Here is the real quick (like put together in about a half-an-hour) rules on Recuperation for RM:
Option A: Each individual can recoup a number of Hits per day equal to their Body Development Stat bonus up to one-half their Con bonus times.
Option B.1: Recoup 10% of total hits a number of times per day equal to their Body Development stat bonus divided by 3. [(Co/SD/Co)/3 - round down]
Option B.2: Recoup 10% of total hits a number of times per day equal to BD ranks/2 (round down).
No matter the option, the individual must rest at least one-half hour to recoup any hits. Resting does not need to be sleep, but they do need to not be moving, suffering from no encumbrance modifier, and be at least sitting down. They may
try to get rest even if they have one or more of the above conditions still in place, and they may try to lessen the amount of time it takes to recoup the hits. To do either of these things takes a
Recuperation Check.
Recuperation Check Overcoming persisting conditions
Co/SD/Co + BD Ranks - 25 per condition. A Full Success is needed.
Recuperation Check To shorten the rest period
Co/SD/Co + BD Ranks -40
Success = -5 min (25 min)
Absolute Success = -10 min (20 min)
Unusual Success = -20 min (10 min)
Failure to Near Success = No change
Absolute Failure = +10 Min. (40 min)
Spectacular Failure = No rest, possible extra damage if you are feeling evil.
No matter what, only hits can be healed this way. Criticals and their effects can only be healed in the usual ways.
Well, check it out and shoot!