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The scale of Belynar.

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Bruce:
In recent news I have had to move my entire HARP game over to Maptool, which by the way is a real great online gaming tabletop. This is because of limited play and the hardship of getting everyone together at the game store (for at best two hours of play every other week). Which has put a big delay on the other projects I am working on submitting to ICE. In doing this I have been vectoring Belynar so that I could use it in Maptool. Originally I intended to do the entire city then port it directly into Maptools. That, unfortunately, will not work because for one Maptools could not handle a file that large and for another the bandwidth and RAM usage would be to much for some of my players. So I decided to do it in pieces.

In the process of vectoring and using what I have so far in my game I have noticed that the scale is ridiculous. It is my understanding the scale is correct according to another post. With that in mind, were all the previous inhabitants giants? I would figure not as I believe the city is originally a dwarven built city.
In the first adventure for Belynar "Cleaning House", on page 15 it lists "map 2: mission goals". The scale on that map shows 500' per square. That would make the central court where the refugee first appear about 2800' by 3000'. The characters (PC's and NPC's) all look like ants when I zoom out enough to see at least part of one building. Also none of the paths are less than 80 ft wide at the most narrow point.

If this is the correct scale, then  pray tell, what is the function of all those huge buildings on that central court area? Also when reading another post about the height of Belynar (about 3000 ft), I realized that this is a short squat mountain when compared to the area covered by it.  The central court is the same width as the height of the mountain! The scale on the full size Belynar map sets the are covered by the mountain something like 16,000 cubits x 21,000 cubits (roughy, 24,000ft x 31,500ft).  If the scale in the "Cleaning House" adventure is correct could someone give me an idea of what all those super huge buildings were used for?

Bruce

P.S. Yes I am vectoring the entire map of Belynar and it will give much better resolution. Though I am not sure what some of the details are on the original map I am vectoring. So some of my thoughts may be very different from what the original artist thought. If I ever am able to finish this immense project, I will with ICE's permission, put it in the vault for others to use as they will. But take note I am no professional graphics artist, but I do ok.

Thom @ ICE:
The topic of the scale of Belynar has been brought up before and the response from one of the authors was that the scale was indeed immense... similar to the scale you are referring to, so officially that would be the rough estimate of the scale of the locations in the city.


I would say that from my own personal opinion, I wouldn't feel tied to those dimensions.  If you were to re-map Belynar with the same general layout, but different scale and greater detail it would likely be very welcomed... even if it meant we had to revise canon.

Bruce:

--- Quote from: Thom @ ICE on February 14, 2014, 09:58:56 PM ---The topic of the scale of Belynar has been brought up before and the response from one of the authors was that the scale was indeed immense... similar to the scale you are referring to, so officially that would be the rough estimate of the scale of the locations in the city.


I would say that from my own personal opinion, I wouldn't feel tied to those dimensions.  If you were to re-map Belynar with the same general layout, but different scale and greater detail it would likely be very welcomed... even if it meant we had to revise canon.

--- End quote ---
Noted... and I will take for action. With that in mind I may post a poll to see what everyone else thinks. once I query my players. Though my players tend to tell me to go with what I feel fits. Which can be one of two things, A. They trust my judgement as a GM, or B. They don't care and just want to kill things regardless of the details....lol.

Bruce

Zut:

--- Quote from: Bruce on February 14, 2014, 09:34:01 PM ---In the process of vectoring and using what I have so far in my game I have noticed that the scale is ridiculous. It is my understanding the scale is correct according to another post. With that in mind, were all the previous inhabitants giants? I would figure not as I believe the city is originally a dwarven built city.

--- End quote ---

The city was build by the Cyrads, and I don't remember any physical description of them, just to let you know. ;)

Bruce:
Isn't there something in there about dwarves being involved in the construction? Either way I don't think the Cyrads were giants of that scale.
Look on page 14 of the "Cleaning House" module were it indicates one square = 500'. Take 1/100th of one of those squares and you have a 5' square block, of which you can stand a few humans together. That scale does not match the scale in the picture on page 6 of the same module, you can see humanoids (refugees) in the pic and they are a lot bigger than what the scale on pg 14 would indicate. If I used the scale on page 14, they would be about 1/10th the size in that pic. How would anyone be able to climb any of the stairs?

Bruce

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