In Castles & Ruins, the Siege Engine attack tables include a 'Reliability' number (e.g. 55 for Catapults), and no fumble range or fumble tables. However, nowhere in the rulebook is what this 'reliability' factor is used for mentioned (I've search the PDF versions, so I'm certain of this!). It also seems rather difficult to 'miss' with Siege Engines in this book, which I find unlikely if you're tossing a rock 500 yards and hoping to land it on a 30' high wall section and not in front of or behind it. Also - on page 182 it says "if the attack roll is within the fumble range... the attacker must roll again on the appropriate fumble table". No fumble range is given in the tables for siege weapons, nor are any fumble tables supplied.
Meanwhile, in War Law, Siege Engines *do* have a fumble range and there is also a fumble table, but the rules there are less useful for using siege weapons against structures (Castles & Ruins seems to deal with this much better - mainly by providing structure 'breach' values and using structural damage).
Can anybody shed any light on what the C&R 'Reliability' factor is used for?
For now, we're using War Law fumble ranges and tables, and C&R attack tables and structural hit point rules.