi Martial Artist

Acrobatics   3/6   1/3   2/4   1/2   1/3
Acting      2/5   2/4   2/4   2/4   2/4
Administration   2/5   2/6   2/5   2/6   2/5
Adrenal Defence   20   20   20   5   10
Adrenal Move - Balance      3/6   2/4   2/4   1/2   1/3
Adrenal Move - Body Rigidity   20   20   20   5   10
Adrenal Move - Landing        8   3/7   4/8   1/3   1/5
Adrenal Move - Leaping       8   3/7   4/8   1/3   1/5
Adrenal Move - Quick Draw   8   3/7   4/8   1/3   1/5
Adrenal Move - Speed       8   3/7   4/8   1/3   1/5
Adrenal Move - Strength   8   3/7   4/8   1/3   1/5
Advertising   2/5   2/5   2/5   2/5   2/5
Alchemy         1/2   3/7   2/4   3/7   2/4
Ambush       9   2/6   3/7   1/3   2/4
Animal Handling   2/5   1/4   2/4   1/4   2/4
Animal Healing   2/6   3/7   3/6   3/7   3/6
Animal Training   2/6   1/5   2/5   1/5   2/5
Anthropology   2/5   3/6   3/5   3/6   3/5
Appraisal   2/5   2/5   2/5   2/5   2/5
Architecture   2/5   2/5   2/5   2/5   2/5
Armour Evaluation   3/8   1/2   1/4   2/4   2/5
Art Critic (Crafting)   2/5   3/6   2/6   3/6   2/6
Artillery (Missile Artillery)   2/6   2/4   2/4   3/6   2/6
Astronomy   2/5   3/8   2/7   3/7   2/6
Athletic Games   4/8   1/3   1/4   1/2   1/2
Attunement - Staves & Wands   2/5   11   8   11   8
Barber (Crafting)   2/5   2/5   2/5   2/5   2/5
Beast Mastery    3/7   3/5   3/5   3/7   3/7
Begging       2/6   1/6   1/6   1/4   1/6
Billeting   2/5   1/3   1/5   1/3   1/5
Billeting (Crafting)   2/5   1/4   1/5   1/4   1/5
Biochemistry   2/8   12   10   12   8
Boat Pilot   2/5   2/5   2/5   2/5   2/5
Body Damage Stabilize   3/7   2/6   3/6   1/5   2/5
Body Development   8   1/3   2/4   1/2   1/3
Bookmaker (Crafting)   1/3   3/8   2/6   2/5   2/5
Brawling   3/8   1/2   1/3   1/4   2/5
Brewing (Crafting)   1/3   2/5   1/5   2/5   1/5
Bribery        2/5   2/5   2/5   2/5   2/5
Calligraphy (Crafting)   1/2   3/8   2/6   2/5   2/5
Camouflage   2/5   1/3   2/4   2/4   2/6
Campsite Preparation   2/5   1/4   2/5   1/4   2/5
Candle Maker (Crafting)   1/2   2/5   1/4   1/3   1/2
Caving     3/6   2/5   2/6   2/5   2/6
Ceramics (Crafting)   1/4   2/5   2/5   2/5   2/5
Channeling   3/7   20   15   15   10
Circle Lore   1/3   3/7   2/5   3/6   2/5
Climb   2/5   1/4   1/5   1/3   1/4
Contortions   3/8   2/6   2/7   1/2   1/4
Control Lycanthropy   3/6   4/8   3/7   2/5   3/5
Cookery   1/3   1/4   1/4   1/4   1/4
Cooper (Crafting)   2/5   2/5   2/5   2/5   2/5
Counceler (Crafting)   3/6   3/6   3/6   3/6   3/6
Dance      1/5   2/5   1/5   1/2   1/3
Demon/Devil Lore   1/5   3/8   2/7   3/8   2/6
Detecting Traps   4/8   2/6   3/7   2/6   3/7
Diagnostics   2/5   2/7   2/6   2/5   2/5
Diplomacy   2/5   2/5   2/5   2/5   2/5
Directed Spell   1/5   15   2/7   15   2/7
Direction Sense   2/5   2/5   1/3   2/4   1/4
Disarm Armed   8   2/4   2/6   3/6   2/6
Disarm Trap   3/8   3/6   3/7   3/6   3/7
Disarm Unarmed   8   2/7   2/6   1/3   1/5
Disguise   1/4   2/5   2/5   1/5   1/5
Distance Running   3/6   1/3   1/3   1/2   1/3
Divination   1/3   3/6   2/6   3/5   2/5
Diving      3/6   2/5   2/5   1/3   1/4
Dowsing     1/3   2/6   1/5   2/5   1/4
Drafting   1/3   2/5   1/5   2/5   1/5
Dragon Lore   1/3   2/6   2/5   2/6   2/6
Driving      2/5   1/4   1/5   1/4   1/5
Drug Tolerance   1/3   1/5   1/4   1/3   1/4
Duping      1/5   2/5   2/5   1/5   1/5
Dying (Crafting)   2/5   2/5   2/5   2/5   2/5
Elemental Banishing (tier #2 Turning)   2/6   12   4/8   10   3/7
Elemental Banishment (tier #1 Repelling)   2/6   12   4/8   10   3/7
Elemental Banishment (tier #3 Banishing)   2/6   12   4/8   10   3/7
Elemental Banishment (tier #4 Dissolvement)   2/6   12   4/8   10   3/7
Elemental Lore   1/4   3/8   2/7   2/6   2/5
Elemental Physics   1/4   3/8   2/7   2/6   2/5
Embalmer (Crafting)   1/3   2/5   2/5   2/5   2/5
Embroidering (Crafting)   2/5   2/5   2/5   2/5   2/5
Enameling (Crafting)   1/3   1/3   2/5   3/6   2/6
Engineering   1/5   2/6   1/6   2/6   1/6
Evaluate Elemental Item   1/4   2/6   1/6   3/8   2/7
Expertise In Spell   2/6   20   10   20   10
Expertise In Weapon   20   2/6   3/8   7   12
Faerie Lore   1/4   3/8   2/6   3/8   2/6
Falsification   1/3   2/5   1/5   2/5   1/5
Fauna Lore   2/5   2/5   2/5   2/5   2/5
Fire Starting (Crafting)   1/2   1/3   1/3   1/3   1/3
First Aid      1/4   2/4   2/4   2/4   2/4
Fletching   1/3   1/3   1/3   1/3   1/3
Flora Lore   1/3   2/5   1/5   2/5   1/5
Fly/Glide      3/5   3/7   3/7   3/7   3/7
Foraging   2/5   2/5   2/5   2/5   2/5
Frenzy      3/8   1/5   2/6   1/5   2/6
Furrier (Crafting)   1/3   1/3   1/4   2/5   2/5
Gambling   2/6   2/6   2/6   2/6   2/6
Gem Cutting (Crafting)   1/4   2/5   1/5   3/6   2/6
Gem Evaluation   1/4   2/5   2/5   2/5   2/5
General Perception   2/5   2/5   2/5   1/4   1/5
Gimmickry   1/5   3/7   3/5   3/7   3/5
Glass Blower (Crafting)   1/3   1/3   2/5   3/6   2/6
Government (Stewardship) (Crafting)   3/8   3/8   3/8   3/8   3/8
Grappling Hook   2/6   1/4   1/4   1/4   1/5
Guide (Crafting)   2/5   2/4   1/3   1/4   1/4
Heraldry Lore   1/4   2/5   2/5   2/5   2/5
Herb Lore   1/3   2/5   1/5   2/5   1/5
Herding      2/5   2/5   2/5   2/5   2/5
Hide       2/6   1/5   1/6   1/3   1/4
Hide Item   2/5   2/5   2/5   2/5   2/5
Horticulture   1/5   2/5   2/5   2/5   2/5
Hostile Environments   3/7   2/6   2/7   2/5   2/6
Hypnosis   1/4   2/6   2/5   1/4   1/5
Iai (blade quick draw)   3/8   1/4   2/5   1/4   1/5
Innkeeper (Crafting)   2/5   2/5   2/5   2/5   2/5
Interrogation   2/5   2/5   2/5   2/5   2/5
Jeweler (Crafting)   1/4   3/5   2/5   3/5   2/5
Juggling   3/7   1/5   2/5   1/3   1/4
Jumping         2/5   1/5   1/5   1/2   1/3
Knitting/Quilting (Crafting)   2/5   2/5   2/5   2/5   2/5
Lancing       10   2/5   3/7   3/8   4/8
Lawyer (Crafting)   2/6   3/8   2/8   3/8   2/8
Leadership   2/6   2/6   2/6   2/6   2/6
Leather Working   1/4   1/4   1/4   2/5   1/5
Lie Perception   2/6   2/6   2/6   2/6   2/6
Linguistics   2/5   2/5   2/5   2/5   2/5
Lip-Reading   2/6   2/6   2/6   2/6   2/6
Loading      2/5   1/4   1/5   1/4   1/5
Locate Secret Opening   2/6   2/6   2/6   1/5   1/5
Lock Lore   2/6   2/5   2/5   3/7   2/7
MA Grapple 1   7   3/7   4/8   1/2   1/4
MA Grapple 2   7   3/7   4/8   1/2   1/4
MA Grapple 3   7   3/7   4/8   1/2   1/4
MA Grapple 4   7   3/7   4/8   1/2   1/4
MA Strike 1   7   3/7   4/8   1/2   1/4
MA Strike 2   7   3/7   4/8   1/2   1/4
MA Strike 3   7   3/7   4/8   1/2   1/4
MA Strike 4   7   3/7   4/8   1/2   1/4
MA Sweep 1   7   3/7   4/8   1/2   1/4
MA Sweep 2   7   3/7   4/8   1/2   1/4
MA Sweep 3   7   3/7   4/8   1/2   1/4
MA Sweep 4   7   3/7   4/8   1/2   1/4
Magic Ritual   1/4   12   4/8   12   4/8
Mapping      2/5   2/5   2/5   2/5   2/5
Masseur (Crafting)   1/6   1/4   1/4   1/2   1/2
Mathematics, Advanced   1/4   2/5   2/4   2/5   2/4
Mathematics, Basic   1/3   2/5   1/5   2/5   1/5
Mechanition   1/5   2/5   2/5   3/6   3/5
Meditation, Cleansing   1/5   2/5   2/5   1/3   1/4
Meditation, Death   1/5   2/5   2/5   1/3   1/4
Meditation, General   1/5   2/5   2/5   1/3   1/4
Meditation, Healing   1/5   2/5   2/5   1/3   1/4
Meditation, Ki (concentration)   1/5   2/5   2/5   1/3   1/4
Meditation, Sleep   1/5   2/5   2/5   1/3   1/4
Meditation, Trance   1/5   2/5   2/5   1/3   1/4
Metal Evaluation   1/4   1/4   1/5   2/5   2/5
Metal Lore   1/4   2/5   2/5   3/6   2/5
Midwifery   2/6   2/6   2/6   2/6   2/6
Military Organization   3/8   2/6   2/7   2/7   3/7
Miller (Crafting)   2/5   2/5   2/5   2/5   2/5
Mimery       2/5   2/5   2/5   1/4   1/5
Mimicry      2/6   2/6   2/6   2/6   2/6
Mining, Dredging   2/5   2/5   2/5   2/6   2/6
Mining, Open Pit   2/5   1/4   1/5   2/5   2/5
Mining, Quarry   2/5   2/5   2/5   2/6   2/6
Mining, Tunneling   3/8   2/6   3/7   3/7   3/7
MM CHAIN   8/*   2/*   3/*   4/*   5/*
MM PLATE   10/*   2/*   4/*   5/*   6/*
MM RIGID LEATHER   6/*   1/*   2/*   3/*   4/*
MM SOFT LEATHER   4/*   1/*   2/*   2/*   2/*
Mnemonics   1/3   3/7   2/5   2/5   1/5
Music      2/5   2/6   2/6   2/6   2/6
Navigation   2/6   2/5   2/5   2/5   2/5
Net Maker (Crafting)   2/5   1/3   2/4   2/5   1/5
Painting (Artistic)   2/5   3/8   2/7   2/7   2/6
Painting (Building)   2/5   1/5   2/5   1/5   2/5
Paper Maker (Crafting)   1/3   3/8   2/6   2/5   2/5
Philosophy/Religion   1/2   3/7   2/6   1/4   1/5
Physics       1/3   3/7   2/6   2/6   2/5
Pick Pockets   5   2/5   3/7   2/5   2/6
Picking Locks   2/6   2/5   2/6   3/6   3/5
Planetology   1/4   3/8   2/7   3/8   2/7
Play instrument (horns)   1/4   2/6   2/6   2/6   2/6
Play instrument (percussion)   1/4   2/6   2/6   2/6   2/6
Play instrument (strings)   1/4   2/6   2/6   2/6   2/6
Poetic Improvisation   1/5   3/7   2/6   3/7   2/6
Poison Lore   2/4   3/6   2/6   2/6   2/6
Poison Perception   2/6   3/8   3/7   2/5   2/6
Pole-Vault   5   3/7   3/7   2/6   2/7
Potter (Crafting)   1/4   2/5   2/5   2/5   2/5
Power Perception   2/6   12   4/8   8   3/7
Power Point Development   2   8   4   7   3
Power Projection   2/5   10   3/8   9   2/7
Propaganda   2/6   2/6   2/6   2/6   2/6
Public Speaking   2/6   2/6   2/6   2/6   2/6
Racial History   1/4   2/5   2/5   2/5   2/5
Rappelling   2/8   2/6   2/7   1/3   1/5
Read Tracks   2/7   2/5   2/5   2/5   2/5
Region Lore   1/3   2/5   2/5   2/5   2/5
Research   2/5   4/8   3/7   4/8   3/7
Reverse Stroke   8   2/5   3/7   3/7   4/8
Riding   2/6   1/4   2/5   1/4   2/5
Roofer (Crafting)   2/5   2/5   2/5   1/3   1/4
Rope Mastery   2/5   2/5   2/5   1/4   1/5
Rowing   3/7   2/5   2/5   1/5   2/5
Runes       1/4   7   4   7   4
Sail Maker (Crafting)   2/5   2/5   2/5   2/5   2/5
Sailing      3/7   2/7   2/7   2/7   2/7
Sanity Healing Lore   2/7   3/8   2/8   2/7   2/8
Scribe (Crafting)   1/2   3/5   1/5   2/5   1/4
Scrounge   3/7   2/5   2/5   2/5   2/5
Scrying   1/3   3/6   2/6   3/5   2/5
Sculpting   1/4   2/5   1/5   3/6   2/6
Second Aid   2/6   3/8   3/8   3/8   3/8
Seduction   2/5   2/6   2/5   2/5   2/5
Seneschal (Manor Supervisor) (Crafting)   2/5   2/5   2/5   2/5   2/5
Sense Ambush Assassin   3/7   1/4   2/5   1/3   1/4
Sense Reality Warp   1/3   3/8   2/7   3/8   2/7
Set Traps   3/7   2/5   2/7   2/6   2/7
Shearing #   3/7   1/4   1/4   2/5   2/6
Shield Bash   10   2/5   3/7   5   7
Siege Engineering   3/7   3/7   3/7   3/7   3/7
Signalling, Flags   2/5   2/5   2/5   2/5   2/5
Signalling, Light, Smoke, Fire   2/5   2/5   2/5   2/5   2/5
Silent Kill   10   2/6   3/7   1/5   2/5
Singing       2/5   2/6   2/6   2/6   2/6
Skating      2/6   1/4   2/5   1/3   2/5
Skiing      2/6   1/4   2/5   1/3   2/5
Skinning   2/6   1/4   1/4   2/5   2/5
Smithing   2/6   1/3   1/3   2/5   2/6
Spacial Location Awareness   1/4   2/6   2/5   1/4   1/5
Spell List Acquisition   1/*   10/*   4/*   9/*   4/*
Spell Mastery   2/5   7   3/8   7   3/8
Spell Trickery   2/5   7   3/8   7   3/8
Sprinting   3/4   1/4   2/5   1/2   1/3
Stalk       5   2/5   3/6   1/4   1/5
Star-Gazing   1/3   2/5   2/5   2/5   2/5
Stilt Walking   3/8   2/5   2/6   1/4   2/6
Stone Crafts, Brick Maker   2/6   1/4   1/4   1/4   1/4
Stone Crafts, Masonry   2/6   1/4   1/4   1/4   1/4
Stone Crafts, Stone Carving   1/3   2/5   1/4   2/5   1/5
Stone Crafts, Stone Cutter   2/6   1/4   1/4   1/4   1/4
Stone Evaluation   2/5   2/5   2/5   2/5   2/5
Stone Lore   1/3   2/5   1/5   2/5   1/5
Street Wise   3/6   2/5   2/5   2/5   2/5
Stunned Maneuver   4   2/5   3/8   1/5   2/6
Subduing, Armed   10   2/5   3/6   3/6   4/7
Subduing, Unarmed   7   3/6   4/8   1/3   2/5
Summoning   1/4   7   2/6   7   2/6
Surfing      2/6   1/4   2/5   1/3   2/5
Surgery        3/7   4/9   4/9   4/9   4/9
Surveillance   2/5   2/4   2/5   2/4   2/5
Swimming   3/5   1/5   2/5   1/3   1/4
Symbol Lore   1/3   3/6   2/5   3/5   2/5
Tackling   7   3/7   4/8   1/2   1/4
Tactical Games   2/6   1/4   2/5   1/5   2/5
Tactics      2/6   1/4   2/5   1/5   2/5
Tailoring (Crafting)   2/5   2/5   2/5   2/5   2/5
Tale Telling   2/6   2/6   2/6   2/6   2/6
Targeting Skill   1/3   2/5   2/5   2/5   2/5
Taxidermist (Crafting)   1/3   2/5   2/5   2/6   2/6
Tightrope Walk   5   3/7   3/7   2/6   2/7
Time Sense   1/3   2/6   2/6   1/4   1/5
Tracking   2/7   2/5   2/5   2/5   2/5
Trading       2/5   2/5   2/5   2/5   2/5
Trading Lore   1/4   2/5   2/5   2/5   2/5
Trap Building   2/6   2/5   2/5   2/6   2/6
Trickery    1/4   2/6   2/5   1/5   2/5
Tube Hollower (Crafting)   2/5   2/5   2/5   2/6   2/6
Tumble Attack   7   2/5   2/5   1/2   1/4
Tumble Evasion   7   2/6   2/6   1/2   1/4
Tumbling   7   2/6   2/6   1/2   1/4
Unit - Basic, Change Facing   2/7   1/4   2/4   2/5   2/6
Unit - Basic, Convoy Movement   2/7   1/4   2/4   2/5   2/6
Unit - Basic, Fall into Formation   2/7   1/4   2/4   2/5   2/6
Unit - Basic, Fill in the Ranks   2/7   1/4   2/4   2/5   2/6
Unit - Basic, Start Movement    2/7   1/4   2/4   2/5   2/6
Unit - Basic, Stop Movement    2/7   1/4   2/4   2/5   2/6
Unit - Formation, Chequered    7   2/4   2/6   3/5   5
Unit - Formation, Column   7   2/4   2/6   3/5   5
Unit - Formation, Legion Battle    7   2/4   2/6   3/5   5
Unit - Formation, Line    7   2/4   2/6   3/5   5
Unit - Formation, Open Horde    7   2/4   2/6   3/5   5
Unit - Formation, Phalanx    7   2/4   2/6   3/5   5
Unit - Formation, Retreat    7   2/4   2/6   3/5   5
Unit - Formation, Shield Wall    7   2/4   2/6   3/5   5
Unit - Formation, Spear    7   2/4   2/6   3/5   5
Unit - Formation, Square    7   2/4   2/6   3/5   5
Unit - Formation, Tortoise Shell    7   2/4   2/6   3/5   5
Unit - Formation, Wedge    7   2/4   2/6   3/5   5
Upholstery (Crafting)   2/5   2/5   2/5   2/5   2/5
Use/Remove Poison   3/6   3/6   3/6   2/5   2/6
Valet (Crafting)   1/5   1/5   1/5   1/5   1/5
Ventriloquism   2/6   3/7   3/6   2/5   2/6
Warding Lore   2/6   9   5   9   5
Weapon # 1   8   1/5   2/5   2/5   2/7
Weapon # 2   10   2/5   3/5   2/6   3/8
Weapon # 3   12   2/6   3/7   3/6   4/8
Weapon # 4   13   3/7   4/8   4/8   5
Weapon # 5   13   3/8   5   5   7
Weapon # 6   14   5   7   7   9
Weapon Evaluation    2/7   1/3   2/4   2/6   3/6
Weather Watching   2/7   2/7   2/7   2/7   2/7
Weaving (Crafting)   2/5   2/5   2/5   2/5   2/5
Wicker Worker (Crafting)   2/5   2/5   2/5   2/5   2/5
Woodcrafts, Boat Builder   2/7   1/5   2/5   1/5   2/5
Woodcrafts, Cabinet Maker   2/7   1/5   2/5   1/5   2/5
Woodcrafts, Carpenter   2/7   1/5   2/5   1/5   2/5
Woodcrafts, Cart Wright   2/7   1/5   2/5   1/5   2/5
Woodcrafts, Lumber Jack   2/7   1/4   2/5   1/5   2/5
Woodcrafts, Wheel Wright   2/7   1/5   2/5   1/5   2/5
Woodcrafts, Wood Carver   1/3   1/5   2/5   1/5   2/5
Woodcrafts, Wood Turner   2/7   1/5   2/5   1/5   2/5
Xeno Lore   4/7   5   4   5   4
Yado (deflect/catch thrown/missile)   7   2/7   3/8   1/4   2/5
                    
                    

e crits all round