Another option that may not have been mentioned is to let them start at 3rd lvl. This may roughly correspond to a 1st lvl D&D character, assuming they're familiar with that system.
This way, the PC's have a better chance of successful actions, to which they're accustomed. It really depends on the level of experience with games and role play 'professionalism'. Some people need quick rewards to not become disenfranchised with a set of rules, others may enjoy struggling for each xp. Most players' taste change over time.
My first real experience with the game, I picked up an NPC Fighter than was good with only 2-3 skills. A bit over specialized. Being allowed to tweak him a bit, I picked deaf and mute to pimp the system. GM gave me a 1/day Invisible item.. For some reason the group didn't trust me as a new addition the first time we met
My second memorable experience was giving my 1st lvl Mage a month long coma or losing ability to cast spells.. (I forget now), just by casting Find Familiar.
My rpg wants and needs have matured but way back then, I didn't see much reward in a system that naturally weeded out a certain Profession. Now, I wouldn't want tit any other way.