My players recently surprised me by saying that they would like to start a new sci-fi game and would like it use RM as the base system. Needless to say my s**t eating grin was hard to hide.
So over the last few weeks I've been gathering information about the type of game they're interested in playing, and dusting off my little used sci-fi library of games and settings.
So here is the first decision ... which game to use. All my experience playing SM is with SM 2 rather than SM:P. I have the entire SM 2 set including Armored Assault and Star-Strike. The players are very familiar and happy with RMFRP and I think SM:P would be an easy transition for them, but more of a challenge for me. Can I use my RM2 vs RMFRP experience to map out what I would be facing in moving from SM2 to SM:P?
Next is ship combat. The players have also indicated that a detailed starship combat system would be fun. So how is SM:P's ship to ship combat? As robust as Star Strike?
On a separate note, are the SM 2 pdf's scans or full-featured pdf's? I assume the SM:P pdf's are not simple scans. Right?
The setting I'm creating is a hybrid (the cornerstone of all good sci-fi) that is influenced by Resnicks' Santiago, Walter Jon Williams' Dread Empire Fall series, Peter Hamilton's Reality Dysfunction series and Dark Space by Monte Cook. Yeah I know its a strange mix but so is my group. And besides, I think I can make this work. Going this route with my setting is SM:P Space Law and Races & Cultures worth getting or are they more setting specific?
I guess that's it for now.