Hi to All folks!
I use this options that I like very much!
I did some change or add on!
I keep the bonus level up 20 th level for Fighter (see p 130 of RMC Character Law)
I've changed some bonuses for Mentalists , Mystics and Sorcerers:
Mentalists- Awareness +1
- Influence +2
- Lore +1
- Pwr Awar./Manip +2
- PPD +1
- Self Control +1
- Spells +2
Mystics- Awareness +1
- Influence +1
- Lore +1
- Pwr Awar./Manip +2
- PPD +1
- Self Control +1
- Spells +2
- Subterfuge +1
Sorcerers- Awareness +1
- Directed Spell +2
- Lore +1
- Pwr Awar./Manip +3
- PPD +1
- Spells +2
and the new Professions:
A) From Combat Companion
Champions- Armor +1
- Awareness +1
- Body Dev. +2
- Lore +1
- Outdoor +1
- Pwr Awar./Manip +2
- Weapons +2
Elemental Warriors- Athletic +2
- Awareness +2
- Body Dev. +2
- Pwr Awar./Manip +1
- Weapons +3
Venturers- Awareness +2
- Body Dev. +2
- Influence +2
- Self Control +2
- Spells +1
- Weapons +1
B) from EA 12
Archers- Armor +1
- Awareness +1
- Body Dev. +2
- Craft +2
- Outdoor +1
- Weapons +3
Scouts- Athletic +1
- Awareness +2
- Outdoor +3
- Subterfuge +2
- Technical +1
- Weapons +1
Beastmasters- Athletic +1
- Awareness +2
- Body Dev. +1
- Outdoor +3
- Subterfuge +1
- Weapons +2