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Rolemaster / Re: Rules Questions-Spells, Facing and Ranged Attacks
« Last post by jdale on May 07, 2024, 11:05:25 PM »Welcome, glad you like it!
1. Not inherently, but a spellcaster might want to partial dodge or take other defensive action. Partial dodge is a concentration action, so you could only dedicate 2 AP to spellcasting, resulting in -50.
2. In general, when you are trying to outmaneuver a foe to get in their flank, I handle that as conflicting skills (usually Running vs Running, with success giving flank and absolute success giving rear). In a one-on-one situation it's really hard to get flank (maybe sheer folly), but if you have allies or special abilities (like flip), it will bring the difficulty down. When you have an ally, I would generally treat it as a medium conflicting maneuver for one of you to get flank (again, absolute success gets rear). For Flip, maybe... +50 on that maneuver?
3. "Attacker in melee" is -20, on table 9-5.
1. Not inherently, but a spellcaster might want to partial dodge or take other defensive action. Partial dodge is a concentration action, so you could only dedicate 2 AP to spellcasting, resulting in -50.
2. In general, when you are trying to outmaneuver a foe to get in their flank, I handle that as conflicting skills (usually Running vs Running, with success giving flank and absolute success giving rear). In a one-on-one situation it's really hard to get flank (maybe sheer folly), but if you have allies or special abilities (like flip), it will bring the difficulty down. When you have an ally, I would generally treat it as a medium conflicting maneuver for one of you to get flank (again, absolute success gets rear). For Flip, maybe... +50 on that maneuver?
3. "Attacker in melee" is -20, on table 9-5.