From
Hack & Slash (Page 4)
?Large and huge foes are more resistant to damage, and therefore use different attack tables. Thus, when fighting a dragon, a character would not use the Slash attack table for his sword, but would use the Huge table, since the dragon?s size is Huge in the stats given for him. These foes (i.e. monsters) will be marked in their stats as being of Large or Huge size.?
However, using the attack tables given, they are certainly not MORE RESISTANT, in fact they are getting the holy crap kicked out of them on these tables.
A strike with a Normal Sized weapon on the normal critical tables gives these results
Roll | Results (S) | Results(C) | Results(P) |
25 | 6 Hits | 7 Hits | 6 Hits |
50 | 17H S2 -10M | 19H S1 -10M | 15H B2 -5M |
75 | 28H S3 B2 -30M | 31H S3 -25M | 24H S1 B4 -20M |
100 | 38H S5 B5 -45M | 43H S6 B1 -40M | 33H S4 B7 -40M |
But if you are attacking a Large (L) or Huge (H) using a normal sized weapon the results get jacked up to these:
Roll | Results (L) | Results(H) |
25 | 17 Hits | 14 Hits |
50 | 23H S1 | 25H |
75 | 40H S3 B1 -10M | 43H S1 -10M |
100 | 56H S6 B3 -25M | 61H S4 B1 -20M |
As a gross average, Large creatures are taking roughly 52% more concussion damage than normal sized creatures and Huge creatures are sucking up 60% more concussion damage. I do realize that the critical penalties for these results are slightly too moderately less severe.
This is a new trend (in
Hack and Slash) over the tables in the
HARP Core rules and also
Martial Law, where the concussion hits are LESS on the (L) and (H) tables than on the normal tables.
This difference compounds itself (potentially more) if using the
OPTIONAL RULE: RANDOMIZING CRITICALS where the large beasts will take more hits from the original attack, and then possibly get smacked by an even Higher Critical than normal.
I find this weird.