Author Topic: SpaceMaster Adventures  (Read 3255 times)

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Offline Elton Robb

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SpaceMaster Adventures
« on: February 23, 2010, 10:12:42 PM »
After looking at the short Adventure format in the Datanets, I'm wondering if anyone would prefer something like a small series of short adventures, or a much longer adventure for SpaceMaster?

Would you like:
* Generic Space Adventures? (go to a planet to learn its culture, deal with an incredible threat, adventures around a Han Solo-like campaign, Xeno-Archaeology, Bladerunning, etc.)

* Adventures set in the Privateers Universe?

* Adventures set in an original universe, like "Day of the Tripeds" (or "Tripeds Need Women," depending on how campy you want to go)?
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Offline TerryTee

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Re: SpaceMaster Adventures
« Reply #1 on: February 24, 2010, 03:01:48 AM »
My option would be a large campaign with an overall theme and plotline, but with smaller adventures as a part of, and possibly independant of, the whole.
I must say though, that I'm not sure how your three presented options tie in with your introduction… Your first option is obviously a 'longer adventure', but option 2 and 3 could be long or short?

My current SM2 game is a set of smaller adventures. The characters are mercenary scumbags with a permanent residence (although they seem to move a lot…), and they have had odd jobs ranging from deep space missions to running around in the city taking out rival scumbags.

Are you thinking about writing something to publish (on line)?

-Terry

Offline Elton Robb

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Re: SpaceMaster Adventures
« Reply #2 on: February 24, 2010, 08:42:04 AM »
My option would be a large campaign with an overall theme and plotline, but with smaller adventures as a part of, and possibly independant of, the whole.
I must say though, that I'm not sure how your three presented options tie in with your introduction… Your first option is obviously a 'longer adventure', but option 2 and 3 could be long or short?

My current SM2 game is a set of smaller adventures. The characters are mercenary scumbags with a permanent residence (although they seem to move a lot…), and they have had odd jobs ranging from deep space missions to running around in the city taking out rival scumbags.

Are you thinking about writing something to publish (on line)?

-Terry


Yes.  Although I suck at market research today. :p
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Offline dutch206

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Re: SpaceMaster Adventures
« Reply #3 on: February 24, 2010, 09:27:07 AM »
I have been thinking how similar SM:P is to the situation between England and Spain between the 16th and 19th centuries.  English privateers harassed supply lines and merchant ships of the Spanish Empire for centuries.  There must be some adventure plotlines that would make a wonderful Sci Fi campaign.  How about a spaceport modeled after Tortuga?
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Offline Erik Sharma

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Re: SpaceMaster Adventures
« Reply #4 on: February 24, 2010, 09:28:54 AM »
Well from what I can understand I would be interested in Options 1 and 2.
Option 3 might be fun for one shot adventures but don't see em as adventures I can incorporate into a SM:P campaign.
So far we have only played single adventures in the SM:P world, funny enough it has been mostly converted generic adventures from GURPS Space into SM:P
Have been having trouble with coming up with a good campaign hook for a SM:P campaign since I usually prefer Traveller- and Firefly-esque types of campaigns so that is why I am voting options 2 too. That way I can atleast get suggestions that even if I don't use em it might spark some ideas suitable for a SM:P campaign.

But a campaign series of shorter adventures as Terry suggest sounds like a very good idea, been looking forward to a stable Spacemaster campaign.


Offline Erik Sharma

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Re: SpaceMaster Adventures
« Reply #5 on: February 24, 2010, 09:31:50 AM »
I have been thinking how similar SM:P is to the situation between England and Spain between the 16th and 19th centuries.  English privateers harassed supply lines and merchant ships of the Spanish Empire for centuries.  There must be some adventure plotlines that would make a wonderful Sci Fi campaign.  How about a spaceport modeled after Tortuga?

Interesting idea, never tought about comparing SM:P to the England & Spain situation. It even started to get my brain working.

Offline Elton Robb

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Re: SpaceMaster Adventures
« Reply #6 on: February 24, 2010, 10:52:48 AM »
Quote
have been thinking how similar SM:P is to the situation between England and Spain between the 16th and 19th centuries.  English privateers harassed supply lines and merchant ships of the Spanish Empire for centuries.  There must be some adventure plotlines that would make a wonderful Sci Fi campaign.  How about a spaceport modeled after Tortuga?

I have.  It would be nice to turn things around, though.  Earth would be an Upstart like England is, and the Falanar Empire the rich kingdom.

As for Tortuga (and Singapore from the Pirates of the Caribbean movies), I have thought about doing a Port-of-Call type article around a star system that is Tortuga like.  I thought Epsilon Eridani would have a planet or two for a Privateer port of call, even though its a ISC Valiesian system (with all the wild and living free Privateers).  The Singapore equivalent, however, would be deep in Imperial Territory and it would be occupied by real pirates who hate the Empire.
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Offline dutch206

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Re: SpaceMaster Adventures
« Reply #7 on: February 27, 2010, 06:47:16 PM »
Speaking of Space Master adventures, I just finished converting the distance between planets in the SM2 module "Imperial Crisis:  House Devon in Turmoil" from light years into parsecs.

Can I just say that Pythagoras was an evil man? ;D

It should be appearing in the Vault in a day or two.
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Offline Defendi

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Re: SpaceMaster Adventures
« Reply #8 on: February 27, 2010, 07:40:47 PM »
Doesn't that just involve dividing by 3.261?  I think I'm missing something interesting here.  Or are you talking about how the parsec was originally calculated?
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Offline dutch206

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Re: SpaceMaster Adventures
« Reply #9 on: February 28, 2010, 08:28:50 AM »
While there was a star chart in the adventure module "Imperial Crisis", the distance between systems was never calculated.  It was left to the GM to figure out the exact distances for him or her self.  I decided to do all those calculations at once so I would never have to do them again.

Since I am such a generous person, I decided to share with the group. ;D  I know the conversion to parsecs is a snap, but that part about having to do two algebra problems every time I wanted to figure out a distance had to go. :o
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Offline Elton Robb

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Re: SpaceMaster Adventures
« Reply #10 on: February 28, 2010, 02:47:49 PM »
Quote
Doesn't that just involve dividing by 3.261?

Isn't that close to pi (Ï€)?[/quote][/quote]
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