Official ICE Forums
Systems & Settings => Rolemaster => Topic started by: kasalin on February 11, 2011, 09:30:59 AM
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How are the spell slots determined in the various spell lists? I was looking at the lists in the Guild Companion for February and was curious how people decide spell X is level 8 while spell y is level 10. I understand that many of the higher level spells are duration/range/# affected increments, but if you have spells: Open Door and Close Door, how do you determine which is the higher level one? Having created spells for HARP, there is a formula for spell creation. Is there something similar in RM? Thanks!
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The is no official rules for spell creation and determining what ranks that spells belong in, that I am aware of. It would be nice if there was one and it would mean a new edition of Spell Law and every published spell list to fit the new formula. Not a bad project if I say so myself.
There are also some benefits and some losses by having a formula. Everything is defined and has a space. Without one spells can jockey for spots (ranks) and provide for a bit more flavor and unique character, IMHO.
Your question about Open Door and Closed Door spells has been handled in many games by a simple RR of the attacking spell vs the defending spell. You use the casters level(s) as the #'s, or some simply so a spell rank vs a spell rank on the RR table.
I have some specific spells in my game that I allow the casters to expend extra PP to make harder to dispel but I am thinking about making it an option available to all spells.
MDC
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Your question about Open Door and Closed Door spells has been handled in many games by a simple RR of the attacking spell vs the defending spell. You use the casters level(s) as the #'s, or some simply so a spell rank vs a spell rank on the RR table.
I have some specific spells in my game that I allow the casters to expend extra PP to make harder to dispel but I am thinking about making it an option available to all spells.
MDC
Sorry, I was unclear on my meaning in this example. What I meant was, if I'm making a new list and Open and Close Door spells are on the list, how do I choose which is the more powerful (i.e., higher rank) spell. Since there's no written standard, sounds like I slot them based on how I feel for the day.
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Yes you are correct. You slot them based on the theme of the spell list. Then the Gm checks it for balance or someone else does.
This was a big problem back in the RM2 days with lost of fan spell lists being too powerful and resulted in power creep. Some loved the creep and some did not.
MDC